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Phish_

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Everything posted by Phish_

  1. Good idea, also I wish target enemy prioritized targeting the person in my face attacking me instead of someone off in the distance.
  2. The brave set is still very good just expensive to get, and without premium/the item mall valor passive even slower, the real crime is that the courage set has had accuracy on it for all these years. You don't need much accuracy in pvm.
  3. So recently around 3 weeks ago(?) there was a change to what determines who gets priority over dropped loot after killing a monster. Originally it was determined by who got first hit, and if you were in a party anyone in the party getting first hit would apply to all of your party. Also, if a character was using drop gems/stockpile (or medals in the past) you would want that person to get first hit so that the extra drop modifiers would apply. (There may have been some weird exceptions to this but it was overall consistent) Now after this change from what we are told it is a split chance between someone that gets first hit, OR someone who does the most damage but this also gets very messy with parties, drop modifiers and many people hitting a boss. I did some testing with my characters to see how it may effect parties. For example I had my bourg with drop gems and cleric in the same party, bourg would first hit, then cleric hit after but deal more dps. Even though both characters were in the same party and my bourg hit first, the drops on average were worse than if my bourg just killed the monsters alone, implying that the highest dps also hinders your own party. Today I was fighting the Armastyx king with both of my characters, both in a party, Cleric hits first bourg hits second (cleric is doing more dps overall) the boss gets down to about 10-20% hp, 3-4 other people come by and start attacking. The boss drops 1 apotrope, and my bourg gets the message 'this item does not belong to you' (my cleric could however pick it up) How? We're in the same party, my party got first hit and clearly did more damage but some rogue people attacking interfere with the drop. It just sucks for everyone. There is such an insane amount of people farming bosses in orlo now; 20 people attacking a boss and it drops nothing multiple times, or 1 blue item. Drops get so screwed up with many different people attacking and there just aren't enough bosses for the amount of people but thats another subject. If you ask me there should be some trigger based spawns of orlo bosses as well as the timed ones. I can't really think of any around orlo. though on some occassions 2 terrasaurus kings spawn instead of 1 (not sure what the requirement for that is, but maybe it is a trigger) The drop priority system seems so inconsistent and to be honest worse than it was before, not to mention sometimes the pickup skill just doesnt work when your group or party kill something (seem to happen the most on a support cleric not attacking things) I hope it gets refined a little because it doesn't feel very good as it is now.
  4. Some of the temporary passives are crazy expensive but they were more achievable with up to 500 members in clan.
  5. I dont agree with it. Dots are already very strong and this just makes them stronger, full luminous set already does a ton of damage in pvp and this just does more damage. I I dont really like the spectrolite weapon gem much but the effect of the skill isnt the skill itself.
  6. I've been meaning to post about this. The whole reason Game Arena energy exists in the first place was an incentive for people to buy premium accounts. When you had premiumthe restriction of it was lifted and you had unlimited energy. If you don't want to make it completely unlimited it very much should be reduced because it doesnt really serve any purpose other than to inconvenience people playing the game, and especially inconvenience them if they disconnect or get kicked from a game (or crash in a pvp mode).
  7. They really should undo this restriction; it does more harm than good. If you really want to restrict duel clienting on on pc... whatever, restricting people in the same household from playing a dungeon is just alienating people for no reason. "But what if one person plays on their desktop and their laptop!" Who cares. You could always duel in dungeons, you don't punish people from playing together because one person might do something they've always been able to do before this.
  8. There was never a way to gain more skill points. Youre not supposed to be able to get every skill at max level, thats kind of the whole point of having a skill build. Like, its a good thing mages/raiders/ knights have so many skills in their trees which lets you have some diversity, if anything some of the more linear trees should have more options too.
  9. Zulie sinks are important but like they should also be more in line with how much zulie is created in game. The zulie sinks are still the same rates (refining, reinforcing etc) as they were at the end of na which already had tons of inflation. Not to mention your zulie gains while leveling are so awful in certain ranges, like remember theres no zulie drops anymore either.
  10. Some classes dont even have enough good skills to increase if you gave everyone more skill points, like dealers can get pretty much everything (an artisan still has to choose between crafting and combat, but they can essentially get all of one path). Also raider skills are ridiculously strong what, katars innately have the highest skill power skills in the game.
  11. Yeah I also think it might be better to remove the shields/magic tools in orlo to because of that. It's weird that mid level ones arent sold at npcs but the 2nd highest ones are.
  12. I'm not saying grade 8s need to drop in ruins. I'm saying the highest level gears should be grade 9s, not grade 8. Especially considering 9th grade arebt even used for anything as far as I know.
  13. It looks like theres been some oversight with 8th and 9th grade refine items. So it seems like 8th grade refines (talismans, bindrunes, apotropes) drop in marsh of ghosts and sikuku prison (Im not sure if they drop in forest of wandering), and 9th grade refines drop in sikuku ruins and every orlo map. So grade 8 refines drop from ~180-210 ish level range maps, and 9 refines drop from level ~190 up to level 250 maps. The problem is, almost all high level gear requires grade 8 refines. Level 220 exalted gear takes grade 9 refines, as do level 220 back items (phoenix wings, executor capes), and I beleive level 240 honor armor. However level 225 weapons still require grade 8, the highest level shield requires grade 8, the highest level cleric tool requires grade 8, the highest level backshields require grade 8. Yes Level 220 backshields require grade 9 apotropes but level 240 backitems require grade 8. Is there even a single item in game that uses grade 9 talismans? It looks like any gear released past sikuku catacombs got overlooked. Hopefully this can get adjusted.
  14. A good rule of thumb is you'll get the same materials when you disassemble that it would take to craft it. https://docs.google.com/spreadsheets/u/0/d/1uXClAevF9ep55Nc9y7kKLVrCXz10OBWcEIdcMHMT1OM/htmlview The Google doc with crafting recipes is a good reference for that.
  15. The Valor shop materials are an almost negligible impact on the economy. Every piece of metal, wood, cloth, stone, leather can be aquired by dissassembling yellow gear you buy from a weapon/armor npc at a much better cost efficiency than using valor on it. The only materials from the valor shop that you might bother even getting are ones like sharp thorn, dragon scales and paper wing pieces because they only drop from like 1-2 mobs and the drop rate is too low.
  16. To be honest they should just disabled pvp game arena until the highest level tier. Pvp never actually happens in those level ranges other than people using it to exploit. At the same time, 240 honor gear costs too much, and it alienates newer players when trying to partake in pvp against people that are fully geared. Yes there should be some incentive and things to work for but that shouldnt be the only objective. Originally when honor gear came out (it wasnt called honor gear at the time) was for the level 200 sets during the days of union wars. The sets cost half as much as the current sets, and at the same time they were TRADEABLE. So you could buy or earn gear on another character before entering pvp. When 220 gear came out, people already had level 200 honor sets so they had something to fight eachother in, and a 220 honor set vs a 200 one isnt a huge advantage that you cant compete against it. The same thing goes for 240 gear originally (kinda). I know exalted gear is easy to come by and can give you something but I still will say that the 240 sets just simply cost too much, its not like pvp happens at low level so you dont buy level 120 honor gear; the base cost of all of them could be lowered. (Also I know you originally could buy level 180 'honor' gear but it was outdated and not as good at the time anyway).
  17. Soul revive does give you access to 2 revives on separate cooldowns, if youre into that. I do agree that building a cleric for strong buffs is something that was lost, especially since the mp buff is usually unimportant and magic defense is niche and only useful sometimes. Increasing the enhance damage buff to be based on charm is… a bit dangerous, this can easily get out of hand and be too strong. I understand the philosophy the devs chose which was to not have clerics be a ‘buff slave’ and give someone strong buffs for 15 minutes while they just do their own thing. However I think clerics should be given like 2 strong short duration buffs (something like a 20 second buff similar to a knights guard buff that you can only cast on one person at a time) so they actually have to use it actively and be present in battle. I am thinking one offensive buff and one defensive buff An Offensive buff could be a temporary enhance damage/movement speed buff The defensive could be something like a crit defense/hp recovery buff (there is no way to increase crit defense other than charm in the game and no crit def buff so I think it’d something to play with. Crafting max stats is still useful, its just people only really seek out certain combinations. One thing I think they should do….. The highest craftable armor you can reinforce is level 200, but 220 and 240 armor exists. The highest hardening weapons is for 200, but 225 weapons exists. I know allowing this will make 240 valor armor and exalted gear less valuable though but it’s kind of lame that artisans haven’t been able to craft the highest level armor since 2010. Agree with this fully and its kind of dumb how hermes has 1% higher success rate than low essence even though its in the legendary tier. There also doesn’t need to be like 10 different chemicals either when they have almost identical success rates and they just clutter up inventory, especially when doing dungeons because EVERY SINGLE CHEMICAL TYPE drops there. The amount of powders/ lisents was reduced because of this too. Yeah… I do think dungeon rewards could use some adjustment, but the thing is, some of the rewards will always end up being saturated because that’s one of the main things people do in the end game, unless of course you add a bunch of lackluster rewards but that’s also a really bad way to approach things also. For example 9th grade talismans/bindrunes/apotropes are a reward from sikuku catacombs, when this dungeon first came out this was fine since it was the only way to obtain them (or disassembling exalted gear) and you needed them to refne exalted, but now, they drop in every map over level 200 so theres an abundance of them in game and they are a pitiful reward. On top of that only Shaman Ranka has useful rewards in sikuku catacombs, (sorcery elements and forest ash) as the boss specific rewards from executor ulgath (the capes) are understated and worse than doctors back arms, and Gloppy (Gloopy Mask) is lousy because of the movement speed penalty. When runes were a thing you could get different runes from all the bosses which made fighting them more appealing. So yeah this a good topic. The stronger low level uniques get flooded due to Cave of Ulverick and Halls of Oblivion. Now you could say just reduce the rate of getting these uniques as rewards or even remove them completely (from cou probably), however then those rewards need to be replaced with something else (which will likely flood the market UNLESS its something you need a lot of en masse that its not really flooding. Another issue comes down refining uniques…. You refine them with ancient scarabs, and you get scarabs? Dissassembling uniques….. and you don’t need 1 like you do with talis/binds/apotropes… you need 5. So there pretty much needs to be enough of supply of uniques in game to sate the necessary demand of refining them. Alternatively you could just increase the drop rate of scarabs (they’re literally like the rarest thing in the game to drop lol) but also in order to get unique substats you need to actually get a decent amount of unique items as they cant be crafted at all. I was thinking about this also but I feel it would only really be useful if you get 12’s and not the very early games ones. The boss drop gems were added as a way to utilize the new stats and to give more things to make bosses worth farming.
  18. Yeah it might be a good idea to base it off that. The game is very skill based except for a few classes, especially the classes with the lowest attack speed, its just a liablilty to melee when with attack speed that low. Youre doing much less damage and meleeing with .45 base attack speed is already slower than your skills caste.
  19. Base attack speed of Launchers got increased from .45 to .6., and I recently realized guns attack slower than launchers now which really shouldn't be the case. Base attack speed of guns is .5. .45 attack speed was actually just to slow and felt like sludge, and increasing launchers to .6 isn't game breaking, you still want to use skills 90% of the time but throwing an auto attack in between isn't going to be a liability now. What I'm saying is it doesn't really make sense for guns to have a lower attack speed as launchers, and .45 base attack speed is too slow so maybe guns base attack speed can be brought up to what launchers are. However maybe all of the super slow base attack speed weapons should be increased a little with it, I didn't realize crossbows also have .45 base attack speed too.
  20. It makes more sense to have the discussion of the patch consolidated in one main thread instead of people making many topics in different sub sections of the forums.
  21. Mana Shield shouldnt be a pvm only skill.. It should still exist in both formats. The game had alot of balance issues at the end of NA and the same issues are still going to be relevant now, Mages had a ton of things going for them and their main flaw was that their skill tree was so vast you couldnt get everything; something that would be interesting if some other classes could have access too (a few more options for diversity at level 250). It's going to be awhile before I can even get into pvp again so I don't want to make claims about it until I get there.
  22. Crystal Defenders still crashes.... Groups that are big enough (larger than 5) can lead to crashing until/if they can figure out how to fix it.
  23. For the drop rate gems, theres a different one that can be used in each equipment slot (sans jewelry), however there is a problem. Rose now doesn't have zulie drops but this gem still exists: It's obsolete, and even when it wasn't it wasn't very useful. So now, theres no drop gem that goes in the mask slot. But..... there are two that go into the foot slot. You can't use both of these gems at the same time because they compete for the same slot. So what I suggest is to move the Variscite Asscher (The Very Rare drop gem) into the face slot. Why the Variscite? Well because the Dolomite Asscher (Maximum Item Drop Quantity) is overall more useful and more used by people farming, so they likely are already prioritizing it in the foot slot. The Variscite Asscher would then of course be changed to Variscite Briolette. But what happens to the current variscite asschers that are already slotted in gear? Hopefully they'll just be taken out and placed into your inventory.
  24. The thing is.... when masks all gave charm no one was really wearing the clown noses and totem masks to begin with because they look goofy, (and gave less charm than some other masks anyway).... No the irose function on masks wasnt better lol.
  25. Masks used to pretty much all have charm but that was changed in 2009.
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