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Mewi

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  1. Why rush content when we have three barely empty planets as is?
  2. whatever planet it is, doesn't matter - there's an overarching aesthetic. The Aurum plate armor for example looks like paper thin low res garbage - when compared to righteous armor, the dimple set, jag set, etc etc..
  3. Sure, but when there are sellers offering close to half a trillion zulie - with proof of it sitting on their character/account - I have to call it out.
  4. I appreciate you've got the ability to track, but what I've witnessed suggests otherwise. I also understand that you won't just openly prove how much is in circulation, as that'd be unrealistic to expect - but I don't buy for a second that there isn't a trillion zulie in circulation.
  5. It has to be. I've seen enough in circulation that I can't talk about for obvious reasons.
  6. Yeah but there's literally trillions in circulation at least.
  7. So long as they follow the rose-world aesthetic. A lot of equipment from the later game don't fit into the world at all, and many IM items also follow suit.
  8. That honestly looks excellent (though anything over what we currently have does) Might also be a good idea to include the quest log journal to the side of the map instead of the listed zones for the planet. Having a look at WoW's map system would be an excellent source of inspiration. Right click to zoom out, left click to select an area map. Fair, but I think this kind of implementation would be aimed at new players. Safe to say that most players who end up playing for any length of time eventually find out where the spawns are and so on. If this is made convenient or easier for new players, it'll support incentive that they should stick around, as the game will be accessible and full of player comforts. You wouldn't have to know where spawns 1 or 2 are for pincer/neps farming for example, you could open your map and see a concentration of players there. Just some thoughts anyway, I'd love to see expansion on this but like with most threads here, you're only going to find the same 5-10 people commenting and posting.
  9. I'd hope for some kind of vetting process so that things that are making it into the game don't look like off brand toys found in a bargain bin...
  10. I can't be the only one that thinks this looks ridiculous?
  11. It'd be cool to have ammo take an equip-slot that's a permanent fixture. Comes with stats and whatever else.
  12. I do agree it plays a part in SOME of the identity of the game, but refusing to revise an existing system that is fundamentally superseded by newer ideas and thoughts just seems to be a little naive.. What if the Auction houses were planet-dependant? I get this could be immediately seen as counter intuitive, but i think at the core of the argument, we're wanting to maintain the reason that people primarily gravitate toward a single point, to create a sense of community. That's what we should be aiming to preserve. For example... a lot of players would still resort to going to Junon to participate in what would be the most widely-accessible AH?
  13. There's no denying the negative/detrimental effect this can have though. Some players for example will port into a city or town, see a "CHEAP X" shop and buy what they want/need, only to find another shop 5 mins later that's cheaper, sometimes considerably so. It would help standardise a lot of prices for things that are in high demand for both buy/sell and stop a lot of the gouging that occurs on a shop by shop basis. I don't think ROSE's identity depends entirely on the shop system as it is.
  14. Playing devil's advocate - it's also important to maintain individual class identity. Much like other MMORPG's, cloth wearers for example 'could' look cool wearing plate armor, but it sort of ruins the class fantasy (even if it's only from a transmog/aesthetic perspective).
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