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Whoop

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Everything posted by Whoop

  1. I would love to see ancients return, but they should be very hard to acquire. I'd imagine quest line's where you gather a material to collect which can be crafted/traded into ancient gears. Something comparable to the king medallion quests would be nice. Have the level of ancient gear equate to amount gathered.
  2. If they make the texture work with a color picker / gradient would be nice
  3. Nothing is going to stop people to farm for the best gear instead of going with what you find and have. So I think in your scenario, it still essentially leads to passively getting stronger the more you play. What I do agree on here is that the endgame gear shouldn't come from only just the union shops, but should be obtainable through different routes in the game. I feel like the issue isn't the lack of options to gather currency but rather 1 of these being more efficient than the others. Players will just end up spamming this option without ever touching the rest. The way the king set was gathered was very interesting, of course the problem with the set itself was that it took up costume slots.
  4. I would only like a gacha system with ingame currency for costumes. The sales tax just seems stupid, since players will just message eachother to trade the item instead (if it's high value). So in that case a trade tax should be added too. Wedding just sound a bit cringey, and what would the added benefit of that be? Reborn gives my private server vibes. And the pet system just seems tedious.
  5. Will multi-clienting be allowed? Our current stance is, that we will allow a maximum of two clients simultaneously. Directly from the https://forum.roseonlinegame.com/topic/59-alphabeta-faq/
  6. Personally I don't like different sets for PvP/PvM, I'd rather diversify in different builds and experiment with those. But I don't know which option would be better for the game.
  7. I think the change to the drop table will help with filling the maps, since they want the drops to actually have a correlation with the mobs they drop from, E.g; Bees dropping insect wing.
  8. With the level cap decreasing from a whopping 250 to 100 there is going to be alot of leftover weapons. The amount of weapons there will be left over against the stat combinations makes the variation of the weapons very limited. So I would like to suggest the use of "status effects" for unique (or just very hard to get) weapons. What I mean with status effects are special stats added to the weapons, for example; a unique katar with an effect that adds poison to the target on hit. Or a spear that adds a burn effect every 5th strike. With these conditions in mind the possibilities become very interesting and there is much more to imagine like spark effects that do AoE or effects that debuff the target. The only concern would be the limits of the current engine/net code. But adding the effects themselves would be very possible, since poison and burn statuses are already in the game.
  9. Whenever games add bots (mostly in those mobile BR's) it just feels uncanny in my opinion
  10. Multiclienting will be restricted to 2 clients.
  11. NArose added more sockets/effects later in its lifecycle.
  12. I wish they would revert prison to how it used to be, nothing like luring a few to many mobs and getting one shot
  13. Should make it so the person being followed has to accept.
  14. Needs to be mandated in someway. Newly joined shouldn't be able to acces, admin should maybe trust members? And maybe history of who took items out or something.
  15. I think this would be the best move, if you can scroll from planet to planet.
  16. I think the first step would be steam with active users on steam!
  17. Would personally not care for something, rather more actual game content / planets. Don't think i'd spend much time in there.
  18. I think the engine is holding back good movement for "racing", I feel like in the current state racing is rather stale.
  19. Feel like the current sitting HP regeneration rate is plenty for its use, doubt having even faster regen adds much to the game. Pretty fun passive effect though. And how would you go against abusing the social point system which would probably happen if there are actual rewards in play. Don't think the development time would be worth it for this in the current state, might be something for the long run?
  20. Character data isn't available, but I bet with all the new changes the devs are implementing the game will feel fresh to start over again very exciting stuff.
  21. Level cap will be at 100, so they'll have to get creative with the current selection to spread it out over 100 levels instead of 250. If they will even return all the old stuff.
  22. Personally I'd rather have a free economy. I'd like to have the option to grind for my end-game gear, or use the market to trade for it. By making all the gear character bound you're really pushing every player to do the full grind, instead of having the option of switching character class and just trading your end-game gear. Make IM costumes account bound instead. Also, enough of this being shared in the other big account bound thread already
  23. It would just feel dumb for the first few weeks when no one has any resources to unbind items and not being able to trade purples/blues.
  24. As long as there is some sort economy or trading allowed there will trading of real-world money for ingame items. Just need to find the sweet spot to make that as hard as possible.
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