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DoubleRose

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Everything posted by DoubleRose

  1. Won't it... trickle down to us?
  2. I'd like to see hawker shield skills and shields themselves expanded. Like a shield that has much lower defense than equivalent shields, but gives dodge and doesn't reduce attack speed.
  3. Finishing the welcome to junon questline rewards you with a weapon of your class. Soldiers and hawkers can use crossbows, but neither has it as an option when completing the quest.
  4. Why am I getting this ominous feeling that this thread was made by the devs to find more quests to nerf?
  5. Disable proof sharing if the gap is enough that exp sharing is disabled, and make these quests no longer possible to get once you've leveled out of the zone. Like I said in another thread, if you're past the level range for kenji beach, Bith shouldn't give you the quest anymore. There's too many borderline exploits in the game like this. It's impossible to level, but you can cheese + abuse a handful of quests to level quickly. No way to make money, but you can abuse Bith's repeatable quests + Bert's bamboo spear. That stuff needs to be changed, and then if the game is too grindy, make the base game a little easier.
  6. During leveling, I am either listening to something like a podcast or a new album, or talking with people on discord or in person. Those tasks are complimentary, but just leveling on its own... can't do it.
  7. It could be part of the summon mastery skills that muses and dealers get, but then hawkers would be left out. The other option is to make it a one point (2 sp) passive. Summons need free qol improvements, but stuff like summons having a random chance to redirect aggro shouldn't be free.
  8. I'd like to see +100 movespeed baseline and some sort of summon mastery passive that enhances at least some of the following: durability, mobility, pvm damage, healing received, chance to aggro the monster to them instead of you, and commands (order the summon to use skills).
  9. Sell an IM refine or make it work with any bindrune etc.
  10. The new bindings are unintuitive. Why is quest no long alt q?
  11. Dissemble weapons. Every character has the disassemble skill.
  12. The item glitch struck again to remove my weapon. Used up the last of my measly pile of zulie to repair it a replacement drop from its garbage starting durability, but figured it'd be ok because the turtle soup quest (non-repetable) is the single good luna quest to get zulie. Guess which quest no longer gives zulie... So now I have a crappy unrefined weapon and straight up no money because the devs think the only way zulie should enter this game is through two repeatable quests on kenji beach that can be spammed by higher lv players. My patience is shot.
  13. Most of the zulie entering the economy is from Kenji beach, and most of that is from higher level players spamming the quests or botting. Lots of zulie is coming in for just a few players. As they spend to buy goods, it devalues everyone else's zulie.
  14. Have to kill trash for the parts, unless anyone has experienced otherwise. The trash drop rate isn't great.
  15. Yes. Has to be your own though. It won't activate for a character if you already used it to get the whistle on someone else.
  16. Devs should make the quest unavailable after a certain level, like when krawfies are blue or gray, so maybe 90. Report and ban botters.
  17. Whistle is under one of the lifeguard towers if you're wearing the full lifeguard set. Wish I sold mine for 2m. Got it the third day the server was up.
  18. I wouldn't use it, but I see the appeal and agree it is a matter of convenience. A server and dev team isn't free, so this game needs a revenue stream.
  19. My lv 90 character has 214 zulie. Yes, I've gained 14 zulie total over the first 90 levels, and I'm still stuck using the lv 40 quest reward gear. I have barely been able to pick up anything because my character is a dealer and thus has reduced slots for drops. I'm thinking it's time to start a new character and level them on the quests while they still give decent zulie rewards. How else will I fund my 200k job change quest?
  20. My characters were broke early, got lots of quest zulie during 40-75, and have been broke ever since. Others I've talked to had a similar experience. Games normally don't have just one short window to make money. I have some ideas on how to increase zulie income later and would like to hear yours. 1) Have blues not drop with near broken durability. Blues already drop at any level and provide zulie scaling with the difficulty of monsters you kill, so why not make them a way to get zulie that progresses throughout the game? They don't need to be full durability, but make them at least half so they sell to the npc for something. 2) Put small zulie rewards on more quests. Lots of Luna quests send you on errands talking to npc after npc. Make it so a couple of them hand out a couple thousand zulie midway through. Also have the Coffington quests give a small zulie reward, no more than 5k (they aren't the Ferrell Guild, so they won't pay like them). Lastly, add quests+zulie rewards to OT and FT to differentiate those maps from the Xita valor quests.
  21. Would be useful if the shop name got duller/grayer after you've looked at it.
  22. I submitted the idea for this skill and intended to be worded as normal attack as that would be less confusing, but that's not what the devs went with. I also don't think (?) it's on hit, it's when you launch an attack. Also wanted it to be that normal attacks would power up your next spell attack instead of it giving spell power, and then a spell attack would strengthen your next few autos. That way a cleric who weaved between normal attacks and spells would get off the most damage.
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