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Vile

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Everything posted by Vile

  1. They have this in FFXIV as well. Genuinely, it'd be nice to not only have crafter name tags, but an IM version you can apply your character name to dropped items etc. To show you looted it/obtained it etc.
  2. It was originally that way on NA Rose, but Warpportal got greedy and put 2 costumes in with combat stats, and a bunch of item mall costumes with Exp and Drop Rates. So hopefully, Rednim doesn't give in and walk back this claim.
  3. Aight well, gonna lock the thread since I'm just blind and this feature exists lol. Thanks pino [I can't believe I didn't think to double click the image lol...]
  4. Are you trying to match them up with attack power passives learned and gear on? Cause the way you can verify them if by equipping ONLY your weapon, with no skills learned. That's their base value. There's too many factors to take into account to give a value with all combinations of passives and gear etc.
  5. I mentioned this several times on stream having a crafter tag would be sick. Don't really care much for a ladder specific to 1 class but I'll take both if it means I get the name-tags.
  6. Lots and lots of resetting my stats and adding specific values while recording results, then simple algebruh.
  7. What in the.... what sorcery is this.
  8. Episode quest needs the EXP rewards reconfigured to be a viable leveling method.
  9. I strongly believe the majority of the people asking for nerfs to the quest amounts, are the ones who've already amassed a significant amount and are just trying to preserve their lead by preventing anyone else from using the same methods. I actually believe that.
  10. This ones nothing too crazy, just a lot of numbers for your brains. I went through and verified these values, and am confident, but not absolute on all these values. Plus they can always change. 1 Handed Sword & Blunt Weapon. Great Sword, Spear & Axe: 1 STR = 0.65 Attack Power 1 DEX = 0.25 Attack Power 1 SEN = 0.10 Attack Power Katar: 1 DEX = 0.60 Attack Power 1 STR = 0.30 Attack Power 1 SEN = 0.10 Attack Power Dual Weapon: 1 DEX = 0.55 Attack Power 1 STR = 0.35 Attack Power 1 SEN = 0.10 Attack Power Bow: 1 DEX = 0.60 Attack Power 1 CON = 0.30 Attack Power 1 SEN = 0.10 Attack Power Bowgun: 1 DEX = 0.50 Attack Power 1 STR = 0.40 Attack Power 1 SEN = 0.10 Attack Power Staff: 1 INT = 0.60 Attack Power 1 STR = 0.30 Attack Power 1 SEN = 0.10 Attack Power Wand: 1 INT = 0.55 Attack Power 1 DEX = 0.35 Attack Power 1 SEN = 0.10 Attack Power Gun: 1 CON = 0.50 Attack Power 1 DEX = 0.40 Attack Power 1 SEN = 0.10 Attack Power Launcher: 1 CON = 0.55 Attack Power 1 STR = 0.35 Attack Power 1 SEN = 0.10 Attack Power Other Stats: Defenses: 1 STR = 1.5 Phys.DEF 1 INT = 1.5 Mag.DEF Dodge: 1 DEX = 1.5 Dodge Accuracy: 1 CON = 1 ACCU Critical: 1 SEN = 1 Critical Rating Critical Defense: 1 CHA = 0.5 Critical Defense Rating Further Stats such as Debuff/Buff Scaling, DoT ratio's and Heal Power from CHA will be added later [I may need help collecting data for these if anyone would be interested in helping] Likewise things like HP from STR are class dependent, and may need help with that later. Note: These values are all before Passives and Gear. Base values only, and don't account for leveling increases to base.
  11. Is there a way to have more than 1 line of text next to an image that you guys can enable? It makes it really hard to have a nicely formatted post when any image you insert takes off an entire line with only 1 line of text next to it. Don't even know if you guy can do that, but it'd be nice if you could.
  12. Just so you guys know. There is a repeatable on Eldeon that takes a few minutes to do that gives 300k, and the Bones quest on Orlo gives 500k. You don't need to keep spamming Krawfies at max level.... just level up and do some exploration, you'll find the quests.
  13. Gonna be honest... that is too long to reply to without losing a lot of context.*shrug*
  14. Vile

    Mage skills

    The answer is to play whatever you think is the most interesting or cool. It's early access, viability or meta can't even begin to be considered.
  15. I have to disagree. Leveling to level so you can level because you're leveling to level so you can level to level... you get the point? It's a redundant loop that exists only to continue it's own existence and that's not good content design. I played back in 2004 and earlier, and if I had the choice of playing the game loop as it was back then, or nothing at all, I'd rather not play. Most people I ask have agreed. If it doesn't change, they're not interested. You can't rest on the laurels of the rose-tinted past and expect to succeed and grow. That formula already existed and failed. No matter the justifications, history and time has shown us where that goes.... and it's not up. That isn't because of some singular fact, but it's because me, and many other people have come to the same conclusion as I have. Leveling isn't content, it's a means to an end to get to the content they care about. Housing, Story, Raids, Dungeons, Arenas, Battlegrounds, Farming, Economy, Roleplaying, Lifeskills or Professions, Achievements, Collections and Fashion, plus so much more. Leveling is a time-gate to get to the rewards, the content. Very few games have a system that reward you as you progress, like FFXIV with their story. An exception to the massive ocean of examples. So, to firmly reiterate. You may hold an opinion that leveling is fun, or interesting, even consider it to be "content" when optimized for efficiency. But most modern players don't.
  16. Vile

    Mage skills

    When dungeons come out, I want you to try to clear the dungeon normally without a Cleric there to heal you. Then you tell me what the point of Clerics are. Edit: Or PvP Arenas, if that's more your style.
  17. A story I'm beginning to hear regularly, you're not alone. It doesn't make it ok though either
  18. Spear is AoE Focus. Sword is balanced. Axe is Single target [1 AoE]. That pattern is mirrored at 100+ trees. If you want more AoEs, go spear.
  19. Also, this was supposed to go in the Feedback section, if any mods wanted to move it? My B.
  20. Vile

    Guns no bueno?

    Yea Rednim inadvertently made Cannons/Launchers beyond over-powered compared to Guns by doubling their speed. Prior to this change, Cannons were still the preferable weapon for both Bourge and Artisans in PvE. Cannon Bourge were also insanely good in PvP. This was all pre-buff. Outside of that, Gun bourge is incredibly unappealing as there is little to no synergy in it's kit. A good example is it's 2 "defensive" skills. Reflect Aura, and their Dodge buff. There is a unique spell that combines those two, so you have both benefits at the same time, since without it, they're on a shared cooldown. However, Why would you want to Dodge more, when you're trying to offensively reflect damage at an attacker for higher pressure? It's counter to the goal entirely. Gun absolutely needs a re-work, or some TLC. The same can be said about Artisans combat aspect, it's incredibly lacking defensively.
  21. So, call it intuition or suspicion, but I have some feedback to hopefully curb some problems before they occur, mitigation if you would. I'll try to only talk about the ones I feel can severely hinder or damage the game for all involved. 1: Books vs Tomes: In NA the delineation between "book" and "tome" was that books were a one time use, and tomes were unlimited use. We've already seen a spike in complaints about using the unique resets, and losing their books [the ones they lost when they consumed them to learn a spell, not lost when they used the reset]. This problem is about to explode ten fold when people start buying and consuming Valor & Honor books. Binding up precious SP in spells they may frequently be unable to use due to no longer meeting the requirement post reset. This will be compounded once GA opens up and the final books are dropped from there. Solution: Turn all "books" into tomes. The dropped ones, Honor, Valor, and GA. Limitation: Blue-rarity books [the ones dropped from mobs/dungeons] are account locked on use. Honor & Valor changed to account* locked on acquisition. [currently character locked]. This will alleviate this problem and head it off before it can become a toxic problem within the community. HIGHLY recommend this be addressed IMMEDIATELY. 2: Game Arena: I shouldn't really have to explain this one, but the core of NA end-game loop was Game Arena. It being down is a massive detriment to this versions longevity and replay-ability. I fully understand that the reported reason for it being down was due to one or two of the PvP modes being a culprit of the server DC's. However, I fail to see why the 3rd Arena, and all 4 Dungeons, as well as the level tier dungeons needed to be disabled. Outside of some massive over-haul, which in my opinion should have been done before EA and on a private internal testing server without bringing down the live versions dungeons, these modes need to be brought up ASAP. Grinding levels is not content. 3: Honor and Valor Conversion rates: Currently as it is, the only way to get Honor Gear is to convert Valor to Honor. The current rate is 5 Valor = 1 Honor. Now, you'll have to take it on my word, that a 5 to 1 exchange rate is immensely disrespectful to players time. Honor to Valor conversion however is 2 Honor = 1 Valor. In my opinion, Valor to Honor should be 3 Valor = 2 Honor, and Likewise the same for Honor to Valor. If that's not possible, then a 2 to 1 ratio both ways is fine. As it is now, it's insulting and incredibly unappreciative of the farming it takes to accrue these currencies. 4: Instances: A major problem is bottle-necking at certain maps. While anyone can argue the problem is these maps are too good, I'm not going to bother entertaining the line of thought as there will always be "the best" spot to level, no matter how small the difference. ROSE was however not designed to host hundreds of players on a map. Specific map instances are beneficial as you can target the specific maps that bottle-neck and funnel the community into a single space. Maps I suggest have instances: Kenjii Beach. Mana Snowfields. Xita Refuge. Fossil Sanctuary [needs 3-4 due to bad map design induced lag]. Others may need to be added as well, however for now that is where the majority of the community levels, and thus steps on each others toes. 5: Item Mall: I understand your unwillingness to be seen as over-reaching for profits, and that probably limited your initial offerings on the costumes.... But please add more variety. The selection on offer is almost embarrassingly sparse and despite not wanting to look greedy, it comes off as not having anything to offer when your shop is as bare bones as it currently is [cosmetically speaking]. 6: Scrolls?: This is dependent upon if the Zulie amounts from quests are going to continue to be the target of nerfs and removal. If that is the philosophy at play, then please remove the planet restriction from NPC teleport scrolls. Currently you cannot use a Luna scroll on Junon for example. This request is being made as it is currently 30k to round trip Luna from Junon, and from Junon it is 40k round trip to Eldeon and 60k to Orlo. These are not trivial numbers. So if nerfs are still on the menu, consider that small QoL change. Refining and Reinforcing are already going to drain the market of both zulie and catalysts.
  22. Artisan craft arrows. I've talked on this point before but the long and short of it is. Wooden Arrow should be "default" and unlimited unless a special arrow is equipped, then it will use those arrows on attack. If you run out, you default back to your basic wooden arrow. I am NOT in favor of removing ammunition crafting from the market, or the list of goods Artisans provide.
  23. Vile

    Mage skills

    The only stat that affects one of the other, are the specifically named stats "Melee attack power" and "Skill Power". All other stats are universal.
  24. Gifting as a work around to RMTing [essentially] opens up too many risks of scams and thus an influx of more support tickets. It's just not cost effective.
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