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TheShredR

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Everything posted by TheShredR

  1. I wasn't there indeed, and I do agree such big numbers can have a big negative effect. I do not like clan passives or clanbound skills that make individual characters better. Imo this shouldn't be bound to clans. I do believe clans should be mostly about the social part of the game and uniting people and building communities. So with a limit of 50 members, and you have 20 unique people, they can have max 1 alt in the clan next to their main. Then the clan is about full. If you take into consideration people don't have the time to put in anymore like the old days, you really have to select only the active players. This will leave out a whole bunch of people in the community who can't join the active clans. I would love that there is a situation where 'inactive' people can join the social communities and have a fun time, and don't get denied because of their lack of activity. I am not sure what the right number is to set the max limit, but I would like to be able to build a loyal and nice community clan without the need of 4 alternative clans to fill all people in, because if your community is big enough this will cause the same effect, only across multiple clans. I'm trying to setup a Dutch community to start a clan with when the game releases and we already have potential 20 members who probably level more then 1 character, if then the max limit is 50 on highest grade, this means noone else can join. Or we need 4 alt clans which only increase harder communication or spreads people across multiple clans which does not encourage community binding and loyalty. (So my opinion is bound to my own priorities, but I try to think about the impact on the game. But I do not know if the limits currently really solve those problems or are worked around in other ways. Like having advantages by having clanskills is something I dislike, since its not achievable for everyone without having to join clans and/or being active.)
  2. I do think you have to take the average age of the people who will play this game into consideration. Thats why I argue that you would like less active people in clans to keep them attached to the game and keep this game alive. I truely believe that the social part and the capability of clans organizing stuff on their own is a big part of making this game succesfull. If you guys want to limit this just because it seems too much, then I think you make a big mistake!
  3. You can give other specific rewards that are limited from a certain grade, this will still make people level their clans. Playing together and having enough room for alot of people is a very good thing imo. In the past spots are mostly reserved for active people and mostly main chars. This excludes a whole lot of people who would love the social part and help a clan established clan could offer. I think the vision in having very limited space for people from the start is demotivating for the people who cant join from the start. So I am very much in favor of removing or upping the limit. The social part of the game will also keep players attached. You dont have to be afraid that there will not be enough clans. People will create their nostalgic clans and there will be enough players.
  4. Quite some dutchies in here sir: https://discord.gg/fQuMMDJNJF
  5. Why shouldnt we completely remove buffs being sharable? Classes having their own buffs (maybe even very short 'power' improvements) forces some kind of build adjustment and it improves their class strenghts. Because with this redistributing I still see people build certain classes with full charm/int build just for sharing buffs. And balancing might be easier when there are no sharable buffs. I do like it when we could make changes like this and complement the characters strenghts this way, make every single char even more unique. Since imo giving every char parts of the full buffs doesnt change that much apart from forcing people to party and being more dependent on others. Partying should just increase efficiency and this should be enough reason to party. So my suggestion is, remove sharable buffs and give every class selfbuffs that complement their strenghts (this might make balancing easier for lategame by buffing/nerfing selfbuffs) and rethink what unique role cleric should be. Maybe just healer is enough, with possible builds for healer/offspec for damage. This might remove the always need for buffs hunger and make soloplay completely viable! Dual client is no problem, since you just play 2 chars you like. Even limiting to solo client is then a possibility like how many other mmo's work.
  6. Hehe, looks are the most important ofcourse! Who cares if someone is really skilled when he looks awfull
  7. If you want to get the Nostalgia feeling from watching screenshot and videos about ROSE Online look at the steam ROSE Online Community app. Go have a look around the different tabs to see some nice pricewinning screenshots!
  8. The first version has the most nostalgia for me! Others feel weird
  9. Limiting the drops to just [1] drops for the gems will delay the market flood for sure. Still this will eventually happen, really hard to balance it right for the economy to stay healthy!
  10. Really really nice to see all those screenies from back in the days, everytime checking them if I see one of my chars wandering around
  11. Making the clan member limit increase in the first few levels so that on server start more then 15 people can join a clan would be a good thing. Clans and communities make people stick to a game next to content. I would seriously suggest to increase the numbers with like starting from at least 32 or something on grade 1 and a max about 300 i think! (maybe even more) You have to take into consideration people want to join the clan with all their chars. If the game succeeds there will still be enough different clans!
  12. Name: TheShredR Preferred name to call you: TheShredR / ShredR Gender/country/age: Male / The Netherlands / 32 When did you start playing Rose Online? Pff, can't really remember this, probably playing on one of the private servers around the age of 13. Who introduce you to Rose/ What brought you to Rose? I think it was a player called Ducky which I played CoD2 with alot back then. What do you like the most from Rose Online? Playing together in the game and helping each other out! What's your favorite class to play? (and why) Knight, being a nice tanky monster. How did you discover Rose Online for the first time? Introduced by another player. Share your favorite memories from Rose Online! Buffing people in front of Junon. Favorite monster: Behemoth King Favorite places in Rose Online: Xita Refuge Things you hate the most in Rose: Playing it solo! Anything you want to say? I did set up FootClan on this server, so if any ENG people would like to join, I started a discord server: https://discord.gg/7QWsGBqqAN
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