Rootstock Posted December 21, 2022 Share Posted December 21, 2022 (edited) You mostly hear people bashing the new cleric class. This is weird, because battle clerics may just be stronger than ever. Below is my guide to get you started as a battle cleric. Currently, battle cleric (BC) is one of the most overlooked classes. Pros: BC is one of the best classes for luring. BC can easily act as your party's tank. You can gain ridiculously high attack speed, range, and high DPS. Presumably BC is also very good for PvP. BC is very versatile: after level 100, you can experiment with both melee and summons and try very different playstyles. BC can easily solo bosses, which can be fun and good for gaining rare items. Cons: No real AOE. People are not well aware of the BC class, so some people don't want you in their parties (they don't know about your luring skills so you can also tell them about this yourself). The guide takes you to about level 130, where I am currently. Please let me know what I have missed and how I could improve as well. STATS BC has a very wide stat spread. This is actually very nice, because you get a lot of useful stats for cheap. INT is your main stat. You will basically want to have just enough INT to wear the best wand possible for your level. INT adds attack power, max MP, and some other useful things. Some passive skills scale from INT. DEX is your second stat. DEX adds attack power and dodge rate. Keep DEX slightly above your level. Some passive skills scale from DEX. SEN is good for BC, because you will have high attack speed and therefore want a high critical rate. I keep SEN just below my level, but adjust this to your taste. CON adds accuracy, which is essential. However, BC also gets lots of passives that add accuracy. Keep CON at 50% of your level minimum, and add it when you feel like you are missing too many hits. CHA slightly makes your buffs better, but more importantly CHA adds Damage over Time (DoT) to select skills. In BC skilltree, the only offensive skill it seems to affect is Hellfire, which is an amazing skill. If you use Hellfire, add CHA to minimum 50% of level and adjust as necessary. STR adds HP and defense. You can invest slightly into STR, because early points are so cheap. But it's not one of your key stats, IMO. SKILLS ESSENTIAL SKILLS FOR MUSE Spirit of the Magi. Skill power for cheap. Valkyrie Chant. Best buff in game. Other party buffs are less useful, because you will usually be partying with a support cleric who has all the buffs. I only use this buff to buff my summons. Mana Shield. One of the most useful skills: it gives you a huge extra HP bar that scales off your max MP. A literal life saver. Get this ASAP and learn to use it. Mental Focus. Huge self-buff for cheap. Wand Mastery/Speed/Accuracy. Very useful (but expensive) passives. OFFENSIVE SKILLS You get to choose from four options: Fire Bolt + Hellfire: Best damage over time. You'll want some CHA for Hellfire. Mana Bolt + Mana Spear: Has a good MDEF debuff, which can be useful especially when partying with mages. Ice Bolt + Frostbiter: Slows opponents down. Voltage Bolt + Voltage Jolt: Chance to stun opponent. All of these four are viable. Mana Bolt/Spear is the "default" cleric choice, and has another skill in the Cleric tree. Voltage skills have a mini AoE in the Cleric tree, which is nice but not extremely good. You can also optimise the active offensive skills you use accordingly with enemy elemental resistances. For instance, fire seems to be quite effective in Xita (Eldeon), because many enemies are of the Earth type. Against Earth type enemies, Fire Bolt and Hellfire work well. Against Water type, Voltage skills are the best, and so on. Check out the guide for elemental damage here: Overall, I personally prefer Fire Bolt + Hellfire for the DoT and the benefit it gets from CHA. I find this the most powerful set and only use these two as a level 135 Cleric. OTHER NICE SKILLS Wand Range is extremely useful if you are a lurer. You will gain about 30% more range with this which saves a lot of time, and you get more hits in before the enemy reaches you. Summon Phantom Sword is very good, cheap SP-wise, and viable for PVE well into level 130+. They are useful for luring as well, since they draw enemy attention. You'll need Summon Training for this skill. Having 3 Phantom Swords fight along you is really nice. They also spread the damage you take as enemies will often aggro the swords and not you. The alternative is a bonfire, which works well at lower levels. But the problem with bonfire is that if you are a lurer in your party, the bonfire will always disappear when you leave it. Mystic Deflection and Guard you can unlock at level 1: Guard adds more value per SP at level 1. It is good if you have a good offhand item (more on this below). CLERIC SKILLS There is lots of diversity here, but instantly when you reach level 100 you'll notice a cluster of 4 passive skills in the top-left corner. My recommendation is to unlock these passive skills ASAP. They add impressive attack power, attack speed, skill power and magic pierce (magic pierce means your magic damage goes "through" the enemies magic defense; basically it means better damage for your magic attacks). The passive skills Cleric's Intensity is amazing: whenever you hit an enemy, it has a chance of adding a stack of attack power +5% and attack speed +5%. If you have high attack speed, you'll almost constantly have this stack buff when attacking enemies. So you'll probably want to invest in high attack speed (see below). After you have these, you can either unlock active offensive skills (Mana Wave or Voltage Storm if you wish). Personally, I'm moving towards the dodge and defense passives instead. I find high attack speed + Fire Bolt and Hellfire works just fine. Another option as cleric is to go full summon. Here my recommendation is to work towards the Firegons first. You'll be able to spawn two Firegons and they are really good. Note that summons scale of your base stats (attack, defense, etc.) so as a summoner you'll want to invest in those passives as well. However, summons don't seem to scale off attack speed or skill power, so those passives can be ignored as pure summoned. TLDR for summoner build is you'll want to maximise attack power and summon two Firegons (until you have the gems and SP to summon two Ice Dragons, which is very late game). I don't have any heals on my BC build. Why? Well, it requires a lot of SP investment, and your stats aren't optimised for healing. I find Mana Shield enough to keep me alive, and the party healer can keep the others alive! GEAR In my opinion, the best blue class items are the Dark ones. You'll want high attack speed to work with Cleric's Intensity. Demon gear are also good. Legendary INT doesn't add enough attack power to compensate, in my opinion, but it's also not bad. For stats, seek ap, crit, aspd, and mspd. Dodge and defense are useful as well. Wings are nice, but backpacks are cheaper. You can easily get an amazing backpack for cheap. The accuracy on backpacks is nice. For jewelry, choose whatever fits you. At level 100, I recommend the Gale set for attack speed and movement speed. Movement speed is very useful for your role as a lurer. Note that at around level 70 there’s very little rare muse gear around. At this point, have an artisan craft you a good reinforced wand. And while at it, have the artisan make some nice back items and a good offhand item. Don’t overlook the offhand item (books, mirrors, etc.)! They add surprising amounts of def and mdef. Moreover, there’s a passive skill that scales off offhand item defense, again making you more tanky. The only problem with offhand items is that the materials are hard to come by. Ask your Artisan friend for the recipes. PARTIES (your role) With this build, you have four main perks for parties: 1. You are really good at luring and tanking. Battle cleric might actually be the best luring class for reasons described above. 2. Your dps is surprisingly high! You can easily melt away the enemies you lure. 3. Your buffs are still pretty decent (namely Valkyrie Chant). But people are mostly unaware of battle clerics and their perks so you may not always be the most popular pick for selfish parties, unfortunately. But worry not, all mentioned above makes for a pretty neat solo build as well! Moreover, I like soloing bosses for the challenge, and BC is pretty much the optimal class for that. One last piece of advice: always let your party know that you are not a healer. Otherwise they may have false expectations and... die. And get angry. Enjoy! Finally, here is my build at level 135 for reference: Edited December 31, 2022 by Rootstock 8 6 Link to comment Share on other sites More sharing options...
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