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DoubleRose

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Everything posted by DoubleRose

  1. Buff gun 0.55 to 0.6. Buff artisan attack speed passive from 20% to 25% or even 30%. Nerf launcher 0.6 to 0.55 or keep it the same.
  2. I remember when someone could have a fairy in the days of union wars. They became the powerful target enemy. It was cool.
  3. Or if you are in a clan you can enter TG at any level. That way alts can go early but newer players are less likely
  4. It would be nice if you could get up to 100% hit in pvm.
  5. From LazyPenguin's livestream yesterday, it sounds like clan skills will have their values and costs reduced. The logic is that this will help small clans by making it easier to get the skills, while nerfing the bigger clans by reducing the value they get from the skills, thus reducing the gap between them. Assuming few changes to the drop table, there is a better way to even out clans. Give every clan baseline skills. Every clan will get something like 3% exp, common drop 12.5%, uncommon 7.5%, rare 5%, very rare 3.75%, epic 1.25%, and legendary 0.5%. Unlocking the clan skill, which should still have its cost reduced, will raise those values up to current game levels. So why is this better? Instant rewards for making a clan. If you want to form a clan with your buddies, you get some stats without having to do tons of farming. It closes the gap even faster. Big clans still get to feel special. They still can get the mount and stat skills so they stand apart from the rest. Prevents a supply shock. Even with clans finally using the drop skills, prices are going up and up. I saw a shop buying dirty spiritual stones for 90k last night. That price will be driven even higher if the current plan of nerfing clan skills gets implemented. Players who already got their gear won't be hurt, but newer players, the ones who are supposed to be helped by this change, will find this good gear is out of reach. Overall, this change will provide a boost to small clans while insuring enough materials are flowing into the game.
  6. I like Heatfist's idea as the code for this is already in the game, making it easy to implement. With little effort, some of the lacking maps/monsters could be improved.
  7. When zulie is picked 100% of the time after being nerfed by 80%, it's time to buff the other option.
  8. Might not be possible to code, but what if it provided a % health about of regen to give it a niche?
  9. The odds of an attacking hitting depend on the attacker's accuracy and defender's dodge, but how is it calculated? For example, if I went from 1000 accuracy vs a 3000 accuracy enemy to 1500 accuracy, what would happen to my hit chance? I doubt it's one divided by the other because a low accuracy attacker can still sometimes hit and a low dodge defender can sometimes avoid an attack. Does anyone know?
  10. There are 3 maps, so why not buff the other two and maybe have a random que where it could be any of them that shows up?
  11. I just killed a boss where I did 2/3 the damage before the other guy showed up. He then outdamaged me 60-40 or maybe a little better because I was on my arti. That means I first hit and did 92% of the total damage and he still got the drop. Sorry, that's a busted system. I did more on all fronts. If you've already done most of a boss's health by the time they show up, they should have a 0% chance of getting the drop.
  12. Increase base exp for Luna mobs and Eldeon mobs outside of Xita and Ruins. Maybe add some Luna delivery quests that aren't always going to Est.
  13. I kind of like that Chomper sucks. Can we keep her unable to go over things while standardizing everything else? I'd like to see each mount get a special bonus so they all feel different, with the rarer ones being a bit stronger. Could even be things like reindeer get 5% speed and dodge on snow, chomper gets a 5% speed boost on sand, mech reduces damage of the dismounting hit, warship ramps up speed while traveling, drake gets an initial speed boost, and so on.
  14. lol what kind of idiot isn't running dungeons when ash goes for 40m? It's the repetitiveness that's the issue. We need a rogue like dungeons or another couple dungeons. I like the leaderboard idea and also a clan leaderboard.
  15. Wipe without fixing the problem and it will just happen again. Prices have doubled just this past week. Devs need to figure out these zulie sources.
  16. Saint gear should get a small exp bonus. That set is all about getting gear a couple levels earlier, so it'd fit perfectly. Plus, it would be pretty weak if all the others blue got buffs and it was left behind. Also, full set bonuses for blues should scale with item grade. So a grade 1 hawker set would give 5 dex for having the whole thing, and a grade 8 would give 40.
  17. I'm fully geared and have plenty of zulie leftover. My issue has less to do with the market (though stuff going for billions a few months in is a sign something is odd) and more that things are half finished and need additional development. People are coming into this game expecting it to be done and then they leave because it's not.
  18. A wipe would have to preserve IM items, names, give special privileges to clan masters and deputies to be able to remake their clans, and give special rewards (on a couple month delay) to players who reached certain level milestones. Like a max level character gets to keep their name and a couple items to come back later, and only clan leaders can remake their clans. I'm warming up to the idea, but the game still needs months of testing and development first.
  19. I suspect it's like the in need of repairs exploit where there's something broken being kept on the downlow by a couple players.
  20. *cries in xbow* Certain weapons need buffs. Doesn't even necessarily need to be attack speed. Give guns a little more speed and xbow a bit more power.
  21. Please consider adding a new clan passive that gives every character in the clan an additional character storage page tab. The page could say clan, but that might be confusing, so having two character storage tabs would be better. Storage would be per character, not a storage shared between the clan that was already suggested in a different thread. It could last a month because a lot of clan skills are monthly. It's not that consequential of a skill, so the price should be low, like 1m. If you leave the clan or the skill expires, the items can still be taken out of storage, but nothing can be put in until renewed or you move into a clan with the passive.
  22. Either point 1 or none. Having one best in slot item come from doing the main story quest makes a ton of sense, and it requires getting a unique substat and a scroll to make full use of it. A rare instance of good design and it shouldn't be changed.
  23. Yes bourg gets stockpile. Key reason why people play bourg.
  24. Charm and class primary stat, so str for champ.
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