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DoubleRose

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Everything posted by DoubleRose

  1. I finished the jungle bells quest and got the reward, but Eva won't give the next part deck the halls.
  2. I'd be a smart move to give something like bringing back the rosarian uniform because players would need to open the IM page to redeem it. No cost to the play, but it gets them used to opening the item mall or looking at it.
  3. I commend any company that meets onerous regulations imposed by boomers in a failing government conglomeration who don't know the first thing about tech. Always word things carefully when it comes to law. The company's lawyer should be revising everything put out or even be the one writing it. Document everything. I don't know what Gravity sold Rednim, but Gravity may have mischaracterized what was for sale as a sound product when it in fact had critical issues. Gravity ran the game with garbage code the entire time. It probably leaked data constantly too, but the company had no transparency.
  4. The reward from doing it just once is lackluster. How about changing from infinitely repeatable to somewhat repeatable? You can do the quest several times, maybe five or so. If you also add more quests for other maps and other monsters, then there's a powerful incentive to level in all sorts of spots.
  5. Then buff OT and or as I said make the quests more about valor than xp. The issue still is that a party is absurdly more efficient for quests than soloing. That too is fixable. Require more proofs to complete the quest but give double proofs to solo/parties of two or three.
  6. Let's see how the nerf to the krawfy and doonga quests shapes out. I wouldn't remove the quests. Just make other areas more appealing and or tone down quests that are obviously too good. The issue of those quests is party sharing rather than the quest itself. Doing it solo takes a while, but sharing with six other people means you can do it in x7 the time. Accuracy does depend on color of the mob. Rather than making a larger effect, I'd like to see some sort of swarm bonus. If you want to pull a bunch of krawfy, the mob becomes enraged and does bonus damage. Lots of people go to OT instead of Xita. Haven't gotten to Xita yet, but it wasn't crowded in past iterations. Those quests give valor and I'd say valor quest rewards are too low currently now that the p2w +50% valor boost is gone. Valor used to be something you could theoretically farm, but not really without paying money. If these quests are too good for leveling, then tone down the exp reward and raise the valor reward. Then it's a tradeoff to do valor quests instead of leveling faster somewhere else.
  7. Int might be slightly higher, but yes they're close. I'll look through old ss to see if I ever saved my build. Con and sen were around level. BC doesn't have crit damage passives, so maxing crit isn't as important. There used to be and probably still is a weapon gem for +30% crit damage. Assuming you can get to about a 40% crit chance, that's a 12% damage boost. Found one SS from when max level was 230 and I had 33% crit chance, so actually it'd be 10%. My con was actually half my level. You'll want it closer to your level for pvp builds. If quick medic is still a unique skill, that's a must. I think it was 5 sp for 15% attack speed and 50 move speed.
  8. Go higher on dex. Your block % scales with dex, as does dodge and attack. Int is important, but less than you'd think because blessed mind is your only buff that really matters, and that's a consistent 15% percentage.
  9. That's your impression because you haven't noticed all the people who play two characters at the same time without issue. Alt tab exists and leveling isn't that difficult, so it can be quite seamless. If the party isn't full, you aren't harmed in any way. If it is full, you can kick them. You can fit 7(?) people in a party, so space isn't going to be an issue, especially as the game goes on and people spread out across maps.
  10. Keep levels 1-220 the same. The early maps are so cool/nostalgic and I enjoy not blazing through them. Luna and Eldeon are fun. Exp is high when you make the jump from Eldeon to Orlo, and then it starts falling off and getting a bit tedious. 220 onward could be about 20% faster. The end levels aren't as fun because most of Orlo doesn't look that good and you've gotten the skills you wanted by then.
  11. If you like the gameplay, then the leveling speed doesn't really matter. Getting to max level is the game for a lot of people. Post game is what matters to others, so I see the appeal of getting there faster. I'm all for time-saving stuff if it's not giving unfair advantages because those purchases help fund the game, but that's not my call. I personally don't care how long it takes to get my characters maxed out even if I can't put in that much time on any given day.
  12. I actually saw a lot of players in B1 last night while doing the rosemary doll quest. Was quite surprised lol. Why were they there? Must be the reindeer quest. I'd love to see a Ferrell guild npc who thinks there's a huge profit to be had in the caves because everyone else is afraid of the goblins.
  13. For the first couple minutes of playing I thought it was the player or party that does the most damage gets the drop. The first hit thing is annoying.
  14. Launcher > Gun Mostly con, enough str to wield the launcher. Some sen too Summons from the crafting part of the tree
  15. Should be doing Eva's maple wood quest. Kill moldies for profit. She's right past the gate into Junon Polis.
  16. 20 with the ability to minimize/dismiss some (not abandon the quest but no longer see it on the tracker)
  17. DoubleRose

    Xbow knight

    If there were one it would be in the job class forum, subfolder soldier. Doesn't look like there is one and I've never made a xbow knight, so only have broad suggestions. You'll want mostly str with some dex. Maybe a little sen and con if you are having crit or accuracy problems. Take the xbow passives and skills. Also get the buffs in the common part of the tree.
  18. And bring back the purchasable IM custom glow colors. It looked so cool having a dark item with a red or purple glow instead of white.
  19. My characters are in the 40's and have about 10k saved, and that's with doing quests. The problem is that I can barely hold any mats because there are so few slots, so then there's almost nothing to sell. Most drops have to stay on the ground because there's only room for things I know are valuable, like feathers and refines. This is especially true for my dealer who has to use a row of inventory for bullets.
  20. Launchers were massively buffed for some reason. They used to have a based attack speed of 0.35 and now it is 0.6, which is pretty much doubling it and putting it above guns. Base attack speed also affects scaling, so getting bonus attack speed is now much more effective. Launchers already have more damage than guns, so it doesn't make sense that they get to attack faster too. Guns rely on their excitable trigger finger passive to attack faster, but it doesn't add that much attack speed. I believe when maxed out it provides +50% attack speed for 3 seconds after attacking 10 times. 50% of 0.5 attack speed is 0.25, so for three seconds the gunner does an extra 0.25 attacks. 0.25 x 3 = 0.75. So for every 10 attacks, a gun gets off an extra 0.75 attacks. The key gun passive gives a mere 7.5% increase in dps assuming you stand there shooting for 10-15 seconds. Guns need more base attack speed or a better passive. Make it trigger with fewer attacks like every 8, or make the activation a higher percentage.
  21. Leveling two at once will be faster than individually. I play two characters and have no issue alt tabbing between them to keep them both active. A party helps a lot with quest drops because both characters will get it from a kill. Given how populated the server is right now, you should have no trouble making or finding bigger parties.
  22. I use two accounts and can say this would be a big help. Also being able to log in with user name instead of email, but I'm guessing that can't be changed.
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