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Yea, typically an appeal to the past / appeal to history isn't considered a good argument. I fully understand the nostalgia though so it's relatable. Times change, best to adapt to the changes and appreciate the memories you made from before.
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It was changed for loot purposes, and because of some back ground things. It was also changed to prevent easier botting by setting up a bunch of aoe chars and only playing 1 to get the effect of leveling all your alts at once. It's better this way, I like people needing to use 3 brain cells instead of 2 to level in this game.
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What would you like see in ROSE if it were developed in UE5?
Vile replied to Zeror's topic in General ROSE Discussions
Ladders WITH water physics for sure -
What would you like see in ROSE if it were developed in UE5?
Vile replied to Zeror's topic in General ROSE Discussions
Density. The worlds very much are missing a lot of things to bring it more to life. Grass is a good example. Don't even need to change the art style of the current grass, just add a bit more and maybe a swaying effect from simulated wind or something. Outside of that, just want more content, classes and things to collect. All things that don't really necessitate an engine upgrade so yea. Just want the world to be more densely filled with things that give it character and what not. -
Least Represented Class & Weapon Combination
Vile replied to Vile's topic in General ROSE Discussions
I fully acknowledge meme builds, but they're not an official build so I left em out of this particular one. Boxer Hawker is still one of my favorites. -
Least Represented Class & Weapon Combination
Vile replied to Vile's topic in General ROSE Discussions
I've done it before for the memes but it's precisely that, a meme. If the AP and Attack Speed proc worked, it'd be a viable option -
Just curious, what do you guys think is the least common Class+Weapon combo in ROSE. Aggregate across PvP and PvM. Edit: I personally think it's somewhere around Bourgeoise: Gun or Artisan: Launcher, but Champs nowadays seem pretty low pop, not gonna lie.
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Cannons don't have inherent AoE. It's on skills only.
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I'd originally intended to make some separate build guides but never got around to it. This guide specifically is for Mage and understanding what they do, what their stats do, and what their skills are or look like.
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Spears can gain Damage, HP/DEF and Dodge from STR. Sure it lacks accuracy, but it's AoE so Accuracy isn't as needed outside of 1v1s. But I understand your point
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If your desire to play the game was that tenuous, It'd probably be best to be fair. Hopefully you can find some enjoyment in the game again in the future, if not a fond farewell to you.
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I think the Artisan is pretty fair. They are good at damage, but a good frame of reference I always use is that Artisans and Visitors have the same number of defensive passives. That being 0. Lol They can blast though in the right hands, not like a Mage, even though they're squishier than a Mage. But still blastin
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Yeap, another case of "bring back charge" solving some balance instability.
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Artisan is not hard to imagine at all lol It's a Visitor with some offensive gun skills. Champion, specifically sword, does kind of shock me. Axe is booty cheeks and Spear is for larger groups so a 3v3 makes sense why it's not too popular.
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Not a single team without a Cleric, VERY interesting. Hopefully I can catch this event in person/stream or what not, seems like it could be fun to witness