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namcost

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  1. I figured posting here would be easier than spamming in-game and bothering people. If you want to join, just message "Gilmore" and I will get back to you as soon as I can. English speakers please. Just grinding and having fun. Crafters welcome (Gilmore is an Artisan, currently level 113 as of writing this)
  2. I am leveling my bourg, enough strength to hold the weapon for that level. When I level passed the launcher, I put enough points to unlock next launcher then the rest goes into con and sen. Currently level 91 and I have 106 strength (+6 from gear so only 100) 139 con (which means i have 389 accuracy which is perfect for my level) and then 181 sens (without buff im showing 24.18% crit in junon fighting moldies for valor, and jumps to 35.82% when I buff myself with my 4 buffs I have as a dealer. the two level capped ones [level 80 cap] and the two con/sen buffs)
  3. ranges. i originally got mine for 250k way back when. i see them going for 1 million, even higher depending on seller. alternatively you can grind candle ghosts in the main game map (not the other planets)
  4. PvE, STR to hold the launcher and then CON for the rest. Worked for me from 1-100 then switched to gun since I went artisan and got tired of resetting stats to go from crafting to leveling to crafting to leveling.
  5. Generally rule of thumb is, Con to 80% effective crafting or higher, then sen for substats. Me personally? I craft what I can for my level and then sell for fair prices.... its not get rich quick prices but at least i still earn as they usually sell fast. And I simply just pound 200 points into con and rest into sense. im only level 107.
  6. I was using launcher.... hitting for 400-500. Launcher was level 96 weapon refined 10 times. Now I am using level 102 gun, refined 8 times (haven't succeeded to 10 yet, zulie issues) and I hit for 390-420 so a little less. Same general skills except for the normal dealer offensive ones which switch from launcher to gun.... I am currently level 106 I would say to balance it out, I should never miss with gun.... my accuracy is nearly double with my builds and yeah, I still miss shots, especially if my attack speed buff triggers and i miss all 3-4 extra shots.... generally I would say launcher seems too OP to not use it. I mean I used it to level from 1-100 in no time at all. But im balls tired switching between strength/con to pure con for crafting. I would rather just keep pure con. they need to balance guns a bit better. a minor tweak and we should be keen for leveling start to finish.
  7. I personally do a mix of the skill that increases HP REGEN, and then buying accessories with HP regen first set is +2 ring, +2 earring, +2 necklace, and then the set gives an extra bonus of +1, 7hp regen total level 75 accessories cost about 170k (slightly less) and gives you +8 each piece and the set gives +4, so its +28 regen total. at least that's how I play my soldier. and then I use sword/shield because that's what I wanted to play. so that's that..... you can also try to pay someone to craft you cloths. I happen to have a crafter for my own purposes. and I make myself HP regen gear. My current armor set on my "to be" bourgeois , is +3 hp regen per piece (helm, armor, gloves, boots) and then the set gives +3 twice for a whopping total of +18 regen. at the moment my base rate on my dealer is 12 and then with all my gear i have +50. i barely ever have to heal when fighting. its there for when i get attacked by more than 1 mob at a time.... so its basically easy mode.
  8. I have been trying to kill kings to finish the Uncovering The secret quest, but <removed> come out of nowhere at mach-9 speed, do insane damage, and in a matter of seconds the king is dead, i get no credit, no item drops, and still haven't completed <removed> quest......
  9. they should have multiple king spawn spots. this would combat the issue of all of them getting merc'd instantly. only having one location for them to spawn is kinda lame. i remember the old game, you would kill normal mobs, then a king would spawn, then you kill some more, and after while a higher tier would spawn. i forget the tier levels but that was cool. i remember grinding aqua's and eventually a king would spawn. as far as the grunter king, it seems to be a normal spawn every 30 minutes. kinda lame. why can't grinding mobs produce a spawn? so many changes to the game that seem kinda, well, lame. I would like to see more than one grunter spawn. I also like the proposed idea that the more higher levels on the map, the more often a king can spawn. so instead of 30 minutes it might drop to 25 minutes or even 20. with enough you could probably get it down to every 10 minutes. that would be cool
  10. Generally speaking your first playthrough should be without epic gear. You grind your way to the top. Once there you can then use the easy money you earn at max level to buy gear to start another character and level up faster. Generally speaking if you want cheap mats, farm them. If you want gems, make an artisian and craft them. You dont HAVE to rely on others.
  11. The game WAS balanced back when. Sure it had some pay to win mechanics like wings or armor/weapons from the real money transactions. But otherwise the game was pretty well balanced. they threw all that out the window under the guise that pay to win isn't balanced? the only unbalanced part was the things you could "pay to win" for..... The base game itself was in fact balanced.... at least balanced better than this "version" of the game.... in all honesty they kinda ruined the game. dealers in terms of gun play is completely nerfed. soldiers attack faster than guns? that makes no sense. my knight at level 58 has 1.01 baseline attack speed WITH a shield reducing 10% and will hit 1.78 attacks per second with graceful fencing which goes off ever 5 hits.... while my dealer at level 86 which is planned to be artisan only has 0.78 baseline and when you hit an enemy 10 times (maxed out skill), and that doesn't come anywhere near close to my lower level soldier. that makes NO SENSE. in terms of attack speed, katar hawker should be fastest, followed by artisan with guns, followed by knight, and then all other classes below that because they dont have attack speed skills (that i know of). the entire game balanced has been broken and makes no sense.
  12. the messed up/funny part about that? they had to change the game from what it used to be.... its not a direct port of the game gravity left off with. they changed a lot before we got our chance to play. so they ruined it on purpose as far as im concerned. they claim to be "official" but i dont see them listed on gravity's website as an official partner. and the gravity news page didn't even mention this beta test....
  13. The way I see it.... 1. Cannon uses should be short/limited range, but higher damage output and AOE damage (splash damage) and of course slow attack speed. 2. Gun users would be single target with longer range, and faster attack speed to make up for doing less damage per shot. This makes sense. The way it is now, you can legit attack just as fast with cannon as you can a gun. AND you do more damage, AND you generally have more range. It makes no sense. At least the old version of the game actually has some balance to it. This version has no balance to the dealer class. I also remember the old version, when you went artisan and gun, you were locked out of the cannon tab. Which meant cannon users could NOT use summons, summons were linked to the artisan tab, which was there because guns did so much less damage than cannons. Now you can have cannon AND two hirelings which basically do half your damage per hit. I hit for 300, both my minons hit for 150. So now I do 600 total. Meanwhile my gun guy, I do about 200 damage per hit and 100 on each minion. Making it 400 total. 200 less damage AND a slower attack speed is not balanced at all.....
  14. Dealer guns attack slower than cannons? that can't be right can it? 0.5 for guns and 0.6 for cannons. and neither get faster over time? why is that? and going off my own gameplay, the cannon is just as fast as gun + skills (trigger finger, excitable trigger finger). so using guns and being artisan is nothing but a downside vs cannons. at least in the OG game guns attacked faster which made sense.... this makes guns completely unusable.
  15. That's an interesting take. Moving away from the old way of doing things and expanding upon it and a new way. I like it. Makes me think of Diablo 2 skill tree's where choice mattered and you would flow through the initial choices you made. That could be a solid way to add more to the game.
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