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Suggestions for the three last planets?


Mister Lahey

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First off I would like to float the idea that maybe at some point with the roll out of the three last planets the level cap for ROSE online could be increased to 300. While the game has always been quite grindy you could still reach level 250 with only the first four planets available, so having another 50 levels might not be such a bad idea since the game itself revolves heavily around leveling up your character, there could even be more skills added for the classes to spend their skill points on.

I don’t know how official these descriptions are from this ROSE online fan site but I’ll post them anyway: https://rofansite.fandom.com/wiki/R.O.S.E._Online_Maps



Karkia

” The Karkians are not only shrouded in mystery, but in darkness as well. They are the only known creatures that cannot breathe the natural air in Arua's Universe; they need to breathe a purple smokey substance known as Karkian Darkness to survive. This is why their civilization resides underneath the planet's surface, and no Karkian structure can be seen from other planets.”

This planet could have a heavy focus on exploring the underground world of Karkia. There would also be surface maps but the main focus would be on underground maps like the Goblin cave or Cave of Ulric. These underground maps would have multiple levels that features dungeons that are only accessible from there. The dungeons have a wide array of features and purposes and would get harder and with a higher level requirement depending on how deep you’ve descended.

 Eventually all these underground maps (not the dungeons) would lead down to the same final inner world that would have a much higher level requirement compared to what is normal for the rest of Karkia and would also require some other achievements like special quest items that are obtained from the underground dungeons as well as the tower dungeons mentioned below. Once you are able to reach the inner world of Karkia it would function as an end game area with high level mobs, bosses and dungeons. It also features a really cool looking city! In this city you can obtain unique gear, crafting materials and gaining access to clan fields and arenas. This would incentivize high level players to eventually return to Karkia so they can explore it’s inner sanctum.

Judging from the picture of the planets,  there also seems to be many tall towers on this planet. These towers could function as dungeon style maps where you climb the different levels of the towers which get harder the higher you get, offering some unique rewards for completing them, quest items like the ones related to exploring the inner world could tie into these tower dungeons as well.

The art style for Karkia would be desolate and barren on the surface, while the underground maps and inner world would look like a mix between Goblin Cave and Eldeon. Big caves, huge bio-luminescent mushrooms and vegetation, great shining crystals sticking out of the ground and cave walls, waterfalls pouring down, you get the idea.

Skaaj

” The most beautiful planet in Arua's Universe, many Visitors use it as a place of rest and relaxation, to restore and rejuvenate themselves from their adventures. But, since, Visitors were created to have adventures, not to have vacations… this sort of resort planet is not as popular as it once was, or could once be again. Meanwhile… the Goddess of Love, Skaaj, watches peacefully over this planet.”

Taken from: https://roseonline.fandom.com/wiki/Skaaj

”Skaaj is featured as the sixth planet to be explored of the R.O.S.E. series. There aren't much monsters there because the planet is a resort itself. Currently found only in Rose Online Brazil, first and only server with all seven planets. There are no monsters, the city of Arua focuses on a rich market of special items for manufacturing items that only Arua Servants can get.”


This planet could work well as a very event and mini-game driven type of world. Race tracks and other type of mini-game styled maps. It could also feature some PvP arenas and clan fields perhaps with some special features and rules, even though that kind of goes against the whole ”resort” story line. But then again, many ROSE players enter the Training Grounds for some casual PvP after grinding so I don’t see why it wouldn’t work.

Skaaj could also feature some maps that have mobs in them for farming & questing, but these mobs would give little or no EXP. Instead their primary purpose would be to drop clan points, unique items, crafting materials, cosmetics and so on. It would be cool if there are quests related to getting some unique parts for carts & castle gear as well.

The art style for Skaaj could be similar to the cozy feel of Junon maps, but perhaps some more focus on the colors red and pink.

Hebarn

”The Dark Planet, home of the intelligent explorers called Scholars, as well as the evil tortured race known as Brintos, it is the planet that is farthest away from any other planet in Arua's Universe. If you believe in scary Halloween campfire stories, deadly spidery monsters come from Hebarn. Nothing more is known about this planet, ruled by the God of Darkness, Jealousy, Envy, and Malice.”

This planet would be the end game to end all end games in ROSE online. Very hard to level or get around the maps for even the highest leveled players playing in a party. Huge swarms of mobs, overpowered bosses, dungeons that are hard to survive not only because of difficult mobs but also things like traps, different levels that have to be completed before a timer runs out, things like that. Most of the maps except for what heavily assaulted cities there are would be PvP/PvE style maps like DotD. This world would feature the biggest, baddest clan fields and arenas, the most rewarding and difficult quests and the chance to finally take on Hebarn once and for all in a massive event with a huge amount of players.

The art style for Hebarn would be dark and gloomy, filled with calamities, fire & brimstone, a real hellscape.

Feel free to post your own suggestions about what you would like to see for the three last planets! 🙂

Edited by Mister Lahey
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Hey, these are really great suggestions! I’m totally for it! On top of raising the classes to 300, I say we should reduce some mobs on Eldeon/Orlo and spread them out across the new planets, too. Eldeon/Orlo are like from 120-250. 

Maybe even with the new introduction of these planets they could also introduce 3rd classes. As Skaaj is sort of like a refuge for mini games and whatnot, part of their lore could be they’ve given the other planets the options to play with their Castle Gears to refine their skills. You refine your Castle Gear skills/movement here because it’ll be needed to stop off a periodic invasion at the battle of Hebarn! This is a mini game (or dungeon of 15 players) in itself where you can only join if you have Castle Gear. 

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8 hours ago, Avatar said:

Hey, these are really great suggestions! I’m totally for it! On top of raising the classes to 300, I say we should reduce some mobs on Eldeon/Orlo and spread them out across the new planets, too. Eldeon/Orlo are like from 120-250. 

Maybe even with the new introduction of these planets they could also introduce 3rd classes. As Skaaj is sort of like a refuge for mini games and whatnot, part of their lore could be they’ve given the other planets the options to play with their Castle Gears to refine their skills. You refine your Castle Gear skills/movement here because it’ll be needed to stop off a periodic invasion at the battle of Hebarn! This is a mini game (or dungeon of 15 players) in itself where you can only join if you have Castle Gear. 

That's a great idea for mini-game maps and would give Castle gear some more use compared to how they are just used for showing off now. Since the devs already want to improve Castle gears it would be pretty cool to have some arenas that are only for Castle gear PvP.

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I'd love to finally be able to travel to the last 3 unkown planets of Rose! That also gives the game a real 'endgame' which i think is missing now. When you reach 250 you feel cool for a bit, but as far as gameplay goes, that's that.. Only PvP, farming and trading left. SO having 3 extra planets + 50 extremely hard levels to get to 300 sounds incredible to me! Hopefully this will be taken up by the Devs in the future! For now, the launch is what's most important and needs the most focus 😄

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7 minutes ago, Critpeak said:

Like @Avatar said, add behemoth king to skaaj, jelly beans to hebarn, first 4 planets are spread too much over 250lvls, the rest 3 planets might as well take 10-15 levels each. 

 

Definitely did not say anything like this. Please re-read what I wrote if you’re going to attempt to quote me and add sentences I’ve never mentioned. 

Edited by Avatar
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For a long time I've played with the idea for the planet Skaaj as an lost Love Resort. Once a beautiful planet with castles, gardens, lakes and fields and everything you could think of (in ROSE's universe) to relax and bring the one you love to. But today the planet is lost and fell to the invasion of Hebarn's Army. The castles become fortresses of Hebarn-like vampires, gargoyles and other dark creatures. And the gardens, still beautiful, but became deadly as well as poisonous flowers and plants started to grow there. Remnants of the love resort are still visible and some locations are luckily liberated by the visitors of Arua. But most of the planet is still covered by the dark forces of Hebarn. There could be big gothic castle on Skaaj that is the dungeon of that planet.

Edited by Zeror
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14 hours ago, Zeror said:

For a long time I've played with the idea for the planet Skaaj as an lost Love Resort. Once a beautiful planet with castles, gardens, lakes and fields and everything you could think of (in ROSE's universe) to relax and bring the one you love to. But today the planet is lost and fell to the invasion of Hebarn's Army. The castles become fortresses of Hebarn-like vampires, gargoyles and other dark creatures. And the gardens, still beautiful, but became deadly as well as poisonous flowers and plants started to grow there. Remnants of the love resort are still visible and some locations are luckily liberated by the visitors of Arua. But most of the planet is still covered by the dark forces of Hebarn. There could be big gothic castle on Skaaj that is the dungeon of that planet.

i love this idea would be cool if the planet had like a mario feel to it 🙂

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20 hours ago, Loerslang said:

I'd love to finally be able to travel to the last 3 unkown planets of Rose! That also gives the game a real 'endgame' which i think is missing now. When you reach 250 you feel cool for a bit, but as far as gameplay goes, that's that.. Only PvP, farming and trading left. SO having 3 extra planets + 50 extremely hard levels to get to 300 sounds incredible to me! Hopefully this will be taken up by the Devs in the future! For now, the launch is what's most important and needs the most focus 😄

i agree they could introduced raids with the last 3 maps more end game content harder dg bosses and big and challenging raids,also would be cool if you could challenge the dg solo to proved ur skills

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Decayed Hogwarts works for me, but with more love vs hatred themes. (Vampires?) Could have dg raids into the other planets, with the last (and optional) part of the raid almost impossible to complete. Successful completion opens the planet to everyone, opening up further questlines etc a la WoW.  This could also make all mobs harder (and more rewarding) for everyone as Hebarn intensifies his Devil Pest schemes, among others. Hebarn itself would be the last planet, unlockable only if both Karkia and Skaaj have been unlocked, if the number of Arua followers reach equilibrium with Hebarnites across the Sea of Souls and maybe some other triggers. 

Valentine's Event could make special dg's available with a greater opportunity to unlock Skaaj, for example. Not sure about other events matching up to Karkia, though.

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Maybe Karkia or Hebarn could be one different and hostile planet with fitting rewards.

Currently most planets are relatively empty due to big size compared to player base (and most players are focused in key farming locations).

One planet could be where only spawn city is safe, and rest for example would make even walking without buffs/healing hard, if not impossible

Also where mobs would gang up on you when you attack close ones.

As mentioned before i do agree once you get high level and have most gear, your game options becomes much more limited.

Imagine having one planet as real hellhole where even "breathing" costs you hp and monsters have agressive agro, where moving needs good party and so on

Also random spawning some boss-level monsters roam around or visit common farm location to spice up boring farming and adding more "variety" to gameplay

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