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Elven, Grand, and Golden Gear Stat Change Ideas


Heatfist

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Due to armour reinforcement and endowment adding HP and MP stat increases and regenerations as well as set bonuses basically makes the Elven, Grand, and Golden gear pieces barely used or useless.

Changing Elven stat from MP regeneration stat to Movement Speed or Dodge stat instead would make it more unique and also match the name sake since Elves are agile,  quick, and evasive.

Grand could be changed to Defense stat as that would make it indeed grand, and give some classes the opportunity to switch to defensive gear in certain situations.

Golden could be changed to Magic Defense stat since golden armour is shiny and shiny things tend to reflect magical attacks. Also adds the niche Magic Defense increase alternative to classes for certain situations.

 

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Saint gear should get a small exp bonus. That set is all about getting gear a couple levels earlier, so it'd fit perfectly. Plus, it would be pretty weak if all the others blue got buffs and it was left behind.

Also, full set bonuses for blues should scale with item grade. So a grade 1 hawker set would give 5 dex for having the whole thing, and a grade 8 would give 40.

 

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It would be neat if each blue set had their own set bonuses too, instead of just the generic 5 main stat they currently have.

A set for each occasion before one reaches the levels where they start getting end game gear.

2 hours ago, DoubleRose said:

Also, full set bonuses for blues should scale with item grade. So a grade 1 hawker set would give 5 dex for having the whole thing, and a grade 8 would give 40.

Could have this main stat idea as the 4 piece set bonus (default 4 piece set bonus regardless of piece types), then for the 2 piece bonus (requires atleast 2 of the same type) a small addition to the main type stat whether it’s Attack Speed from Dark or Crit from Demon also scaling from grade 1 to 8. Then a static % increase 3 piece set bonus for 3 pieces of the same type.

With 2 pieces of different sets you could mix and match certain stats around for set bonuses for some decent builds while levelling (Example: 2 piece of Saint for 5% XP and 2 piece Legendary for Main Stat then additionally the 4 piece set bonus of additional main stat depending on class armour type and grade).

Example 2 piece set bonuses:

Legendary 2 piece set bonus: Grade 1, 3 Main Stat, Grade 8, 24 Main Stat

Dark 2 piece set bonus: Grade 1, 3% Attack Speed - Grade 8, 17% Attack Speed

Demon 2 piece set bonus: Grade 1, 5 Crit - Grade 8, 40 Crit

Saint 2 piece set bonus: Grade 1 - 8, 5% XP gain. 

Elven (if changed to Dodge) 2 piece set bonus: Grade 1, 10 Dodge - Grade 8, 150 Dodge

Grand (if changed to Defense) 2 piece set bonus: Grade 1, 10 Defense - Grade 8, 150 Defense

Golden (if changed to MDef) 2 piece set bonus: Grade 1, 10 MDef - Grade 8, 150 MDef

An additional 3 piece set bonus for additional optimization to match the types could be as followed:

Lagendary 3 piece set bonus: 10% Attack Power

Dark 3 piece set bonus: 10% MSpeed

Demon 3 piece set bonus: 10% Critical Damage

Saint 3 piece set bonus: 10% Charm

Elven 3 piece set bonus: 10% Sleep Resist

Grand 3 piece set bonus: 10% Stun Resist

Golden 3 piece set bonus: 10% Mute Resist


Example of a full set with all set bonuses at Grade 8:

Dark Raptor Set:

(2): 17% Attack Speed 

(3): 10% MSpeed

(4): 40 Dexterity 

 

These changes would also apply to the Neutral armours as well. Legendary Neutral armour could have Charm as the main stat. So the 4 piece set bonus on Neutral armour would always be Charm.

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