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HoneyBuns

Game Master
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Everything posted by HoneyBuns

  1. Exactly why I made this suggestion. You would still be crafting items one at a time but you wouldn't have to use a ton of clicks But as for the material drops, I linked the current drop system a few posts above in this topic. That's how drops are on the client the devs bought and are working with. Generally things like fur are map drops tho that is affected by planet to a degree, it's not like you have to farm a specific monster to get a specific drop. Any mob around your level on a given map can drop those items along with others depending on the classification of the monster and the family. Some changes will most likely have to be made since drops in NA were influenced by bonuses on costumes, drop medals, clan passives and having premium but I honestly can't imagine them scrapping the whole system. Remember also that most common drops are available in the Valor Shop and from disassembling and from some NPC's. You can earn valor points from quests you get in Junon Polis so there are definitely many options to get mats in addition to getting them as monster drops. We really need to see what other changes or modifications are made to the basic game to determine what will be valuable. The economy will undoubtedly change as time goes on too.
  2. HoneyBuns

    Yo Yo

    Hi and welcome!
  3. I'm really curious how the economy will be. In NA, most of the shops sold the p2w stuff from the Item Mall and prices were basically insane. Now the IM will not have things like exp or drop medals or costumes with actual bonuses. With the duping problem fixed, there won't be stacks of hard to obtain items like the king medallions for sale either. We still haven't heard whether we will keep the ability to move substats from one item to another but if that remains in the game, that might be another source of income depending on what max substats will be now and whether or not artisans will be able to craft items with max substats. IM costumes might still have resale value for their looks, especially wings if those are in the IM. I'd imagine materials will still be good to sell, especially mats that are not sold by one of the NPC's. No answers but many questions lol. It's going to be interesting to see how it all falls into place when the game is live.
  4. I found the Patch Notes where we got the first information on the new system. Initially the max was 100 but I believe it was raised at some point. It's been a minute and I'm not as young as I used to be so I don't remember what it was raised to, sorry . Something in my brain says 300 but that could be totally wrong. It was up to each clan how they spent their clan points. The skill to expand was a permanent one. Same thing with the stat boost skills. That patch note link gives a brief explanation of which skills were permanent and which were temporary. The temp skills had to be renewed every month and they were quite expensive. Big pvp clans kept those skills active all of the time by purchasing the clan point boosters from the item mall. Much of that has to be changed to keep with the philosophy of the Rednim team of nothing p2w. But I do think the overall system itself was good and I hope we keep it with whatever modifications they feel are necessary.
  5. I don't think any firm decision has been made regarding the clan system yet but for the record, the system at NA was changed in 2015 when the server merge happened. and that's the system currently in the game. It's very different from the clan system in iROSE. Here is a guide I made back then to help new players get some understanding of how clans work. I am sure the p2w aspects of the system like buying clan points from the Item Mall will be removed but other than that, the system itself was pretty nice. The cost of the clan skills will have to be reviewed since those were again, p2w, but making them more realistic would fix it. Anyway I just thought I would share this so suggestions can be made based on the clan system that is actually in the game right now.
  6. There are special versions of the monsters you need to kill for the second job quest. They all have "supreme" in their names- Supreme Krawfy King for example. They have purple names but when you have a second job quest on your character, they are easier to kill. The special name also distinguishes them from the normal versions, which was nice in NA since all kings were heavily farmed because of the medallions they could drop. Quest drops also share in a party so you can work on the second job quest with your friends. It's actually a pretty good system.
  7. Cart and Castle Gear parts don't drop from monsters but they are in the Valor Shop (including the schematics) and there are lots of repeatable quests you can do to earn valor points- plus the dungeons and daily dungeon quests. Earning valor points takes some effort but it's very doable.
  8. This is the current drop table. It might help explain how the drop system worked in NA. I'm not sure what changes will be made since the Rednim team does not want any p2w aspects so there will not be the drop tier medals or drop boosts on costumes but I have been playing as an alpha tester and I can say that the drops in general have been decent. Artisans always hoard drops (or at least I always do) and there is no problem saving enough to do basic crafting. There are also materials available from NPC's and in the Valor Shop. In general, the materials needed for crafting the highest level items drop on Orlo. Mats can still also be gotten by disassembling tho I feel that system needs some work since you don't always get back mats that were needed for crafting that item. You do, however, get blades and stones that are needed for crafting reinforced gear. so changing that will involve a lot of different factors and not something simple to do. One thing I would love to see implemented is batch crafting. It would make life so much easier for artisans that mass craft things like potions or to try to get better stats on items. Hopefully it can be added at some point
  9. In NA (which is the version of the game that the devs bought and are working with), there is no quest for the first job. Once you reach level 10, either by doing the questline in Adv Plains or by just leveling yourself, you enter the trainer village and talk to the NPC that represents the job class you are interested in to get your first job. Second job quest is done at lvl 100 and the level cap is 250, as it was in NA.
  10. I played at Ruff too Welcome to this community!
  11. HoneyBuns

    Hello

    Hi! Nice to see you here!
  12. Oh my gosh! I remember you- it's been a minute hasn't it? So nice to see you here! Be sure you also join the ROSE Discord server (if you haven't already) The link is at the top of the forum. Looking forward to chatting with you.
  13. HoneyBuns

    Heyy

    Nice to see you again- welcome!
  14. Hi and welcome! So glad you found your way here! It's gonna be great playing the game again
  15. Nice to meet you! The world needs more positive energy so keep it up!
  16. They are looking at everything including drop rates and spawns. Also since the king set will not be in the game (or at least not with any stats) there probably won't be as many people farming kings.
  17. Hi I certainly agree that quest text should be clear and that's actually being worked on during the alpha testing. As for the second job quests- I'm not sure which ROSE you played but at NA (which is what the devs have the license for), there are special versions of the required monsters already in the game. They are called "Supreme" (Krawfy, Doonga etc) and their names reflect that. When you have an active second job quest, those monsters are easier to kill. The proofs also share while in a party so you can do job quests with friends. There is still a fair amount of running around talking to various NPC's, but the instructions are clear and include the NPC's location. The devs have added a quest tracker to the game and that also makes keeping track of quests much simpler.
  18. I love this idea too. I had ancient chest pieces from my very first NA game accounts plus received some from an old friend when I came back to NA in 2014. I managed to make decent-ish looking outfits using them but it would be nicer to have the actual matching shoes and hats. I guess it might cause confusion in pvp areas maybe but the weapon would eliminate that imo. Costumes will be just for "show" now and not have any real benefits so why not give us as much variety as possible so we can dress our toons the way we like.
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