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prettywomanlover

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Moldie

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  1. Yea they can be easy to kill if there are not many of them, but that is irrelevant and beside the point. Players shouldn’t have to focus them, over someone else. They promote inactivity not only because you only have to place them once, and they just passively heal everyone in the area, but also because in a LOT of cases, because it is stationary and clerics can’t run very far without it disappearing, the cleric is presented with a choice, say a team mate a bit farther away has died, or needs support. Either the cleric can stay where they are, get the continued healing of the hp flame and do nothing, or run to that player and support them, and risk having the hp flame disappear. (let’s say they are 20m away and hp flame you have to be 10m next to it) in almost all cases, clerics choose to keep the hp flame alive and active and don’t want to risk the hp flame dying. In these cases, it strongly promotes inactive play, as it’s literally presenting you with the decision to either actively help the player, or leave them and not risk your whole team losing 10% hp every 10 seconds (per flame) in these cases it absolutely promotes inactive play. There is nothing good about hp flame I do not know how you can defend it, I’d think you would want to depend a little less on clerics and more on your own characters strength
  2. Not when there are 3 clerics and 15 flames. Literally all these things do is encourage inactive play and allow clerics to get hundreds of points for bot spamming their hp flame
  3. I agree. I absolutely loved the class in NA, but it just feels terrible in this version sadly, unless you play launcher. Even then, you die in like 1-2 hits lol I think what it lacks is CC abilities. the sleep is nice, but i think they need more CC abilities similar to that to keep them alive. For example, maybe some sort of trap they can put on the ground and it traps their legs in place for like 4 seconds or something liek that
  4. That’s like a 10% increase at most and is barely going to do anything. Launcher artisan has more ap, skill power, crit and crit dmg, and almost the same attack speed as gun artisan (who’s practically only role is to have fast attack speed) launcher should not have everything and almost the same attack speed . There’s no point to going gun artisan over launcher even if this is implemented. Even if they made these changes it would barely make any difference. gun should be increased significantly, enough to counter the extremely powerful passives that launcher gets. If nothing. Battle cleric for example can easily get over 1.05 with their passives alone. They should imo be much faster than that even. I think they should have a base of 1.20 with passives, or even higher maybe that would counter launcher artisans op passives, but honestly I doubt it. Attack speed builds are just not good currently so I think if they did a buff, it should be significant
  5. Totally agree the 2.25% attack speed max substats are a joke. Grade 3 and 4 substats of almost any stat are often better than attack speed max substats. Would be cool if they increased it and we saw more attack speed builds. It’s one thing I really miss from the old NA rose is good attack speed builds. Spamming skills and avoiding normal attacks because they are so much worse IMO is not very much fun
  6. Thank you for your response, I totally agree they feel similar attack-speed wise. I’m not sure though if simply buffing attack speed will make people choose gun over launcher, or make it feel as viable. as currently In general, attack speed builds are not very viable and skills/ skill power builds will always dominate them. Currently launcher gets critical passives, crit dmg, and skill power. The only passives launcher doesn’t get is attackspeed, accuracy, and pierce defense. None of those are even close to as good as skill power, crit and crit dmg. I think maybe it would be cool if pierce defense was buffed or they were given some passives skill to apply stacks of pierce defense. I’ve played with pierce defense quite a lot, and it feels like it barely does anything. Maybe it does not work correctly idk. I really appreciate your reply and am very glad it’s something the team is aware of and desire to balance.
  7. Battle artisan used to be so great in NA rose and so much fun, because of their really high attackspeed. I’m not sure if there were a lot of passives removed, or they were nerfed when buffs were nerfed but they don’t feel similar at all to NA rose. And the fact you can play launcher artisan, coming from NA rose, feels extremely wierd especially that they are so much better than gun and make them feel obsolete and pointless to play. I think gun needs more attack speed for sure, and should better passives similar to launcher. What do you think, do you want to see battle artisan made great again?
  8. Yeah I agree fairies do not feel very special anymore sadly. However I don’t think they should be able to be used in pvp, just makes for an unfair playing field, you shouldn’t have a massive advantage based on RNG. I believe however you can get them while inside tg and use them in pvp. Which is kind of OP imo, I think it should be purely for pvm, maybe with the exception of being used in open world pvp maps such as ruins, and dod and lcf.
  9. I am very impressed with controller support, to my surprise, the game feels great with a controller. Only unfortunate thing that I noticed, was there was no button to access the interface menus such as inventory, character stats, etc. I think a good button to interact with these menus, would be to hold the start button, and press up and down on the dpad, to select the interface menu you’d like to access. Similar to all of the menus you pull up, like inventory, you can press left and right to scroll through consumables mats, all the tabs, and there would be a red box or something indicating where your cursor is or what you are selecting (controlled with dpad) this would work similarly with all of the menus, stats, skills, character etc you could fully work everything with just the dpad and some arrow or something indicating what your selecting. with these improvements and added functionality, I believe controller would be fully complete and not require a mouse to access these menus. thanks for reading
  10. Love this idea. Would give people a reason to continue farming valor points aswell even if they have a full valor set already.
  11. unrefined 160 valor gear. but even my 250 cleric dies after having to wait like 1 min for the dang map to load. Regardless of all this, players should not have to troubleshoot to get around this glitchy ass map lol. They should just remove the glitchy part, or allow players to respawn next to the NPC where its not nearly as bad.
  12. = Lol yeah i do that alot, problem i run into a LOT while using this method, is while standing there, the map has not loaded, so you have no idea if there is a monster attacking you, and if there is, after that time, you are basically just dead unless you are a knight
  13. This map is so glitchy getting to bryl is absolutely horrendous, it feels worse than it was at launch. I can't use a mount, or cart anymore too because they go too fast for the map to load, or else i will teleport 40 feet behind where or will the game will end up moving my character towards a mountain or rock and i get stuck. Please just move the spawn point to bryll, Players should not have to deal with this.. It's gotten so bad lots of the times i try to just AFK on a mountain or something to avoid getting spawned back in town I absolutely dread having to make my way to the leveling spots. Heres a picture of what happens to me most of the time..
  14. Ah that is sad. Well, wouldn't to simply create a duplicate of gear parts, and add ancient to the title and allow any job to wear it. Boom its back haha. Would be so cool to get these as a really rare dungeon drop. would add alot more incentive to dungeons thats for sure
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