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PurpleYouko

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  1. You're looking in the wrong STB. lol Item 100002058 is item type 10 which is found in STB table LIST_USEITEM.STB Rusted Iron is item 1 in table LIST_NATURAL.STB and would appear as item number 12001 in LIST_BREAK if any item number is greater than 999 (2058 in this case) the format of the type number changes so type 10 becomes 10000
  2. Since craft recipes and breaklist tables are contained in STBs I bet I could throw together a utility that would automatically load up the break table (with reduced amounts just to make it fair) in under an hour. lol Stuff that isn't actually craftable would take a bit longer though
  3. Most pets have some pretty limited functionality in their AIP files. Those could easily be rewritten though.
  4. Also needs a slightly different mechanic for acceleration and top speed to make it work really well As far as I knew we could already do that with the arrow keys. We always could anyway. You press the UP arrow to move forward then just hold down the right mouse button and move the mouse to steer. I always drive my cart like that.
  5. How about adding a whole lot more variables (from craftable or dropped items) that can be used to tune up carts for maximum performance? I don't mean to say brand new variables as such, just more variability on custom wheels, engines, accessories, fuel types and so on. Ways to make all the carts that people own more unique and variable. Then we can have automated cart race features to see who has the fastest cart and who can drive it the best. Add to this a league table where we keep track of the best drivers and we can have our very own ROSE Formula 1 series.
  6. Could add some of the more obscure map scrolls just as drops via monsters in those maps. Gives us a new thing to farm for and sell later.
  7. And therein lies a large proportion of the problem, ROSE never really had much end game content to keep players interested. They skip over all the fun stuff, quests, lore and so on to get to PVP then it's just a giant snore fest until they quit playing
  8. PurpleYouko

    PET SYSTEM

    That's a good idea. The ability to select specific items that a pet could pick up so that it doesn't just grab all the trash items
  9. That's just an STB setting. Trivial to change
  10. PurpleYouko

    PET SYSTEM

    well you would probably only be able to bring out one pet at a time to show them off. Basic collectable pets should not really do anything other than follow you around and maybe help to pick up drops. A summoner class would be very nice. The difference being that their pets would actually have active benefits with either buffs or by taking over the main combat functions from the player. Kind of like combining a bonfire and a few hunters.
  11. Well if it was to happen then it would have to be made such that existing buffs would also be scaled down too. There wouldn't be all that much advantage in this cleric hot spot happening really. I do understand your point about enjoying one-shotting the monsters in APlains but I don't think that is a good enough reason to not scale levels down when so many benefits could be had from doing so. If we are to have any kind of events which are open for noobie players on the lower level maps then it's kind of unfair to them if a level 100 dude comes along and starts mass killing everything in sight. Otherwise we are saying that only high level players can get in on the events. In what universe is that fair?
  12. So I have mentioned faction a few times in the last day or two. I suppose I had better elaborate on my meaning a bit. What I propose is a kind of reputation system with certain monsters. Not necessarily all monster types but certainly a few of the major ones. Imagine this scenario. Jelly Beans and those little Golems don't like each other so when they meet in the wild they might fight each other. Players can take sides in their war by choosing a faction to support. If you choose to support the Jellys then they will appear friendly to you (friendlier as your reputation with them increases) Killing a Jelly decreases your reputation (it can become negative) This reputation can be read and used via AIP to change the aggression level that these factions feel towards you. If you spend your life murdering every jelly bean that you meet then they will begin to attack you on sight whereas if you avoid killing them, take part in quests to build your reputation, sign onto their faction and kill their enemies (the golems) then even the most aggressive Jelly will view you as a friend and will not attack even if you go right up to them. This is just a concept but from reading the client source I see definite hints that this kind of thing was initially intended by the designers. I think this kind of thing might be well worth exploring further. The Down side: In order for rival monster types to actually fight each other there needs to be a complete overhaul of the way that teams are designated. Currently all monsters are designated as being on the same team so they cannot fight each other. Except for summons who are automatically assigned to the team that their owner is a part of. In most cases that is just "player" except in PVP zones. My proposal would mean a rewrite of this whole mechanism. It's not all that hard to achieve though. Just needs a decent manager class to be written so that it can spool up new "team ids" for any team in the game. Parties, Clans, monster factions and other potential groups would all need unique identifiers. Since the current party code is rather horrible, something like this could simplify the entire system and bring it all under one central umbrella. Well those are my thoughts anyway.
  13. PurpleYouko

    PET SYSTEM

    Agreed. And for that reason these pets need to be permanent. You spawn or unspawn them at will and the capsule or whatever they come from, stays in your inventory. yes it will clog up your inventory after a while but that's better than the one use capsules that we have now. Maybe we could have an extra tab in our inventory just for a pets collection. "Gotta catch them all" after all
  14. The server will know when the last Jelly Mother is killed so we can do one of a number of things. Automatically spawn a new scout in a random or specific location and allow it to wander around and start a new spawn so that the whole process can begin again. Some sort of server wide conservation quest could begin by announcing to all that the last known Jelly bean has been killed and begging players to begin a hunt for any isolated jelly bean populations. After that then a specific item could be introduced as a drop (rarity to be determined). This item is something like the "last Jelly bean egg" or whatever. The first player to return one of these to the NPC running the quest will receive a reward. Gift Points, A Title "Jelly Bean Savior", greatly enhanced reputation with a jelly bean faction and/or any number of potential things Some other method of restarting. Intervention by Arua perhaps? Either way we would have some way to initiate the jelly Bean population again
  15. What about players who don't want to be forced into doing these dungeons? Casual players who just want to hang out in towns but still support the game by buying IM items and just want to be able to share them between their many completely legitimate accounts. Personally, I have never been in a dungeon. I don't have enough time available to dedicate an hour or more in any session. I rarely get more than 20 minutes of uninterrupted gaming time then have to go AFK for an hour then play another 15 minutes then AFK again. It's also the reason that I rarely join partys. I can never dedicate enough time to do anything to earn these points.
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