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ROSE NA Terminology Index


Vile

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I'm going to start this with the intention of everyone understanding what each other and some Na ROSE players are saying, as some in-game terms or abbreviations might not be intuitive to a general audience. I'm going to start it off with a few terms, and then edit the list as people post more that I've since forgotten about, or feel are worth including.

Character Interface Terms:

  1. STR: Strength. Primary Statistic for Soldiers, Two Handed Weapons, 1 Handed Melee Weapons, Bowguns.
  2. DEX: Dexterity. Primary Statistic for Hawkers, Dual Wield weapons, Katara, Bows.
  3. INT: Intelligence. Primary Statistic for Muse, Staves, Wands.
  4. CON: Concentration, Primary Statistic for Dealers, Guns, Launchers, and crafting difficult items.
  5. CHA: Charm, Primary Statistic for support builds. Increases potency of Buffs, Debuffs, Healing Power, Damage over Time, Healing over Time and Critical Defense. Does NOT affect drop rate, or items. Sometimes has a positive effect on quest rewards, but not often.
  6. SEN: Sense. Primary statistic for crafting potent sub-stats on armor and weapons.
  7. Attack: Base stat that determines your damage floor. Sometimes typed "Atk", "Attk", or "AP" short for attack power.
  8. Accuracy: Base stat that determines the likelihood of successfully landing damage. Sometimes typed "Accu" or "Acc"
  9. Critical: Determines your base chance of initiating a critical strike. Sometimes typed "Crit" or "Crt".
  10. Critical Damage: determines the damage amplitude of successful critical strikes.
  11. Pierce Physical: determines how much physical armor/armour your physical strikes will bypass on a successful attack.
  12. Pierce Magical: determines how much magical armor/armour your magical strikes will bypass on a successful attack.
  13. Attacks/Second: determines how many auto-strikes your character will attempt to perform per second while auto attacking.
  14. Defense: Determines how much physical damage your character will resist when struck by a physical attack. Sometimes typed "Def", "DEF", or "P.Def"
  15. Magic Defense: Determines how much magical damage your character will resist when struck by a magical attack. Sometimes typed "M.Def"
  16. Dodge: Determines the likelihood of your character successfully evading an incoming attack.
  17. Block Rate: Determines the likelihood of your character attempting to block an incoming attack. Requires a shield or magic tool.
  18. Block Physical: Determines how much physical damage is blocked, when a successful block is made.
  19. Block Magical: Determines how much magical damage is blocked, when a successful block is made.
  20. MSPD: Short for Movement Speed. Determines how quickly your character can run.
  21. PvM Offense / Defense: Short for "Player vs Monster Offense / Defense" These stats determine how much bonus damage you deal, or how much you resist respectively while fighting a monster or AI opponent.
  22. PvP Offense / Defense: Short for "Player vs Player Offense / Defense" These stats determine how much bonus damage you deal, or how much you resist respectively, while fighting another player character. Note: this does not include player summoned AI/Monsters.
  23. MP Cost: Stat governing how much cost reduction are applied to your spells. The more reduction, the less MP you spend on spells.
  24. Summon Gauge: Determines the max summoning points you can have.
  25. HP Recovery: Determines how many HP [Health Points]per second you recover. Note: Sitting dramatically increases your recovery rates.
  26. MP Recovery: Determines how many MP [Mana Points]per second you recover. Note: Sitting dramatically increases your recovery rates.


Item Terms:

  1. Account Locked: An item which can be stored in the account storage and freely used by all characters that meet the restrictions to equip or use the item. Cannot be made tradable once locked.
  2. Character Locked: An item which can only be worn by the character who equipped the item.
  3. Account/Character Locked on Equip: An item that once equipped will lock to the Account or Character. 
  4. Locked on Acquisition: An item that once purchased or retrieved from their stored place will apply the restriction, requiring no further action to apply the restriction.
  5. Hardstats / Bold Stats / Primary Stats: The first line(s) or set of an items Bonus Stats that are always found on that unique items Type, Grade and Slot. These cannot be changed.
  6. Secondary Stats / Substats / Tertiary Stats: The second line(s)or set of an items Bonus Stats that are found on an item. These stats can be changed via Stat Rerollers*, and are generated at random** when an item is created via crafting, opening of a item box, or dropped via a monster or dungeon reward.
    *Reroll Hammers aren't currently available in the game and may have been permanently removed.
    **Crafted items are affected by the crafters SEN stat, increasing the likelihood of higher potency stats, but does not cause it to favor preferential stats.
  7. Sockets: sockets are a fixture by which Gemstones and Runes* may be affixed to an item giving it determined stats. Note, this will over-ride any Secondary Stats the item has, until the Gemstone or Rune is removed. Na ROSE preserves the Secondary Stats of an item, no longer removing them if a gemstone is socketed; only disabling them until the stone or rune is removed.
    *Runes currently are not available in the game.
  8. Elements: Elements provided an attunement system akin to RPG's like D&D, Poke'mon and so forth, providing elemental strengths and weaknesses depending on the chosen offensive element, and defensive element the wielder and defender employ in the fight. This is also an optional system, requiring no effort to opt out of as all items are generated in a neutral element.
  9. Blank Scrolls / Blanks: An item that when used on an item, will destroy the item, and copy the Secondary Stats to itself, along with the grade. This generated copy can only be applied to items of equal or higher value. More specific information can be found elsewhere. For further instruction, follow the guide posted by @HoneyBunsin this thread.
  10. Grade / G#: An items grade. A number assigned to designate dividing lines between level or rarity tiers of items. Important information for Blank Scrolls and Refining.

Will expand in the future as needed and mentioned. 

Sections I would like to include and would appreciate reminders in case I forget some

-Vile

Edit Update 1: [Updated  Jan 9th 2023]
I've recently been informed that unbinds will be removed and all items with binding mechanics will no longer be restricted.

Edited by OwlchemistVile
Added Term
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  • Flowan pinned this topic
  • 2 weeks later...

Dedicated stuff sir.

 

There also used to be a type called  "locked on aquire"... You would mainly see it for items that NA would allow you to trade once to a different character after a special update or something.

Once you aquired the item it would be locked to your Character and we all know those items can't be made tradable once locked.
But we might not see this type anymore. who know?

Edited by Cortiz
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Note, I'll be updating the trade, class and combat terms once we get closer to having a more concrete idea of what is going on with the final image of the game. I figured posting them too early might make things redundant. 

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  • 9 months later...

STR: Strength. Primary Statistic for Soldiers, Two Handed Weapons, 1 Handed Melee Weapons, Bowguns. (bows and launchers) wtf is bowgun? gives hp,def,weight limit and atk power to those weapons

DEX: Dexterity. Primary Statistic for Hawkers, Dual Wield weapons, Katara, Bows (and guns) gives attack power to those weapons ,dodge rate

INT: Intelligence. Primary Statistic for Muse, Staves, Wands. (and more MP)

CON: Concentration, Primary Statistic for Dealers, Guns, Launchers, and crafting difficult items. (hp and mp regen)

SEN: Sense. Primary statistic for crafting potent sub-stats on armor and weapons. (Better critical hit rate, more attack power with ranged weapons, and a better chance, when crafting an item)

 

 

 

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On 12/25/2022 at 1:54 PM, otracuenta said:

Hello guys,

I wanted to ask if anyone knows the stats or what changes with the name of the gear (dark, demon,Saint.... etc)

Dark adds attack speed

Demon adds critical 

Saint allows the item to be equipped at a lower level than original (example: Vibe Gloves require level 30, Saint Vibe Gloves require level 25 the stats are roughly the same too)

Elven/Endowed* add MP related stats

Legendary adds 5 to main stat (Strength on Soldier gear, Intelligence on Muse gear, etc.)

Grand/Reinforced* adds HP related stats

*Endowed and Reinforced (armour only, crafted by Dealer/Artisan)

The following for weapons only which are crafted by Dealer/Artisan:

Hardened adds attack power

Darkened adds attack speed

Balanced adds accuracy

Enchanted adds reduced MP consumption 

 

Edited by Heatfist
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  • 2 weeks later...

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