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durability vs hit/dodge


Ed

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as durability influences dodge on armors and hit rate in weapons. (not sure if it is like that here) from what i see, the higher the lvl the item, the more chance you get them with dura 50 - 100 while lower tiers has 20 - 50 base dura.

so i would like to suggest that give every armor a base and max durability available. like 40 - 60, so a maxed out item would be really precious and will be totally godly, wont flood the market.

market will also be lovely since stats/duras varies, players will also much likely use what ever best thing they can find as possible and makes every player not so choosy on using a not maxed out item.

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