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Sneaux

Staff - Artist
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Everything posted by Sneaux

  1. Mages can be pretty squishy but with Mana Shield you can tank a LOT of damage you wouldn't be able to in older, iROSE scenarios. I have yet to level an Artisan but so far, with the buff allocation and using food/pots, I've been able to solo level every class. Dual clienting is probably the most efficient way to play, but it's not required to get to Lv 250. Having a Cleric with you in general isn't required anymore, though the Heals come in real handy. Soldier is a nice intro class too, as you are tanky and can dish out damage as well. A lot of players will use Spear to level to 2nd job and then decide where to go from there as Spear has a lot of AoEs you can use to complete Quests. Same for Mages, though they're squishier without Mana Shield active.
  2. Those new hair styles are a pain in the butt! Haha. We have a very talented volunteer artist who worked on some new hair styles a while back and I have those prepared for the game. I'm not sure when or how they'll be implemented. And I've asked that same volunteer to work on fixing up the existing low quality hairs. Again, not sure when that will be done as their time is restricted and they work on a volunteer basis. But I trust them with the hair improvements, they'll do a great job with that. After you brought up the CvC banner, I looked at it again and I definitely could have built the model up a bit more. I think I'll modify it in the future to have some feet or a foundation on each pole and maybe beef up the poles a little as well. I'm not above trying to blend the object in more. Another area that it may feel out of place is that it's placed in the map as a fake NPC basically, and that means it doesn't have lightmap baked onto it or onto the terrain from it so it can look out of place for that reason too. Thankfully this time around, the CvC banner is a temporary decoration added to Junon Polis to celebrate the winning clan and won't be around forever haha. Hopefully we can make some model improvements between now and next CvC.
  3. What is it about the CvC Banner that feels particularly "p-server and odd" to you? As far as the costumes go, they were from WarpPortal but I wholeheartedly agree that their quality is lacking. Some of the normal gear quality is lacking too. Addressing poor quality textures and models is on my list of things to tackle. Of course, going through each equippable item in the game and reviewing for needed edits and then completing those edits is going to be a long process but it's something I think is very important to do for the game's art style and presentation.
  4. Sneaux

    AUTO ATTACK

    If you want an AFK Hero game, there's plenty of those on mobile platforms.
  5. How much USD did you have to pay for points in the past? Does anyone remember?
  6. 100% in favor of this. And that means if we have low level dungeons in the future, they could be scaled to real difficulty if a system like this is already in place.
  7. I got this spammed to me at Yeti Riders and was very confused at first haha. Seems unnecessary for everyone to get it. Maybe keep it to party members or the player themself.
  8. Also keep in mind that any additions to IM will either be convenience-based or cosmetic. So no items added will add stats, just serve as a costume.
  9. Because this is an Early Access focused on finding and fixing issues. This was an issue, even if it works as designed by the previous devs. The issue was fixed. Trust me, as the server matures the zulie people made using this for Lisent U to sell isn't going to make a difference.
  10. A lot of what you're saying makes sense from an iROSE perspective where buffs were super OP and 100% necessary. But on this ROSE that's simply not the case. Buffs are weaker on average and a lot of that "power" was added to Passive skills instead. Older players put a lot of emphasis on needing full buffs to play and that's why they dislike the Cleric change. But you don't actually need full buffs to play the game. I'm soloing better here with only my limp noodle Muse buffs than I did on iROSE with full Cleric buffs. On naROSE, class buffs were already stronger than Cleric buffs so people were doing the same thing; finding other classes for the best buffs. The game should be balanced to where full buffs aren't needed and I think good progress has already been made in that direction.
  11. I love all of your suggestions and I think it'd be great for the QoL of for parties.
  12. Ancient Coins could definitely use a big bump in NPC price if they're supposed to be considered a zulie drop replacement.
  13. But, like...Dealers could and 100% would still be able to craft more ammo in the field. If your Scout runs out of Bone Arrows congratulations the Artisan in your group can craft more on the spot still. But wait, what if your Artisan doesn't have the materials to craft you more ammo for some reason? Oh right. This suggestion takes effect and you can use crappy, already free base ammo instead until everyone's ready to finish their grind session instead of having to stop and go back for materials or more ammo. This isn't a suggestion for changing Ammo materials to something easier to find or things more commonly dropped. That's a good idea, make a new post for it if you feel this passionately about ammo crafting. Also, people who never go back to town for more food, ammo, etc and live off of their loot can still do that. It literally wouldn't change their preferred, niche playstyle unless they wanted it to change it. They can still play how they want to.
  14. Like, I understand what you're saying. But you're not understanding that the argument doesn't apply because Dealers already don't have to craft basic ammo. It's free from an NPC. Why would I ever craft the basic ammo as a Dealer? You're not depriving Dealers from crafting or making crafting pointless by letting people have easier access to an already free, junky ammo. And as a Bourg and Scout player, yes I would buy better ammo from a Dealer. No I wouldn't buy a basic ammo crate from a Dealer because it's already free. I want the best AP I can afford, so of course I'm going to utilize Dealer crafted ammo crates for ammo above the basic 0 zulie ammo. While we're at it, yeah I think moving ammo to the Consumable tab is a great idea and makes more sense than the Materials tab.
  15. This was a thing in an old game I played called Ultima Online and crafters would become known for their skill and ability to craft by having their name added to their crafted items as a Maker's Mark. On that game you could only mark an item at max crafting skill. If you saw a name you knew that crafter was high enough skill to reliably make what you need. I wonder if it could be tied to something like that. Either level or skill levels, or maybe a stat threshold. I do like the suggestion in general. The same thought crossed my mind the other day.
  16. Your post seems to have an issue with messing with Dealers' money making because someone suggested people could buy one use equipment ammo where you buy it and then you have it forever. I don't like that suggestion because it hurts crafted ammo profitability. So how is making the ammo that's already free and doesn't affect Dealers at all infinite and a default ammo conflict with your post? I read your whole post and it was just a rant about taking away Dealers' ability to make money from crafted ammo and ranting about loot drops and recipes. But they already don't make any money from the basic free ammo you can already buy at an NPC. So clearly you haven't been reading the whole topic here or you would have seen that, or maybe you just didn't actually read anything I said and raged out on me instead. Making the basic, already free ammo able to be used infinitely and by default when no other ammo is equipped doesn't harm Dealers' profitability in any way, shape, or form. Because they can already craft better quality ammo to sell and the basic ammo is already free.
  17. I think the best solution here is to make basic 0z ammo a default ammo that doesn't have to be purchased and is used when ammo isn't equipped. Leave the other ammos alone, no one time purchase ammo equipment. Dealers still need to be able to craft and sell good ammo. I do support making ammo stack higher than 999 though. But as it stands now, if we just made basic 0z ammo infinite you have to choose between lower attack and more ETC space or higher attack and less ETC space.
  18. That's not a bad idea. It would take more dev time than adding a refine but takes the RNG out of getting your cosmetic gear shiny.
  19. You can also get them from the purple Zant weapon, the Lv 40 EXP set, and the purple Junon weapon.
  20. Good catch. Or we could just repurpose the existing IM refine for this and leave the name alone. One material for all IM items and have it either drop on all maps or be purchased in IM. I imagine you could even offer bundled items that come with a certain amount of IM refines.
  21. I'd support adding in like a "Basic Bindrune/Talisman/Apotrope" as a refine for IM items that drops on all maps at perhaps a reduced rate compared to normal refines. Seems like a good way to add another sellable Mat drop and the economy needs something like that to help the zulie flow. On the other hand, adding an IM refine back to the IM makes the most sense to me. Personally it'd feel bad if I bought wings and then had to farm a refine or buy a refine with zulie to make it shiny. Versus just buying a pack of 50 IM refines for $5 or something so I could refine my IM gear. Obviously if they're added back to IM, they should be account locked and the refine levels shouldn't increase stats.
  22. I mean, it is if that's how you want to use your Cleric. I use mine as a battle Cleric and in a party I'm a very active healer and backup DPS.
  23. There's no way whatsoever that the current zulie situation can be considered good. Definitely not advocating for hyper inflation but zulie income needs to be spread out, not concentrated in a low level map and two repeatable quests. We need more repeatable zulie/EXP quests with less zulie payout per quest on average. Cutting the zulie payout on Krawfy and Doonga quests was a good idea, but it was half a solution. The other half is to offer more of those quests at all level ranges to keep zulie flowing and ease the Kenji situation by helping spread people out.
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