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Whoop

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Everything posted by Whoop

  1. I guess that's true for everyone going for endgame content anyway.
  2. I'm afraid that everyone having an artisan will hurt the economy, or rather just a part of it will be missing.
  3. I personally don't like this, this way every end-game player is forced to make an artisan. I hope they can revive artisans with enough crafting gear diversity. Instead of better refining for artisans.
  4. A substantial part of their user base was European, I'd guess they probably crunched the numbers and thought it wasn't a good decision from a financial standpoint. But that just seems weird to me since making your product GDPR compliant isn't a huge issue. If anything it helps with transparency to your users. In my personal opinion having partial control / knowledge over your user data is a good thing. I feel like the threat of huge fines scared a lot of companies and influenced their choice in the matter, warpportal must've been one of them. Dropping the European players was a good start to killing the game, who knows if they predicted this and just decided to refrain from even trying is a question that remains.
  5. They even had plenty time to adapt as well, very weird business decision.
  6. I personally don't like the idea of IM items being account bound. Sharing my costumes between my own different accounts is something I'd be doing, and wouldn't want to purchase the costume multiple times. It also takes away some economy for some older/rarer costumes or they'd have to offer extensive amounts of costumes through the game instead of IM which aren't purchasable.
  7. Refine +15 was too much, let alone +20. Hope they drop the rune system and just go about it the old way.
  8. Would be a nice quality of life addon. Also very feasible for the devs!
  9. Sick!! Never knew the lvl 200 hawker gear was used in early designs.
  10. Redirect to authentication then provide tokens to 3rd party, or something in this area. Sounds all a bit excessive though. Chatting through an API doesn't sound efficient at all either. Vending externally from the game client sounds like some pipe dream
  11. 3rd party with acces to user data sounds a bit tricky. Authentication has to go through some service provided by Rednim or would get some big keylogger vibes. Feel like chat/friend data wouldn't be a good for an API. What would make sense is playercounts, map counts or something like item data imo.
  12. Would hate to grind for an item to just wear off after a while, sounds like it would be a never ending grind.
  13. Pretty sure they have this in jRose, would love to see something similar
  14. There are probably a hundred more important things the devs are working on than priority name choosing
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