rayun Posted January 23, 2022 Share Posted January 23, 2022 Own summons (and pets) are in general pretty basic (and often doesnot even do what you expect them to). Skill-based summons and pets are different, but in general both can cover about same things. It would be nice and more realistic if they had a little more self behavioural sides Examples Mountable ones could have movement small speed bonus difference (so even even if 3 people has 3 same summons, they do have abit different speed) Certain summons are having speed penalty or bonus based on terrain (e.g. water or forest or mountains, depending on their own class/heritage?) Could have some stats % random based (e.g. more or less hp or ap) on summoner proficiency and luck Combat summons could have penalties/bonuses versus specific enemy monsters, based on day or night time (e.g. night ones has bonuses in the night) Mountable summons speed could get permanent but small speed bonus over time from every distance passed, making long/frequently used summons faster Link to comment Share on other sites More sharing options...
Trebor Posted January 23, 2022 Share Posted January 23, 2022 I don't recall anymore, but does the pets help you fight the mobs? Or they just move around? Link to comment Share on other sites More sharing options...
lLinkl Posted January 23, 2022 Share Posted January 23, 2022 Capsule does it, but the physics on the game does not work with it, even water on old rose has a diffent stracture. Maybe AI for pets will change for better interactions. Link to comment Share on other sites More sharing options...
PurpleYouko Posted January 23, 2022 Share Posted January 23, 2022 Most pets have some pretty limited functionality in their AIP files. Those could easily be rewritten though. 1 Link to comment Share on other sites More sharing options...
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