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Found 18 results

  1. My biggest suggestion this time around is to only sell cosmetic/vanity items in the item mall, assuming that there is one. I wouldn't sell anything like XP boosts or other crazy items that give you a big boost over other players, or alters the gameplay in any way. The in-game economy of the old official Rose was destroyed when they started to sell shit that free to play players wouldn't have access to, at least without spending billions of Zulie to get something from a shop. I recommend making all items from the item mall account bound, no matter what it is, so things can't be resold at ridiculous prices. The in-game economy should be strictly in-game items, that everyone has access to. It would be neat if there were monthly events, where new vanity items (maybe in sets or with a particular theme?) are added to the item mall, and maybe an additional thing every-so-often, like a unique quest line, for players to unlock certain things, like special vanity pets, etc. Things to renew interest in the game over longer periods of time would be nice to see. If every item has some kind of value in one way or another, and each class has a purpose, such as; Dealers/Artisans being required to craft advanced items or gems, Muse/Clerics for heals and buffs, Soldiers/Knights/Champions for tanking shit and clearing mobs, Hawkers for dealing big burst damage for boss killing, that's when you have a bustling and thriving in-game community & economy. I hope the balance is just right. I believe the game can still have potential, even today. One helpful thing that could be added is, for each material that can be crafted into something more useful, there could be some kind of UI indicator somewhere that shows players what it can be crafted into if you hover over it, so people can tell if a material is something they want to keep or not. One thing I found confusing about the game in the past is, I never knew what materials were worth holding on to. I think there needs to be as much information available in-game as possible, so people, particularly new players, don't have to constantly look things up outside of the game, like where to level up or something like that. Cheers
  2. This is VERY important!!! Please let us have the tree house character selection back. I miss this more than I miss my ex! PLEASE!
  3. Spoiler: I'm basing most of my thoughts here from WoW (Older expansions), so please don't hate. we all love mmorpgs after all. I love WoW but I love ROSE Online more, specially the memories! I read a thread here about finding a way for Zulie Sink. - I'd say make End Tier items as Soulbound. Binds when picked up, so non-tradeable when picked up. This allows players to not think of zulies that much! Instead, they will think of raiding, boss hunting more than just farming gold. - This idea requires a loot roll system of course, that many of mmorpg are using and we are familiar about. So players can greed or NEED it (only if it suits their class). - So when is zulie valuable then? welp cosmetics! Cosmetics is the true end-game and that's not a joke. Who cares if you are strong when you all look the same as others. - This idea must come with a trade window though, it may not be tradeable to others but can be traded let's say 1 hour after picked up to those you were party members with, when killing the said mob. This helps when someone "accidentally" rolled for it and win. Ninja looters will always be there, you think of the sanction for that. - Zulies can also be used for Artisan crafted materials as well. I don't think Artisans should be able to craft end tier items is what I'm saying. they should only be able to craft pre-raid/pre-boss hunt items that allows players to kill a boss but maybe on a longer time. - Zulies would still be important in creating potions, ammos as well. my thoughts about refining: OLD school refining system sure sucks! It's P2W no doubt. An Idea that still came from WoW, it to make end-tier items just have the strong base stats that it always needed! No need to upgrade, but we can still refine at 100% rate! with rare-epic mats. Example, I have this excalibur purple grade sword! Is strong! No need to "upgrade", but I can "refine" Like add +300 atk power at a 100% chance success rate by using very rare mats! it's basically just another GEM socket idea but another refine idea on top of it. Shop Ideas that can make the server keep running: - cosmetics, they already know that. - epic mounts, but please allow mount drops in-game please! just the basic-rare mounts. Please make all mount speed the same even if its from shop. - Weapon cosmetics. I hope we can still transmog weapons though in game with normal weapons. it'd be cool if I can use my bokuto "wooden sword" on high end areas. Feels like I'm in anime! (Yes I'm a weeb!) - I hope that the premium members get's like an "Arua" effect around them, like they'd be glowing some color representing them helping the server run. I hope there's no exaggerated stats. - I think premium should get, 10% discount on all purchase in shop for that month's subscription! A week before release allowed to buy some items, convenient items like auto-switch gear box or somethings (that's not broken right? since you can still do it manually from your inventory) - (might be a bad idea) NPC pet that allows them to "Buy" consumables but not sell items to them. To prevent idle farming without going back to town to sell misc gears for zulies. - custom emotes and dances! - custom afk emotes Let me know your thoughts about this stuff I wrote. I'm in work while writing so maybe some typo are there but I just cant wait to get off work just to share my ideas.
  4. All of us are eagerly waiting to be able to play the game and I realize that testing, especially alpha testing, is a constant state of change and adjustment. But would it be possible to pin a topic here at the forum with info on decisions made or things that are being looked into and update it every week or something? I’ve been watching as many alpha streams as I can but we all have lives and responsibilities so it’s not possible to watch every stream every day, Apparently one of the devs mentioned on a stream (that I did not watch) that a few buffs will be added back to the muse skill tree. Since so many people are concerned about the future of clerics, that news is at least somewhat reassuring. But if I didn’t just happen to be watching a streamer’s chat where that info was mentioned, I would not have known. So far the Rednim team has been refreshingly transparent and the community really appreciates that. I think an update topic at the forum would help all of us stay informed on issues that are important to us as ROSE players and prevent inaccurate info from being spread around. Even if a firm decision has not been made on something, the fact that it’s being reviewed (like cleric buffs for example) is good for players to know imo.
  5. Hi all, I have often heard the devs say that they don't want to make it a super long journey to max level and want to help people as much as possible. In a way, yes, it's probably demotivating for people to restart from scratch and have a slow journey back to max level. However, personally, I think this slower leveling experience is one of the core principles of what makes Rose so unique. Nowadays in MMOs you rush to max level in 2-3 weeks, and then it's all about running dungeons/raids or farming up for BiS gear. All the gear you farm before max level is basically trash loot that you won't wear for more than a few hours or a day and you sell it back to NPCs, and features like mounts are something you get after an hour of gameplay instead of something to work towards for a few days or weeks. Although some people enjoy this, I personally miss the oldschool feeling from games like Rose and WoW classic where getting to max level was a journey with lots of rewards and progression along the way. Rose does this really well, you get carts at level 50, you get a 2nd job after that, then you unlock a new world, another new world after that, every few levels you switch to a new area or mobs to get better exp and so on. And during all this, you constantly get rewarded with better gear and cool items like wings that are level locked. "Do I buy little angel wings at level 90 or save up my Zuly for large angel wings at level 120? The large ones look so cool, I can't wait to get to 120 asap!" I haven't felt this kind of experience anymore since quiting Rose Online 10 years ago, and this is one of the main reasons I'm excited about a relaunch. So please, don't change the experience too much from what it used to be. Pros: By sticking with the original experience, it's more likely to feel like the old game and attract the old player base Sets Rose apart from private servers and other newer games which do exactly the opposite Cons: Some people will quit for not reaching max level fast enough Best, Sui
  6. I think it would be a great idea to have a section, in the item mall, that has limited time cosmetic items, that would stay available for 2 weeks only, until they are replaced by other limited time cosmetics. For example, You could have a few costume sets, a few wings and masks, etc. And the idea would be that if you miss out on them, it could take a year before they come back. the amount of limited cosmetics could also be limited to one costume set, one back item and one mask for example, and there would be 26 combinations that would come every two weeks. Or it could be 12 a year with a few more options. Pros: Revenue for Rednim without being pay to win at all since it's all cosmetics! Some cosmetics would be a little more rare, so not everyone would be wearing the same gorgeous outfit. Collectors would be happy to collect costumes knowing that they won't stay in the IM for long (instead of them being available constantly). Cons: None? I think?
  7. In some shape or form, I'd like to see the Ancients functionality as costumes returned and expanded to hats. In NA, Ancient items, specifically chest pieces, were generate during a craft-table update I believe, and had their class restriction removed [level requirement stayed]. This meant if you had one of these very rare items, you could wear it as a costume piece on any class. It was actually super awesome and many people loved and enjoyed that feature. I'd like to see it returned in some form, simplistically the ability to wear any class chest/hat in your costume tab. Pros: Looks cool. Is fun to combine pieces for unique looks. Provides role-players or people with a vision for their character more tools to pursue it. Cons: "I can't tell what class they are if you do that"?* *I don't consider this valid myself, seeing as Mages and Clerics are very very different, same for Knights and Champions. If the argument extends to include the chest + weapon then what are you going to do about Arti's and Bourg's both using Cannons and Guns, and both using Dealer chests? It's kind of a outdated take imo. [I'm honing in on this point because it's been the only "legitimate" point against this becoming a thing, and it's a poor one at best, especially since a costume with no stats]
  8. A small but very sweet feature would be, if you could check your character age (/age character) and account age (/age account). Date and time of creation could also be included (I know this from GW2, but I think many new mmorpgs got this). Could also be connected to small birthday present like fireworks, forum titles/avatars.
  9. For some players have work so they just have no or little time to play. This is a good way to afk farming and for leveling. some game also implement this.
  10. Hi everyone, We all know that rose online is also selling level up games. What if the developer put crypto currency in this game. Means earn and play. more player will be more motivated if ever they know they can also earn in this game. for example: we can get some crypto currency while playing dungeon or event. selling items or crypto. paying crypto and zulie. trading using crypto and many more. and also wecan access rose online in mobile phones. while vending or in level up time, we can check our heros even we are at work. this are all what if. thank you if someone will mention me.
  11. Buffs were fully removed from clerics (apart from self buffs) All other classes kept their buffs they can share in party and too me, this is a bad bad mistake as it does not fix no issue! 1) considering multiclienting is restricted to 0 : It means you are trying to force a meta where all your player base have to pick 1 player of each job in their party, be it for PVM or PVP. 2) considering multiclienting is restricted to 1 or more : You will end up in a position where everyone will do a different stat buffer afk slave... and parties will just match up and use those slaves to have optimal buffs. 3) You are forcing on players to buy buff pots from artisan. 4) you are creating an unbalanced issue due to the fact Muse are the only one having add damage, which is one of the most efficient buffs of them all for skill casters. Please finish the job and remove the buffs completely to add them as a base stats passive on all character. Xoxo
  12. Hi all, Since a lot of people aren't familiar with the EVO system. Most of the iROSE people already quitted by then, and still a lot of people are into iROSE but never gave EVO a decent chance. (Mainly due the huge amount of changes) I was wondering if there could be shared a list by EVO experienced players, with all the differences. These differences could be major or minor, for example: INT used to improve buffs in Classic, however CHARM improves buffs in EVO. (Even the staff made this mistake on stream lol) I feel this could be useful for a lot of old school players to get a decent introduction into the EVO system.
  13. Good evening Rose online friends, Perhaps it is useful to mention that in the past Rose online could only be played on a Windows computer. Now it's true that I think you can attract more players if you can add Mac computers? I'm not saying it doesn't work, but it can be useful to look at this. It's just an idea Kind Regards, Mangoking
  14. This is for FUTURE project. So first, I hope the new Rose online will make a big hit first, I don't know how many servers will be available the beginning but I'm guessing one server for all, squishing all the clutters in one. As time goes by, or when developers think the time is right, maybe opening classic server can be a good plan. This is for people who miss the good old Rose we all used to know. When cleric buffs are still OP, when the login screen is a tiny little tree house, when the UI is blue, when people gathered near burtland to enter clanfield hunting super jelly bean!
  15. Here's mine: -pick up loots quickly not by pressing function key repetitively, either a pet/collector skill or smooth function keys just like roaming around the map using only arrow keys -put up a marketplace NPC -have daily quests at PVP, dungeons and low level maps to help as well new players -events for low level players -PVP map that does not need strong equips and maxed buffs -quests from level 1 to max -balance experience and drop rates -put up weekly tournaments -no dual clients for fair play just like the original
  16. Another server, (not channel) along side with the low rate server, some people prefer higher rate servers to go at a faster pace through the game, not by much maybe 5-7x rate higher. The reason I mentioned server is so that the high rate characters can't be played on the low rate server. Having them completely separated.
  17. Hello Rose Online, This suggestion post is to talk about early users who sign up to the forums and want to keep/use their forum names in game. For example on the forums my display name is Cupid. That being such a general name. I personally feel that there should be a possibility for users who sign up this early on in the forums to use their forum name in game. If not early users/supporters risk missing launch day and losing the in game name they've wanted from the beginning. (Maybe missed it due to work or family event, etc.) For those who have though "it would suck if there was a person just making level 1 characters with names of people they want to screw with". I hear you loud and clear. Now, one possibility to fix this could be by users achieving a certain level of activity on the forums. This way the community knows that you are branding yourself on the forums as the display name you want in game. For users who chose to remain inactive on the forums and do not achieve a certain level of activity, they can still try to claim their names on first come first serve bases like most MMORPG games when they first log into character creation. Personally, I do believe a lot of players will be thinking the same thing. After all choosing your display name is the first big step to gameplay and self branding online. Let me know what you all think! I would love to hear some suggestions and feedback. Thank you ~Cupid
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