Heatfist Posted March 27 Share Posted March 27 Due to armour reinforcement and endowment adding HP and MP stat increases and regenerations as well as set bonuses basically makes the Elven, Grand, and Golden gear pieces barely used or useless. Changing Elven stat from MP regeneration stat to Movement Speed or Dodge stat instead would make it more unique and also match the name sake since Elves are agile, quick, and evasive. Grand could be changed to Defense stat as that would make it indeed grand, and give some classes the opportunity to switch to defensive gear in certain situations. Golden could be changed to Magic Defense stat since golden armour is shiny and shiny things tend to reflect magical attacks. Also adds the niche Magic Defense increase alternative to classes for certain situations. 1 1 Link to comment Share on other sites More sharing options...
Rootstock Posted March 27 Share Posted March 27 These are legit great ideas and could make early game a bit more fun. Because now those three classes of blue gears equalled basically to trash. Link to comment Share on other sites More sharing options...
Chocaholic Posted March 27 Share Posted March 27 Please let the clothing have more def, dodge and m-res. I like the JR, SR and all the other clothes that can be worn be every class, but the gap with def and dodge is too large. 1 Link to comment Share on other sites More sharing options...
DoubleRose Posted March 29 Share Posted March 29 Saint gear should get a small exp bonus. That set is all about getting gear a couple levels earlier, so it'd fit perfectly. Plus, it would be pretty weak if all the others blue got buffs and it was left behind. Also, full set bonuses for blues should scale with item grade. So a grade 1 hawker set would give 5 dex for having the whole thing, and a grade 8 would give 40. 2 Link to comment Share on other sites More sharing options...
Heatfist Posted March 29 Author Share Posted March 29 It would be neat if each blue set had their own set bonuses too, instead of just the generic 5 main stat they currently have. A set for each occasion before one reaches the levels where they start getting end game gear. 2 hours ago, DoubleRose said: Also, full set bonuses for blues should scale with item grade. So a grade 1 hawker set would give 5 dex for having the whole thing, and a grade 8 would give 40. Could have this main stat idea as the 4 piece set bonus (default 4 piece set bonus regardless of piece types), then for the 2 piece bonus (requires atleast 2 of the same type) a small addition to the main type stat whether it’s Attack Speed from Dark or Crit from Demon also scaling from grade 1 to 8. Then a static % increase 3 piece set bonus for 3 pieces of the same type. With 2 pieces of different sets you could mix and match certain stats around for set bonuses for some decent builds while levelling (Example: 2 piece of Saint for 5% XP and 2 piece Legendary for Main Stat then additionally the 4 piece set bonus of additional main stat depending on class armour type and grade). Example 2 piece set bonuses: Legendary 2 piece set bonus: Grade 1, 3 Main Stat, Grade 8, 24 Main Stat Dark 2 piece set bonus: Grade 1, 3% Attack Speed - Grade 8, 17% Attack Speed Demon 2 piece set bonus: Grade 1, 5 Crit - Grade 8, 40 Crit Saint 2 piece set bonus: Grade 1 - 8, 5% XP gain. Elven (if changed to Dodge) 2 piece set bonus: Grade 1, 10 Dodge - Grade 8, 150 Dodge Grand (if changed to Defense) 2 piece set bonus: Grade 1, 10 Defense - Grade 8, 150 Defense Golden (if changed to MDef) 2 piece set bonus: Grade 1, 10 MDef - Grade 8, 150 MDef An additional 3 piece set bonus for additional optimization to match the types could be as followed: Lagendary 3 piece set bonus: 10% Attack Power Dark 3 piece set bonus: 10% MSpeed Demon 3 piece set bonus: 10% Critical Damage Saint 3 piece set bonus: 10% Charm Elven 3 piece set bonus: 10% Sleep Resist Grand 3 piece set bonus: 10% Stun Resist Golden 3 piece set bonus: 10% Mute Resist Example of a full set with all set bonuses at Grade 8: Dark Raptor Set: (2): 17% Attack Speed (3): 10% MSpeed (4): 40 Dexterity These changes would also apply to the Neutral armours as well. Legendary Neutral armour could have Charm as the main stat. So the 4 piece set bonus on Neutral armour would always be Charm. 1 Link to comment Share on other sites More sharing options...
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