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Phish_

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Everything posted by Phish_

  1. These Stats increase your Damage of time damage: Attack Power Charm Main Stat for your class (Str in the case of a champ) Pvp/Pvm offense Enhance Damage Pierce Defense or Pierce Magic (depending if its a physical or magic dot) Crit rate and crit damage can also do more damage as the ticks from dot's can crit.
  2. Cold snap already has a 34 second cooldown, increasing the cooldown just makes it more of dead skill on the mages skill bar and it still pretty much means death to the person getting hit by it. Lowering the duration of the effect from 8 seconds is a better answer. The other thing about this skill it snares them in place from like 40m away which is more range than everything except for bows and guns. A skill like coldsnap being a melee range skill would not be as polarizing.
  3. This would be a cool feature if it could be implemented.
  4. Sen doesnt raise crit damage only crit rate. The only way to increase damage is citrine or passives for that classes that have them (katar raider, scout, axe champ, launcher bourg/artisan) there are some exalted sets that add a little bit of crit damage but thats about it.
  5. Im getting more and more sick of this change every time I attempt to farm bosses. Why was this changed in the first place? Who asked for it? Who likes this inconsistent drop system better than it was before? I've only heard people talking about how it was better when it was first hit, and have yet to hear someone talk about how they like it better now. Now it just encourages bming, before you see someone already fighting a boss, you dont bother them because you arent going to get the drop. Now go right ahead and continue killing it and maybe you'll be able to steal the drop from them even if they already did half the hp to the boss and were there a minute before you arrived.
  6. I dont want to see the stats come back.
  7. Agreed Im so sick of this loot priority having mutual drops. Sometimes if 2 people are fighting a boss, BOTH of them can pick the drop up even if you first hit and did most of the damage.
  8. That was junon clan field with the riddler jelly beans. It was a pvp/pvm map with 3 tiers from lvl 30-49, 50-69 and 70-89. You killed mobs and the jellybeans spawn then you overkill them for huge exp. That version of junon clan field hasn't been a thing since the game first went free to play in 2008. There have been versions of junon clan field after that, but currently it's not open (for some reason).
  9. Crystal defenders has 3 crystals, and they still have a lot of hp too. Ultimately it still gas as a similari issue that akram arena has.
  10. I do agree I would like to see a game arena pvp mode that has an objective, but it is less pvm than aa/cd. What I mean by that is, you the objective is destroy the crystals, but their hp is very high and it usually requires a team effort to just attack an inanimate object rather than fighting eachother. Some games the attacking time is so focused on attacking the crystal and ignoring the enemy but they still dont even kill the crystal by the end of the game; these are some of the lamest games in my opinion. It's way more enjoyable as pvp when people actually move around and try to fight eachother.
  11. I'd rather them just fix the summon bug than limit everyone gaining points. Does it really matter if 'honor materials are flooding the market' if the price of honor binds doubled from what it was a week ago? You can only trade a few items from the honor shop anyway.
  12. Dust is epic allegedly, not sure about the others but theres a good chance they could be legendary. Also I agree, it shouldn't be yellow.
  13. in NaRose we had the option of premium storage which was 10 extra storage pages that you could access anywhere, as well as storage expansion coupons to give both your main storage and character specific storage extra windows. These were of course, item mall items and since Rednim rose is straying away from the item mall influencing things perhaps they should be offered some other way. A few options: Valor Shop Honor Shop Rare Dungeon rewards An NPC that sells them for a fair amount of zulie which also will be a zulie sink (maybe 10-15m for a storage expansion coupon?) A 1 time quest that you can do to to gain an extra character storage tab. Regardless, the ability to expand storage was a good feature and my accounts storages are already full unless I make new accounts simply to store items, which is the exact reason why it should be implemented.
  14. Its not double damage because its taking 100% of your BASE attack speed not total attack speed so in the case of guns its giving you an additional .5 attacks/second in your character stats. Also I didnt realize it was only a 10 second duration.
  15. Thats why I think it should be earned after a finished game, harder to exploit. Also, you get 500 clan points for killing a terrasaurus predator, so even if it 'exploited' in a way it should not be faster than killing things in fossil sanctuary I guess.
  16. Thats a separate issue than mana shield lol, it just happened to come up in this topic.
  17. Agreed the attack speed substats are unneccessarily low and even if you want to use a melee build 40/ap or 60/crit or 25 main stat are better melee dps than 2.25% attack speed on top of the fact that they also give you more skill damage too.
  18. Block rate is actually extremely strong right now in pvp and is stronger than I thought it was going to be. So block rate basically reduces the attack power/skill damage of the oncoming attacker but it does it after the difference in pvp/offense/defense is calculated. Not to mention it seems as if there people have an innate 20% pvp defense that isn't shown in your character stats window. This makes block rate even stronger if an enemy has the pvp defense passive and you don't have the pvp offense passive. On top of all of that, we don't have item mall passives anymore except for the mspeed and attack speed ones (which are already applied), and on narose chances is are, if you are max level and playing in pvp, you probably have alteast some attack power passives. Theres also been alot of eras of Rose where battle clerics couldn't kill eachother, (not saying its a good thing but it''s nothing something new but I'm sure you already know that lol)
  19. I mean I guess but only certain classes really get that in certain types of games. Not to mention the other pvp game modes don't cap that high plus in other eras of Rose, Akram Arena was unplayable due to crashing, or couldn't get enough entrants at one given time to even start. Also, you used to get more valor points with the item mall valor quest passive. (also premium increased points slightly and allowed for higher point caps in pvp modes)
  20. 100% agree, it always bothered me how you couldn't gain clan points at all in pvp, especially considering how important the passives are in pvp, . If one person/clan starts getting passives you're obligated to also get them or else be at a big disadvantage. Yes you can convert honor to clan points, but the rate is awful (as is valor to clan points) plus when you're doing dungeons you're passively gaining clan points from killing things on top of the valor points you're earning. I think if anything you should gain points at the end of a pvp game arena mode rather than from killing other players though. For example, maybe 10k clan points for completing a game, and 20k for winning. It's not a crazy amount and you'd earn more cp in 30 minutes killing things in fossil sanctuary but its acceptable and can add up over time. You could potentially gain clan points for completing the daily honor quests too.
  21. This is a good point and I think it is one of the things that makes balancing difficult sometimes. A new mage at level 100 is going to be fragile yeah, but a mage thats 250 and geared well is incredibly strong. Maybe some of the issue is to tone down how mana shield scaling is. Also again, it's not just a matter of 'mana shield is too strong' but more so mana shield is too strong for how much, damage, range and crowd control mages get in conjunction with good survival. The mage class is very versatile which is cool but they are a bit omni powerful in pvp (but pvp has a lot of balance issues at the moment). Is it even possible to make a buff skill like mana shield only work in pvp? What happens in pvp/pvm maps like ruins?
  22. One thing that always bothered me was that when dungeons were released, there was very little adjustment to the rewards at all. For example, the game arena modes came out in 2012, Cave of Ulverick was first in June, then Halls of Oblvion in July, then Sea of Dawn in August (roughly). The tutankhamun set was 'good' until a month later when SOD came out and the Luna set had the same exact stats + 1, which made it just kinda outclassed. Yes the tutankhamun set has a level 200 requirement and the Luna set is 2010, but wouldn't it be more interesting the sets had different stats instead of the same thing. The spider bite set is weaker overall but atleast it has different stats, and is a bit more of a budget set when you get to 200.
  23. One idea I have thought about was to have the cooldown of mana shield trigger once it breaks, so you have to wait for the cooldown to recast it again.
  24. Accuracy is a little more important now than before because 1 no item mall passives, and 2 clerics dont have an accuracy buff. So yeah I agree but its still pretty niche.
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