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Vile

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Everything posted by Vile

  1. I think it could work either way. But far be it from me to question the crowd. So if it does revert to a first hit only here's some concerns to design around possibly. 1: How long does the tag count. Can you tag the mob, tether it back to its spawn and afk until someone else kills it? 2: How does the tag count drop modifiers? Can you theoretically take a level 1 visitor to higher level maps, tag the mob and then immediately kill it with a max level character to get the best rates on uniques or materials? What about a level 100 Bourgeois with maxed stockpile? 3: How would taunt/sacri play into it. Does it count as a tag to apply taunt, or another status that doesn't apply damage? Just some curious things to think about, and maybe some others but I can't think of them off the top my head. Just observing from a distance and thought it was an interesting conversation.
  2. Raider: Runs through room gathering mobs, fine. Knight: runs through room gathering mobs, fine. Cleric: runs through rooms gathering mobs, fine. Champ runs through rooms gathering mobs, fine. Mage runs through rooms gathering mobs, problematic. Doesn't matter anyway. Balance in ROSE just means Raiders are the top class.I give up. Make it whatever you want. Enjoy your Scout and Cleric team.
  3. At least I have the nerve to not use a bunch of fake forum ID's.
  4. What HB said is accurate. the method is unknown. I have a pair, and it was sheer luck that I triggered the spawn and killed it.
  5. I don't care anymore, Remove the spell and let mages rot. Just return the game to a Katar only meta and let everyone have what they want. I just can't be bothered to deal with this anymore.
  6. That sounds similar to one of the propositions Leonis made before he was unceremoniously disappeared from Warpportal. I never had any objections to elemental shields. And your suggestion is pretty close. Fire: Burns enemies on attack Wind: Increased dodge-rate while shield holds Water: Magic Resistance up Sorcery: [if changed to a pierce magic buff instead of magic defense down on target] Harmful Status Resistance up while shield hold. Stuff like that. Mana Shield is overly relied upon, hence my post that was referenced by that troll earlier. Taking 50% of the shield potency [and probably SP cost] and shifted to other avenues would inadvertently buff Mages, as instead of only needing to counter 1 button, you'd need to counter more. So, while it is a sort of "crutch" for Mages, shifting it from Mana Shield to a diverse repertoire needs to be thought out before hand as Mages can go from stable to very much never played like before.
  7. You spent, all that time digging through archives to come at me with .... that....? Me saying it should be reduced by 50% and REPLACED WITH SOMETHING ELSE (A net loss of nothing...) Bercause they're too relied upon, NOT over powered. There is a difference. This was also BEFORE they added in the re-cast cooldown of 4 seconds. I don't know what's more apt for description, pathetic, or impressive. Since this seems to be another sock-puppet account, might as well start collecting black-list registers. Welcome aboard chum. Maybe next time don't waste hours of your life to prove nothing and get ignored.
  8. It is until you blow through hall your mana in 15-20 seconds and die.
  9. There is also a cooldown on Mana shield, it's not "spammable"
  10. Ra accessories? Enthroning set? 50billion - 85billion? What game are you playing, those aren't even items in ROSE.
  11. open credit? It's probly the most fair, and I advocated for that for quests specifically. It will reward people who break the rules and use more than 2 clients though. and drop rates might have to be reduced to compensate for drop stacking
  12. I know, that's why I included "/s" it means "I'm done being sarcastic". I wasn't being serious at all.
  13. I support this notion. If I'm there on my high level doing most of the damage to a king, I should get the drop, not some random level 34 who happened to click it first. And if I'm doing a quest, even more-so, it should be most damage done. If they want the proof, they should just do more damage. /s
  14. Spiderbite is decent, the PvM %'s are pretty potent. If it's PvP getting your Hirias and a decent 140 crafted bit is a nice start. As for gems, boss drop gems (skill power and enhance) are a good start. Topaz for later can be an option, as well as Diamonds. I also recommend 25INT / 100 Dodge sub-stats, or 25 INT / max AP for non-wind mastery builds. It randomly selects a buff yes, but any "buff" can be removed. "Stacks" cannot be removed via this method. Did... you make an account, just to make this post? That's impressive.
  15. You could, but those items were also able to be traded on the open market. That's no longer an option.
  16. I literally just want an AoE taunt for Bowgun Knights. I've already submitted the feedback on it during the alpha phase, it still stands.
  17. Build[s] will be published once I can get 250, decent collection of gear etc, in order to verify it still functions. Despite being able to publish old info, confirming builds still work after rune removal, and passives removal is enough to warrant caution.
  18. The solution is the same today as it was on NA years ago, for several years. Get good and shut up.
  19. I don't understand how using the costume function for it's intended purpose is a problem.
  20. I'm just not following why it's important which mask you have under your costume.
  21. When you have thousands of options, it's best to not make the customer self-conscious over a single purchase.
  22. Emporers New [Shoes, Gloves, Clothes] Invisible everything
  23. Sounds like it'd just end up with less stats to pick from if all hard stats are charm. I concur with previous statements, use the mask slot.
  24. It never worked like that on NA to my knowledge.
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