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Austinbomb

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  1. Love that you think that highly of crossbow knights but battle clerics and mages can RIP through a knight. When I run my mage I blast them anytime they are on the front. I've also seen some DOT raiders that can give them a run for their money. What your ranking is missing is the Arena Points and versatility aspects. Crossbow knights do not earn much points since they lack AOEs and often dont produce enough damage to get a kill or the killing blow. Also, the 3v3 team with 2 knights won because most teams lacked DPS to kill a knight combined with the 1 FS clerics heals. They just outlasted everyone's mana.
  2. Thanks! LOL I've worked a lot with excel so it was actually very quick. Decision Support Matrix with graphs
  3. Fixed the graphs to share the same maximum of 5 so it's not misleading/skewed.
  4. Their AOE sleep, single target mute, and their mute is the best crowd control in the game. Maybe it shouldn't be in lethality, but its definitely a game changer for any type of PVP match. It will probably fit better for versatility. Thank you for the feedback!
  5. I haven't seen an in-depth analysis of each of the classes and think this will help new players determine what to be for PVP. Everyone has a different play style and appreciates different aspects, so please keep that in mind. Below is my analysis and rankings based on playing each class. Please read and I look forward to your feedback! Summary of Findings: I determined that there is 4 dimensions to assess each class in PVP (Lethality, Survivability, Areana Points, and Versatility). I gave them each scores to provide a numeric way of ranking the classes. This scoring can be somewhat subjective and my vary based on playstyle. The highest score a class can get in one of the 4 dimensions is 5, with 1 being the lowest. Lethality is a character's ability to kill, inflict damage, and crowd control. Some classes may have better single-target DPS while others have greater group damage via an Area of Effect (AOE) skill. I determined this was the most important in the matrix granting it a score of 4! Survivability is the character's ability to stay alive in PVP matches through a variety of attributes to include movement speed, defense, magic defense, dodge, health points, or skills effects (mana shield, shield spikes, etc). I determined this also important, and scored it a 3. Arena Points is the characters ability to earn points in arena matches. This may be arguably one of the hardest to capture, however, through multiple screenshots shared in discord and experience I was able to score each class. This was given a score of 2. Versatility is the characters' ability to adapt to many different functions or activities. Again, this is kind of difficult to score, but can this class do multiple things through its skills. What capabilities does this character have in regard to offense, defense, summoning, healing, resurrecting, buffing, de-buffing, and other team functions. This was given a score of 1. 1. Mage Strengths: Range skills, Magic User, Crowd Control, Varying elemental skills, AOEs, Enhanced Mana Shield, Damage Output, High Magic Defense Weaknesses: Low HP, Low Physical Defense, Mana Shield Cooldown 2. Support Cleric Strengths: Mana Shield, Block Rate, Individual Heals, Group Heals, Crowd Control, High Magic Defense, De-buff Removal, Effect Resistance, Movement Speed Weaknesses: Extremely Low Damage Output, Low HP, Medium Physical Defense, Mana Shield Cooldown 3. 3-way tie (Bow Scout, Katar Raider, Dual Raider) Bow Scout Strengths: Long Range, Burst Damage, Invisibility Skill, Dodge Rate, Elemental Skills, Movement Speed, Summoning Bow Scout Weaknesses: Low HP, Medium Magic & Physical Defense Katar Raider & Dual Raider Strengths: Damage Per Second, Dodge, Invisibility Skill, Cloak Skill, Elemental Skills, Movement Speed Katar Raider & Dual Raider Weaknesses: Low HP, Medium Magic & Physical Defense, Limited Range Skills 4. 2-way tie (Cannon Bourg & Crossbow Knight) Cannon Bourg Strengths: Area of Effect Damage, Damage Over Time, Range, Buffs Cannon Bourg Weaknesses: Low Physical Defense, Medium Magical Defense, Limited Crowd Control, Medium HP Crossbow Knight Strengths: High HP, High Physical Defense, Buffs, Range, Taunts, Damage Over Time Crossbow Knight Weaknesses: Low Damage Output, Low Movement Speed, Low Magic Defense 5. Spear Champion Spear Champion Strengths: Dodge Rate, Area of Effects, Medium Damage Output, High HP, Buff & AOE Debuffs Spear Champion Weaknesses: Low Magic Defense, Medium Physical Defense, Limited Ranged Skills 6. Melee Knight Melee Knight Strengths: High HP, High Physical Defense, Buffs, Area of Effects, Taunts Melee Knight Weaknesses: Low Magic Defense, Limited Ranged Attacks, Low Movement Speed 7. Gun Bourgeois Gun Bourgeois Strengths: Long Ranged Skills, Damage Per Second Gun Bourgeois Weaknesses: Medium HP, Low Physical Defense, Medium Magical Defense 8. 2-way tie (Offensive Cleric & Sword Champion) Offensive Cleric Strengths: Block Rate, Dodge Rate, Mana Shield, Ranged Attacks, Summoning, Attack Speed, Crowd Control, High Magic Defense Offensive Cleric Weaknesses: Low Skill Damage, Low HP, Low Physical Defense, Limited Heals Sword Champion Strengths: Mute Skill, Area of Affect Skills, High HP Sword Champion Weaknesses: Low Magic Defense, Medium Physical Defense, Limited Ranged Skills 9. Axe Champion Axe Champion Strengths: High Damage Skills, Limited Area of Effect Skills Axe Champion Weaknesses: Low Accuracy, Low Magic Defense, Medium Physical Defense, Limited Ranged Skills 10. Crossbow Scout Bow Scout Strengths: Medium Range, Block Rate Dodge Rate, Elemental Skills, Movement Speed, Summoning Bow Scout Weaknesses: Low HP, Medium Magic & Physical Defense, No Invisibility or Cloak 11. Artisan Artisan Strengths: Crafting Abilities, Long Ranged Skills, Accuracy, Damage Over Time, Limited Harmful Effects Artisan Weaknesses: Low HP, Low Physical Defense, Medium Magical Defense
  6. >.> Why not limit support clerics then? Last time I checked, a knight doesn't heal or resurrect teammates to prolong a match.
  7. Love the idea of a 10v10 event, however, what's the reasoning behind "maximum 2 per class" but discriminating against the knight class? Why not simply maximum of 2 per class? What's the purpose of having outside buffers? I can imagine some players maxing their primary stat and charm just to buff. Who will be officiating? Will they also be participating?
  8. The bracket picture has each match labeled. The other matches will be determined by the winners/losers.
  9. Rosarians, To ensure a smooth tournament with no delays while allowing max participation, each team is allowed to substitute ONE player if they have someone unable to participate. This cannot be done after the first match starts or during the tournament. Let me know who needs to be replaced prior to the start and ill update the team roster. Post a change under here so its visible to other teams.
  10. First match kicks off at 1300 server time on 23MAR24! Each match will be up to 5 minutes in length. Immediately following a match, we will move on to the next with a 1-minute transition time. This means your team needs to be "on deck" and ready to enter the arena. If you reference the bracket and the below times you will find when you need to be ready. Rule 11 Adjusted: 11. Teams must be ready to participate in matches throughout the event. A team that is unavailable to participate at the announced match start time will result in a forfeit.
  11. THESE ARE YOUR OFFICIAL TEAMS! Who are you rooting for?
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