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Showing results for tags 'difficulty'.
I've noticed on alpha streams that monsters generally hit quite hard and take a while to kill, even when they are green and the streamer is running full (10) refined gear which most players won't have resources for at the beginning. Although I haven't played in the alpha myself, I feel like solo leveling is a bit too hard right now and would suggest a general monster nerf, reducing either hp or defense stats of monsters across the board. This makes solo leveling more viable considering this will be a new server where nobody has the Zuly to refine gear constantly and where there will be no high level clerics to buff you and make you considerably stronger. It will also make the grind a bit faster, which seems to be what other people have voted for in this thread.