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rayun

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Everything posted by rayun

  1. Minimum requirements are Windows with Internet I tried NA rose on old (i3) dual core laptop with 4gb ram, windows 7 and integrated graphics, it worked, even though it did lag a bit on Junon and on places with too many AOE/etc graphic effects
  2. 9999 idea is nice, especially for high attack speed ranged classes, same question is about ammo weight
  3. Own summons (and pets) are in general pretty basic (and often doesnot even do what you expect them to). Skill-based summons and pets are different, but in general both can cover about same things. It would be nice and more realistic if they had a little more self behavioural sides Examples Mountable ones could have movement small speed bonus difference (so even even if 3 people has 3 same summons, they do have abit different speed) Certain summons are having speed penalty or bonus based on terrain (e.g. water or forest or mountains, depending on their own class/heritage?) Could have some stats % random based (e.g. more or less hp or ap) on summoner proficiency and luck Combat summons could have penalties/bonuses versus specific enemy monsters, based on day or night time (e.g. night ones has bonuses in the night) Mountable summons speed could get permanent but small speed bonus over time from every distance passed, making long/frequently used summons faster
  4. No offense taken it was more meant as option to see general community opinion on suggestions, but i see and agree with also your point that it can certain problems Anyways, regardless of what community votes, wants or dreams ... last word belongs to developers always as there are always many other plans and everything has to fit into roadmap/strategy
  5. It happened before, even for troll or fun reasons
  6. Fully virtual 2nd life ... marriage, kids and real estate
  7. In order to see popularity of suggestions maybe it would be nice if each of them has poll in start (Vote yes, Vote no). This suggestion is more for community members than staff, and also has own cons and pros as always. Not everyone comments ideas, even though they may vote, and this can give extra data about popularity of specific suggestion
  8. Would be nice if could control car with keys also and lock camera then
  9. It could also have "view" options for others to see your house, would more reason to make it look pretty Of course it should have periodic rental fee in zulies paid
  10. Stable, updated and maintained game with proper customer support is mandatory for any long term success, its one thing to attract users, another to keep them around after they joined game from social/ads or friends suggestions/invitation
  11. I am sure it will split players as history has shown also with Leo/Draco on NA also, as its too much time for most to level/play on 2 servers As mentioned before, maybe in long term, years from now when current version is done and full of bored people, even though personally i would prefer Rednim focus in one version fully, than split attention on two (or have classic one updated only as band aid)
  12. Family zulie balance would be good proof of family. Have a storage/etc what is accessible for "Family" members only. You wouldnot add random people there, so one of "conditions" for family would be that it shares storage/etc access? It would cut out lots of possible abuse vectors what require trust
  13. Dont forget also "kids" and pets
  14. I remember some time before end of NA i had talk about website with Gravity, they even then mentioned this has been in plan/etc since some time. Some kind of marketplace site and in game lookup options for items and so on, unfortunately it never happened. I support this idea also, as it makes easier to find best buy/sell items, same as nowdays online portals has prices from various sources and you can find best one and process it
  15. This idea has some similarities to Mentor/etc system in some games, where new players can "look up" specific job class mentors, and high levels can sign up as being mentor. New players can search and see list of available ones and chat with them and initiate mentorship. They will also get extra exp with it and get guided via game. "mentor" players earns some reputation points/etc points. In general this logic of "high level helping low level" is good i think, as it gives maxed up bored players to do something, helps new levels to learn game better, also guides new people to game community since start
  16. It would be fun to have "party van" cart/vehicle, a pat what could carry whole party. Driving with own party members, or helping some friends/low levels to get to other locations, or just using it to carry larger stuff, it could also have weapon like normal PAT I know its not easy to implement and usability is probably specific/limited
  17. @Rebus Maybe this thread should be moved to Suggestions Aside of boomerang and shuriken, there could be Chakram, Kunai (throwing "knifes", same "class" as shurikens?) Javelin (throwable spears) Sling Blowgun hand rockets? I looked ranged weapon mainly
  18. Maybe would be nice if you could RENAME tabs in storage or search items. When you have storage full of trash its so easy to miss what you looking for. Also having name such as "muse items" or "gems" or whatever would be nice.
  19. Yes and have higher attack speed, at the cost of lower damage
  20. There could be also skill for teleportation to maps, to be able to teleport to specific maps/cities assuming you have been there before. It could be even job/class specific skill or general one, and have success rate (based on history or some pots/items?) and limit how many times can be used per hour or day Skill could be for current character only, or even AOE based, or like "stargate" with specific limits
  21. Or doesnot teleport you to same place on map, but some preselected random area, what still shortens travel but makes you walk a bit
  22. There are ways structure it and minimize information leakage or exposing key things to public while still being community project In any case, we can discuss this all once there is time for it, there is no use of app when there is no game launched anyways
  23. game already has hammer, katana, knuckles (its in normal one or 2 hand weapons) boomerang would be new and different though
  24. Because Gravity was not European and why to bother trying to learn/comply with non-local regulations and open yourself up to extra liabilities I have seen other companies doing similar, losing part of users (and income) and have no risk is "better/safer" than risking with getting into headaches (and expenses)
  25. Its helpful idea. It could/should also take account materials from different stacks, as on bigger crafting you do have many stacks (999) of same mats, yet they rarely consume exact stack
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