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Cigojnar

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About Cigojnar

  • Birthday 02/03/1973

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  1. And not only for newbies, I remember back in the days there were months of playing w/o seeing single gm in game. It gave us feeling, they didn't care about the game, even more, that they played some other game instead Some things are easily solved with gm presence in game. No need for screenshots or videos proving some player missconduct, if GM is there, he can see it with his own eyes and *POW*, 1 day BAN w/o warning. Next time a week and so on. Like a kind policeman with judge jurisdiction. P.S.: I remember when game was p2p, gms were much more respected. Because perma ban ment you had to pay for another account, not just created another one and behaved the very same way that got you banned.
  2. YAY! My mage in Gorge of Silence!!! Thanks for that, I lost all my pre-evo screenshosts.
  3. It's nice feature, implemented on some private servers. But on the other hand it supports multiclienting. So eventhough I opted for it I have second thoughts about it
  4. Or maybe obscure map scrolls as craftable item, using materials that drop only in that specific map?
  5. Exploring is done in 1st month or 2 of playing. After that it is end game content. And with all maps compressed into 100 levels, I think it's good to have every map return scroll. Why? E.g. you are on some map on Orlo and clannie or friend asks you for help with some king in El Verloon Desert. It's really annyoing if it takes you 5+ minutes of running to get there. Will you do it? Maybe once, maybe 100 times but for sure not every time And with scroll you can still explore maps if you want.
  6. Cleric addiction brings us back to iRose times. As fun as it was, it's past, nobody can revive it. So go on with changes. Even if it takes alot of time. 100% support!
  7. I agree, but to unbound it you had to buy a Trade key with real money from game publisher, so even if you were violating rules and selling accounts or items for real money you were still supporting game publisher in a way. (not that I support that kind of conduct) I also like the idea of nothing to be account or char bound (free economy). The question is, how the publisher will make some revenue, but that's their nut to crack I reckon.
  8. I like it. Maybe in connection with Slayer achievements or similar to attract end players to do that kind of events on regular basis. To pursue the goal of low level maps not empty after couple of months. Maybe not just crystal, perhaps map boss with huge ammount of HP that spawns twice a week (or more - timezones). You don't need to first hit it, you just need to accumulate certain amount od DMG HP on it to be rewarded (huge amount, not doable in couple of events) E.g.: Ancient Jelly King in Adventurers plains every Monday 12AM and PM. Goal: Do 1mil DMG to it. Reward: Jelly Bean costume, Title: Charro eater And so on for each map. Once you achieve all let's say Junon Ancient Kings you get special mount or cart and title Junon Ancients Slayer or something like that. And you proceed with Luna and Eldeon and so on... It shouldn't give any exp so you not neccessarly to do it as you level up and you return doing it once you hit endgame and you are bored or simply want to have that special costume, cart, mount or w/e.
  9. I don't support that. Remember account sellers?
  10. I agree. Losing materials or grade (or two) of refinement level is quite enough punishment.
  11. PY, not an option here either. Yours did the same as my son did and got me in game! Now I am the OLD GUY here And everyone wondered why Trebor always looked Old! hahaha Think wider guys, grandchildren! Just happy not to be oldest guy around and Rob, my chars were allways using same old face as yours, that's how we met in NArose in the 1st place. Asking each other why using old char face.
  12. What do you think about idea, that all wearable items should eventually wear off, like in real life? Maybe not over time, but through usage (hits). I mean really wear off: you can reapir it, but durability goes down each repair until durability reaches 0 (just like if you'd use repair hammer), then it's dismantled into e.g. half of crafting materials needed to craft that item. Not jewelry and gems, just wardrobe, weapons, shields and backitems. That's one way to make people farm even after they reach end game content and also make artisans more usefull (high con, good quality mats -> high dura crafted item)
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