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  1. I will build the spreadsheet to randomize by 2 groups (support and DPS).
  2. A bit more complicated than random assignments but I'll build it to see.
  3. It's a remix! So you won't register as a group and placed with 3 other randoms. Hopefully we see some unique combos, tactics, and new friendships!
  4. It's randomized teams so... Possible but unlikely. More like 4 clerics vs 4 DPS XD I'm using Excel to randomly assign teams and will record it so people don't think I'm manually doing it.
  5. All are invited to participate in another Community Event - 4v4 Remix Tournament! This event was designed to bring players together for some friendly competition, while also building new friendships. Participants will be randomly assigned teams! Hense the REMIX. The team combinations will vary, as will the tactics. Let's see if you can make your team victorious!? Registration opens immediately. Prizes (split evenly between team members) 1st Place - 80 million zulie 2nd Place - 60 million zulie 3rd Place - 40 million zulie Tournament Rules 1. Players must register on the forums by 12May. Players can only participate on one account and character. Participants must be lvl 240 or above. 2. Players will be randomly assigned to a 4-player team upon entry. Teams will be released on 15MAY so teams may communicate, organize, and practice together. 3. Players must stay within the boundaries of the tournament area in Training Grounds during the match. A player that violates the boundaries will be out of play for the remainder of the match. 4. Only 1 res permitted per character if the team has a means of doing so. If a player accidently gets resurrected a second time, they must exit the boundaries immediately. If the player attempts to aid their team after dying twice in any manner ie buffing, healing, attacking, etc. that team is disqualified. 5. All consumables useable in training grounds are permitted for the tournament. 6. Buffs must come from team members or consumable items. 7. If you are not in a match, you must stay within the stands inside training grounds until called forward. 8. No explicit language or arguing with the referees. This will result in disqualification from the tournament. 9. Remove buffs when not participating in a match. This will lower latency with in-game spectators. 10. Teams must be ready to participate in matches throughout the event. A team that is unavailable to participate within 2 minutes of the announced match start time will result in a forfeit. 11. A team must have all 4 members to start the match unless opposing team agrees to fight, otherwise it’s a forfeit. 12. Matches have a 5- minute limit. The last team standing or team with he most kills wins upon the end of the match. A draw will be resolved by a 1v1 from a member of each team. 13. Have fun and make new friends! Disclaimer: Rules may be updated as we near D - day! Remember, this is a community-lead event but we will attempt to make it as polished as possible. Player feedback is much appreciated. Registration: Register for this event by clicking “reply to this topic” and posting your character name, class, and lvl. Example: LVL 250 Knight – Austinbomb Volunteer Opportunities: - Streamers (We would prefer to have multiple videos of this event from different points of view) - Referees (2 is the current requirement with 1 being the lead. Once the lead makes a decision, it stands.)
  6. Love that you think that highly of crossbow knights but battle clerics and mages can RIP through a knight. When I run my mage I blast them anytime they are on the front. I've also seen some DOT raiders that can give them a run for their money. What your ranking is missing is the Arena Points and versatility aspects. Crossbow knights do not earn much points since they lack AOEs and often dont produce enough damage to get a kill or the killing blow. Also, the 3v3 team with 2 knights won because most teams lacked DPS to kill a knight combined with the 1 FS clerics heals. They just outlasted everyone's mana.
  7. Thanks! LOL I've worked a lot with excel so it was actually very quick. Decision Support Matrix with graphs
  8. Fixed the graphs to share the same maximum of 5 so it's not misleading/skewed.
  9. Their AOE sleep, single target mute, and their mute is the best crowd control in the game. Maybe it shouldn't be in lethality, but its definitely a game changer for any type of PVP match. It will probably fit better for versatility. Thank you for the feedback!
  10. I haven't seen an in-depth analysis of each of the classes and think this will help new players determine what to be for PVP. Everyone has a different play style and appreciates different aspects, so please keep that in mind. Below is my analysis and rankings based on playing each class. Please read and I look forward to your feedback! Summary of Findings: I determined that there is 4 dimensions to assess each class in PVP (Lethality, Survivability, Areana Points, and Versatility). I gave them each scores to provide a numeric way of ranking the classes. This scoring can be somewhat subjective and my vary based on playstyle. The highest score a class can get in one of the 4 dimensions is 5, with 1 being the lowest. Lethality is a character's ability to kill, inflict damage, and crowd control. Some classes may have better single-target DPS while others have greater group damage via an Area of Effect (AOE) skill. I determined this was the most important in the matrix granting it a score of 4! Survivability is the character's ability to stay alive in PVP matches through a variety of attributes to include movement speed, defense, magic defense, dodge, health points, or skills effects (mana shield, shield spikes, etc). I determined this also important, and scored it a 3. Arena Points is the characters ability to earn points in arena matches. This may be arguably one of the hardest to capture, however, through multiple screenshots shared in discord and experience I was able to score each class. This was given a score of 2. Versatility is the characters' ability to adapt to many different functions or activities. Again, this is kind of difficult to score, but can this class do multiple things through its skills. What capabilities does this character have in regard to offense, defense, summoning, healing, resurrecting, buffing, de-buffing, and other team functions. This was given a score of 1. 1. Mage Strengths: Range skills, Magic User, Crowd Control, Varying elemental skills, AOEs, Enhanced Mana Shield, Damage Output, High Magic Defense Weaknesses: Low HP, Low Physical Defense, Mana Shield Cooldown 2. Support Cleric Strengths: Mana Shield, Block Rate, Individual Heals, Group Heals, Crowd Control, High Magic Defense, De-buff Removal, Effect Resistance, Movement Speed Weaknesses: Extremely Low Damage Output, Low HP, Medium Physical Defense, Mana Shield Cooldown 3. 3-way tie (Bow Scout, Katar Raider, Dual Raider) Bow Scout Strengths: Long Range, Burst Damage, Invisibility Skill, Dodge Rate, Elemental Skills, Movement Speed, Summoning Bow Scout Weaknesses: Low HP, Medium Magic & Physical Defense Katar Raider & Dual Raider Strengths: Damage Per Second, Dodge, Invisibility Skill, Cloak Skill, Elemental Skills, Movement Speed Katar Raider & Dual Raider Weaknesses: Low HP, Medium Magic & Physical Defense, Limited Range Skills 4. 2-way tie (Cannon Bourg & Crossbow Knight) Cannon Bourg Strengths: Area of Effect Damage, Damage Over Time, Range, Buffs Cannon Bourg Weaknesses: Low Physical Defense, Medium Magical Defense, Limited Crowd Control, Medium HP Crossbow Knight Strengths: High HP, High Physical Defense, Buffs, Range, Taunts, Damage Over Time Crossbow Knight Weaknesses: Low Damage Output, Low Movement Speed, Low Magic Defense 5. Spear Champion Spear Champion Strengths: Dodge Rate, Area of Effects, Medium Damage Output, High HP, Buff & AOE Debuffs Spear Champion Weaknesses: Low Magic Defense, Medium Physical Defense, Limited Ranged Skills 6. Melee Knight Melee Knight Strengths: High HP, High Physical Defense, Buffs, Area of Effects, Taunts Melee Knight Weaknesses: Low Magic Defense, Limited Ranged Attacks, Low Movement Speed 7. Gun Bourgeois Gun Bourgeois Strengths: Long Ranged Skills, Damage Per Second Gun Bourgeois Weaknesses: Medium HP, Low Physical Defense, Medium Magical Defense 8. 2-way tie (Offensive Cleric & Sword Champion) Offensive Cleric Strengths: Block Rate, Dodge Rate, Mana Shield, Ranged Attacks, Summoning, Attack Speed, Crowd Control, High Magic Defense Offensive Cleric Weaknesses: Low Skill Damage, Low HP, Low Physical Defense, Limited Heals Sword Champion Strengths: Mute Skill, Area of Affect Skills, High HP Sword Champion Weaknesses: Low Magic Defense, Medium Physical Defense, Limited Ranged Skills 9. Axe Champion Axe Champion Strengths: High Damage Skills, Limited Area of Effect Skills Axe Champion Weaknesses: Low Accuracy, Low Magic Defense, Medium Physical Defense, Limited Ranged Skills 10. Crossbow Scout Bow Scout Strengths: Medium Range, Block Rate Dodge Rate, Elemental Skills, Movement Speed, Summoning Bow Scout Weaknesses: Low HP, Medium Magic & Physical Defense, No Invisibility or Cloak 11. Artisan Artisan Strengths: Crafting Abilities, Long Ranged Skills, Accuracy, Damage Over Time, Limited Harmful Effects Artisan Weaknesses: Low HP, Low Physical Defense, Medium Magical Defense
  11. >.> Why not limit support clerics then? Last time I checked, a knight doesn't heal or resurrect teammates to prolong a match.
  12. Love the idea of a 10v10 event, however, what's the reasoning behind "maximum 2 per class" but discriminating against the knight class? Why not simply maximum of 2 per class? What's the purpose of having outside buffers? I can imagine some players maxing their primary stat and charm just to buff. Who will be officiating? Will they also be participating?
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