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Winniethenoob

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Everything posted by Winniethenoob

  1. So, what is it you are suggesting? Can you be a bit more specific?
  2. In a perfect world we wouldnt need this, alas...
  3. @KaiWhere is your introduction
  4. Name: Winniethenoob Preferred name to call you: Winniethenoob Gender/country/age: Male/30 When did you start playing Rose Online? Very close to the original launch What do you like the most from Rose Online? Playing with my mother (IGN: Havenot) and brother(IGN: Mentos), coming back from school to see that you sold X item. What's your favorite class to play? (and why) Raider, because of the speeeed Share your favorite memories from Rose Online! see 5 Favorite monster: Whoopie King Things you hate the most in Rose: i dont hate anything about it, PVP is not my thing but i dont hate that its in the game. Anything you want to say? When Alpha?
  5. just spitballing here, seperate muses from clerics. Muses can be divided into fire mage, ice mage and storm mage, each with their own advantages. The new clerics will be monks using unarmed kicks and punches or wooden staves and use strength and charm, monks later turn into paladins using powerfists or massive 2h hammers. ofc they are not as strong as DPS classes, bu they have the new buffs the def team is working on to even this out. This way the new clerics dont need int, and charm gains more purpose for this class. Charm keeps its purpose for all other classes that it still increases drop rate / quest exp( not sure about this one)
  6. Disagree on this one for me, they are changing clerics and are looking into this making sure it is possible to play solo without the need for buffs. if this is done correctly then we dont need NPC buffs
  7. agree that IM items should be untradeble/account bound. disagree that unique drops should be account bound. whats my hawker gonna do with a unique named gun? Unique named drops can still be rewarding because they are rare drops and therefore worth alot of money.
  8. They did talk about this on stream how they where looking for ideas to combine high level and low lvl players and to make sure maps werent so empty after a while. I like your idea, it will have alot of balancing issues. But it would also be hella funny to see both a lvl 5 visitor and a lvl 100 Raider farming jelly beans. It does however take away 1 thing, wich is progress in my opinion, why am i playing and leveling if everything around me just scales to my level? Part of me is also playing because i want to feel like my levels mean something and make me stronger. Now if we where to take a look at a old and classic MMORPG, Oldschool Runescape. Monsters give fixed exp (sorta) and have fixed drop tables. This makes it so that i can always farm materials in the lower brackets should i need them, without giving me any exp wich is noteworthy. it also makes me feel powerfull being able to one shot everything while still collecting loot. Now Runescape is filled with bots because of this, and Runescape also doesnt have AoE attacks like Rose. so my solution wouldnt have stat reduction but would come with a whole new set of problems.. I still like the idea.
  9. I like the idea, i think it fits the theme very well. I also think it would add alot of clutter, i remember all the shops that where open in Junon, now imagine each player also having a pet roam around.
  10. Hi there, I don't know if Rednim is also licensed for the music of ROSE, but if so, I think making a Spotify playlist(or any other platform you prefer) can help bring attention to the game. The music is iconic afterall.
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