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SlothnessMonster

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Everything posted by SlothnessMonster

  1. Yes I do understand that the game went all the way upto ref20 at the end of its life span but i couldn't tell you about my 1st ref20 item and there where countless ones. I can however tell you what my 1st ref 9 was and how many pieces of eq i broke making it back then ref9 was a big achievement if you had a ref 8 you was awesome but if you had even 1 refine 9 you where seen as something better. I would love to see this kind of thought brought back to the refine system as no one cared if you had a refine 20 because everyone had them but back when items broke dealers not only sold more eq (because those refining them broke them) but those with ref9 where seen as something special
  2. Name: SlothnessMonster Preferred name to call you: Sloth Gender/country/age: Australia When did you start playing Rose Online? original Irose Who introduce you to Rose/ What brought you to Rose? A friend What do you like the most from Rose Online? Its a fun simple game that i can play with my family (My wife only has the use of 1 hand and rose's simplicity allows her to enjoy the game fully under that condition) What's your favorite class to play? (and why) Artisan I'm a bit of a gambler & hitting the jackpot in stated items while crafting is a nice little rush How did you discover Rose Online for the first time ? A friend found it while looking for a new game to play Share your favorite memories from Rose Online! Levelling in Sikkuku Prison with my dad, uncle & wife Favorite monster: Favorite places in Rose Online: Desert of the Dead Things you hate the most in Rose: how the game became pay 2 win, Botters & Zulie seller spam Anything you want to say? I used to be known as DrunkinMonkey on the old forums and in game I mostly played Candycoated (Artisan) & OzMedic (Cleric), My family & now my kids are looking forward to this game making a comeback
  3. As with everyone else i feel ref 9 or 10 would be best 9 is what we all remember & well 10 is a nice rounded number lol. Gems 7 I also agree with but mostly because it is what i remember most However unline the majority I actually liked it when Eq broke on a failed attempt because what it meant was to actually have a refine 8 or 9 item everyone wanted it your either refined a bunch of crap with the aim of high refine of refined a good stated eq to a safe spot ect choices had to be made & the gamble was taken or not this also meant that you may take ages for a 2nd stated piece to try refine that 1 more level meaning u would still have 1 piece as backup, Artisans crafted eq was still wanted since if you broke stuff u needed to buy more and so on. As with above I would prefer it if the safe guards where taken away like the item mall boosters and we just stuck with using powders & so on to improve chances of success. As someone else above mentioned an Artisian being able to refine with a better chance then the NPC, This could definably be something to look into however it also involves trusting a random internet player with your "prized" item which also has its own risks that anyone who has played an mmo before will be well aware of
  4. I loved Artisan the most I'm a bit of a gambler and getting a craft with perfect stats is always a bit of a rush My Cleric would have been my 2nd most played character for dungeons
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