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Gnasty

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Everything posted by Gnasty

  1. I agree to a certain point. I mean, as I stated in the first sentence, there is no game risk when we have unlimited free resets. If that will stay, might as well make it more accessible (but limited) in certain scenarios.
  2. I've been playing ROSE for so long and I never knew this... That's awesome to hear! Just tested and it worked Should have tested more keys before posting this lol!
  3. This suggestion only makes sense if free skill/stat resets will stay. So the idea is to make the + icon more dynamic when adding or increasing skills or stats. The icon can turn into a - symbol instead, if holding down a certain key (say Shift). This makes it easier to adjust your skills and stats. I do have one concern about this QoL feature though. It's the fact that respecing will become much easier and there needs to be a way to limit the occasions when this is possible (for instance making it impossible to adjust while in combat).
  4. It's very hard to interact with NPCs when players are surrounding them. Especially now with Reindeer mounts because their hitboxes are humongous (!) I think this problem can be mitigated (or even eliminated) if you are able to hold down a specific key (say Shift) while clicking on NPC. This should ignore all player interactions and hit straight through. And btw, this can also help with looting or attacking mobs
  5. 6 months from now this level leaderboard is gonna be redundant. But if the leaderboard is completely customizable to your own interests then it would be cool
  6. So I tried to bring this discussion in Discord but it drowned before it saw the light of day. So basically all Item Mall items (say Astarot Wings) have Item Grade: Item Mall. That means you need Item Mall Apotrope/Bindrune/Talisman to refine such items. But those materials don't exist anymore. I understand this is because of the P2W aspect that existed before when there were stats on them. But now we can never run with glowing Item Mall items! How can this be resolved? Currently I have no interest in the Item Mall cosmetic items because I cannot make any of them glow...
  7. Problem is still with the UI. Some parts have texts that are hardcoded. As long as we don't have the new UI system, I don't think this will be prioritized at all.
  8. Where I'm coming from? Yeah, I saw the discussion and that benefit definitely sets the idea of P2W. For those that didn't see the discussion. Let's say there is a King set up for grabs. Then the one with the scrolls will always win over the ones that don't have them. That's pure P2W and it's only one example out of probably many others. Read my example above
  9. My reasoning is that you can grind and farm much faster, thus getting to max level and become richer super quick and easy? Not sure if that falls into everyone's definition of P2W though...
  10. Welcome back! Think I remember you. Was part of Delirium and Devilz back then. Gonna be interesting to see where our journey will lead to, what clan we end up in etc. Super stoked!
  11. Definitely no "issues" playing from EU (Sweden). However, if you've every played on a local (close) server, there is a notable difference in response time
  12. Yes, these should definitely go hand in hand!
  13. I added a simple proof-of-concept image in the first post
  14. I've been playing FPS games for very long and if there is something that I think MMOs should also have is a great pinging system for party members. Two things I can come up with that really would come in handy: - Ping areas on minimap or in-world to give party info like "let's go here" etc... - Ping floor loot so party sees exactly where a certain item is There could even be a ping wheel if you hold your ping key so you have ready-to-use dialogs like "let's go here", "let's attack here". You know what I mean. What do y'all think? Simple proof-of-concept:
  15. Name: Gnasty Preferred name to call you: Gnasty / Filip Gender/country/age: Male / Sweden / 30 When did you start playing Rose Online? My first time was back in 2005-2006 before it went P2P. Then when it went back to F2P I came back. Was mostly active around Evo times. Who introduce you to Rose/ What brought you to Rose? A friend of mine. What do you like the most from Rose Online? The art style and happy vibes I get, unlike other popular MMOs that's more into the dark kind of art. What's your favorite class to play? (and why): Raider. It's something about that speed... How did you discover Rose Online for the first time? A friend of mine recommended it and we started playing. Share your favorite memories from Rose Online! The clan wars in TG and all the UW memories! Favorite monster: Let me think about it... Favorite places in Rose Online: - To chill: Junon or Xita (can't really decide which) - To lvl: Prison Things you hate the most in Rose: Getting stuck in mountains or people glitching through walls in PVP areas (this was extremely exploited back then). Anything you want to say? I'm happy to be here again! I've already seen many OG players from my time and I hope we get to meet in-game many times more! Oh! And I wish I had my screenshots saved somewhere. Unfortunately they're all gone
  16. Username checks out... If there would be constant gameplay changes in a game that's out of its testing phase, then people will never commit to anything because everything is prone for major changes.
  17. I strongly believe I heard some dev on a stream saying that they weren’t gonna add Prison to the game. Like disabling it. Anyone who can back me up on this? Or prove me wrong? Prison was the shit back in 2010-ish. I miss it so much!
  18. If there is no luck in the equation, rich players will just be snowballing. That's the worst thing that could happen honestly. There has to be a combination of cost and luck. I do like the curve though, that's definitely something!
  19. Yes, that's exactly what I mean. From +8 to +9, people opted out because of the high risk of failure. But the price of success was a much higher stat unlike +19 to +20, resulting in a more valuable item if the stakes were on your side. I think we have opposite views on this topic. I understand your point, but I don't agree with it because I think items and their levels should feel more valuable at a given level. The more levels, the more complexity it is for players to understand the difference and they'll barely feel upgraded in comparison to their preceding or succeeding level.
  20. The more levels there are, the less meaning a level becomes. Stat-wise, if a +9 would be the same as a +20, then the jump between 8-9 are huge compared to 19-20. That's the main reason why I think +9 (or +10) is enough for each level to have a meaningful upgrade in stat compared to the level below and above. Let's put this into perspective. For a +20 system, each level for a weapon adds +10 in attack power. So at max level you can have +200 attack power. Players would barely care going for +20 if +19 is just 10 less attack power and the stakes are too high. For a +10 system (easier comparison than +9), each level would instead add roughly +20 attack power. This makes going from +9 to +10 a lot more valuable because the stats differ more drastically.
  21. Yeah, dark times. The very least they could've done was to halt our ability to play until they had a fix for it. Oh well...
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