Zeror Posted August 19, 2022 Share Posted August 19, 2022 (edited) I think the game is too peaceful if you look at the aggro of the monsters. Aggro should be build up from the first couple zones. I agree on that, but when you're past Zant the introduction of the game is over and the real danger can begin. Mobs should be much more dangerous from that point. No more passing or skipping certain mobs for speedy leveling or something, but being attacked by the mobs cause they are a threat to you and you are on their kill list. Levels of aggro (should not be based on difficulty): Peaceful - might attack sometimes. Will attack you if coming too close. Will attack if nearby. Will attack if in targeting range. Will attack and alert nearby mobs to assist. Level 1 and 2 are perfect for the first couple of maps, Adventure plains to Zant. After Zant level 3 should be active. The higher level zone you get the higher aggro level the zone should have. Edited August 19, 2022 by Zeror Link to comment Share on other sites More sharing options...
Wondertje Posted August 19, 2022 Share Posted August 19, 2022 The game already has an aggro level system, which (at least used to) goes hand in hand with the difficulty rate, and drop rate (that colourful list). Yellow and above are more likely to aggro you than lower level mobs. Or at least that's how it used to work and everywhere I've played. Unless NA changed it. 1 Link to comment Share on other sites More sharing options...
Zeror Posted August 19, 2022 Author Share Posted August 19, 2022 I'm aware there is already an aggro system, but that system is too peaceful. It should not be based on difficulty. At some point the mobs should be aggressive and attack you no matter what. Link to comment Share on other sites More sharing options...
Avatar Posted August 19, 2022 Share Posted August 19, 2022 So you want mobs to gang you for maps past Zant like how they do in Prison? Lmao. No thanks. 2 Link to comment Share on other sites More sharing options...
Zeror Posted August 19, 2022 Author Share Posted August 19, 2022 1 minute ago, Avatar said: So you want mobs to gang you for maps past Zant like how they do in Prison? Lmao. No thanks. At first lightly and when you get in higher level zones it should become harder. Link to comment Share on other sites More sharing options...
Avatar Posted August 19, 2022 Share Posted August 19, 2022 5 minutes ago, Zeror said: At first lightly and when you get in higher level zones it should become harder. This level of attack is absurd lol. No way. Mob aggro is great where it’s at. Link to comment Share on other sites More sharing options...
Wondertje Posted August 19, 2022 Share Posted August 19, 2022 14 minutes ago, Zeror said: It should not be based on difficulty. That sounds counterintuitive to what the aim of the game is. No player is going to like reaching a brick wall where everything attacks them no matter the difficulty and they die constantly with no chance of strategy because the game doesn't care. The point with the current system is that you will survive a reasonable % of the time if you're at your designated level spot, but you can strategise and go out and kill harder enemies if you plan for it, use the right equipment, etc. Link to comment Share on other sites More sharing options...
Zeror Posted August 19, 2022 Author Share Posted August 19, 2022 (edited) Eldeon and Oro are fine, but on Junon and Luna the aggro might be a bit higher if you ask me. Let the danger start from El Verloon Desert and so on. Make the mobs a bit more aggressive from that point. 2 minutes ago, Wondertje said: That sounds counterintuitive to what the aim of the game is. No player is going to like reaching a brick wall where everything attacks them no matter the difficulty and they die constantly with no chance of strategy because the game doesn't care. The point with the current system is that you will survive a reasonable % of the time if you're at your designated level spot, but you can strategise and go out and kill harder enemies if you plan for it, use the right equipment, etc. It should not be based on difficulty in camparison to level, i mean. If your level 200 and you are in a Gorge of Silence. The mobs should still be aggressively attack you. Edited August 19, 2022 by Zeror Link to comment Share on other sites More sharing options...
Wondertje Posted August 19, 2022 Share Posted August 19, 2022 3 minutes ago, Zeror said: If your level 200 and you are in a Gorge of Silence. The mobs should still be aggressively attack you. For what reason? It would make literally no difference to the game. If anything, that's a horrible idea because then we'll just bring our maxed alts to aggro everywhere while we take our time killing the enemy whilst being technically too weak. 2 Link to comment Share on other sites More sharing options...
Avatar Posted August 19, 2022 Share Posted August 19, 2022 18 minutes ago, Wondertje said: For what reason? It would make literally no difference to the game. If anything, that's a horrible idea because then we'll just bring our maxed alts to aggro everywhere while we take our time killing the enemy whilst being technically too weak. I don’t think he understands lol. Link to comment Share on other sites More sharing options...
Zeror Posted August 19, 2022 Author Share Posted August 19, 2022 What i am trying to say is that the moment when monsters are attacking you when you are nearby is pretty late in the game. I think that can be moved to an earlier point. Link to comment Share on other sites More sharing options...
Avatar Posted August 19, 2022 Share Posted August 19, 2022 (edited) What we are saying is there’s no point in adding it earlier in the game. People will die too frequently because they’re just starting out. Hawkers don’t have enough DEX to have the mobs constantly miss, soldiers don’t have enough STR for adequate defense, and so on for maps like Breezy Hills to constantly attack them. Like @Wondertjehas already mentioned, getting level 100 and returning so every mob can attack is ridiculous. Not only do they not do any damage, but that character can act as a shield for everyone else to just attack without getting hit, negating your suggestion to begin with. The game is fine as it is regarding aggro. Edited August 19, 2022 by Avatar Link to comment Share on other sites More sharing options...
Whoop Posted August 20, 2022 Share Posted August 20, 2022 Junon and luna have enough zones where mobs will be aggresive. Gorge, Kenji, Goblin cave, Pretty much all of luna if I remember correctly. Now that I think about it this may be the most balanced system in the game 1 Link to comment Share on other sites More sharing options...
Sui Posted August 21, 2022 Share Posted August 21, 2022 I feel like the current aggro is already very aggressive. Walking through an area with red or purple mobs is almost guaranteed death. I feel like this part of the game is already very well balanced and doesn't need any adjustments. 1 Link to comment Share on other sites More sharing options...
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