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rayun

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Everything posted by rayun

  1. I left NA Rose year before end so maybe some stuff was changed after, please correct me then, my post is based on time i played still. There are many weapons now but only (ranged) one was mainly used due to extreme difference in efficiency and also how it looked. In order equipment to be effective its either optimized for offensive things, defensive things or utility.. mix/combination of them has own cons and pros Offensive Ranged (launcher as its now) Spear ("2 hands weapon") (or sword, even though in art CG has weapon and shield, i think it makes it useless now as its too useless/weak for attack and defense both) Some kind of magical weapon, perhaps something like tesla coil or staff what can make some aoe damage? Could be just very wide or special aoe, nothing fatal/overpowered Defensive (/Utility) Shield or even shields and more hit points, but it has be able to get agro else its useless, yet if it aoe taunts it will create new imbalance and problems, so Skills what does not make damage? Like stun/etc? I agree that CG should be sign of military "might", not just used for showoff, but for it it has to provide something in game what is good enough yet not making it overpowered. Also price of getting one should be taken in count here, to be sure there are not too many and too less of them (as both cases are bad) Question is also CG stats, as normal cart does strip gear/etc bonuses. Maybe CG should do the same as be dependant only on vehicle own stats/weapons/etc. Cg is nice thing but it feels it was never thought through fully (aside of cosmetics), it is like hobby car now, what has special value but isnot practical. Just my thinkings about this
  2. I think lifespan/wearoff is annoing for players who play actively and same time impossible for ones who rarely play, hence no "gain" here for anyone
  3. Its nice idea, but it would require fixing map issues first, its was still not uncommon to see fish/sea mobs "walking" on land still in some cases, would be bad if you get drown on land by accident
  4. Event items can be account bound, as it makes sure you pass event yourself to get it, and can swap between chars on same account
  5. I think it would be nice if lower level maps and specific cities would have way to get buffs from npc somehow. Coming to play as new without buffs and gear in rose is relatively hard, especially if you dont know much about game. Even basic strenght buffs helps bigtime, it would still keep cleric to be one who can give really good buffs. It would make people flow around specific areas on map and gather for buffs, also allow solo or new player groups buff up. There could be some quest in first maps what explains about buffs and then as way to learn it gives buffs via npc/etc. It could start with basic dash and attack power buff, and expand it to all buffs based on map/difficutly, also raise buffs strenght (but still keep them UNDER level of any cleric buffs). Its totally useless for longer time players who has own cleric, but will allow solo players to play alone, or even skip having own buffslave if no top buffs are needed
  6. rayun

    PET SYSTEM

    its nice idea but game should fix graphic stuttering problem in Junon first, on crowded places fps was dropping very low even on high performance computer due to ancient game engine
  7. from development stand point "ñ ä ö å é ẽ ü" doesnot require unicode and can be easily expanded since game was initially written for asian languages (Korean/Japanese), activating support for unicode (or "adapting" it for latin letters) shouldnot be very hard, however it would take time to verify and fix all texts in game as after switch/activation many would get messed up i do support this idea, as most software are using unicode nowdays anyways
  8. This class supposed to be best for solo farming (with summons?) and also good about dps and aoe in groups, but it got changed too much There are many ways how to balance it out without turning this class to pvp nightmare, as many changes can be done in ways without influencing other areas, such as other farming/etc passive, farming-orientated bonuses, balancing of stats and so on. Many of them already exists now but ratio or logic often isnot practical enough.
  9. +1 Up-to-date wiki would be handful, this game have too many things to memorize or learn purely from quests or in game help
  10. Would be nice to have mobile app what could even basic things in start. List could be: Chat with clannies Chat with friends Get game notifications (e.g. new patch, updates, etc) See whose online from friends Im am sure there can be much more other things
  11. It would be nice if they also had some non-combat related skills/etc. Anything related to farming or crafting or anything, it would expand game and also make them more useful than just drive/fight
  12. I think its very useful, as it wouldhave proper timestamps and even location from ingame info. Not sure about "group mailbox" of gm team though, when game gets big enough it would get overflooded with things and become inefficent. Maybe in game report could create support ticket under reporting user (in same system as support ticket on web, so both in same place).
  13. Oh man, you have got old, even on avatar
  14. Darken the screen, conserve the energy, save the world
  15. First suggestion: add link to forum from https://roseonlinegame.com/
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