Vexoi Posted August 2, 2022 Share Posted August 2, 2022 Currently, bonfires heal a certain percentage of HP every 10 seconds. I would suggest that they heal either half as much, but every 5 seconds or, They heal 30% as much but every 3 seconds. 2 Link to comment Share on other sites More sharing options...
LordAlbion Posted August 2, 2022 Share Posted August 2, 2022 what's wrong with the way they are now? Why change what is not broken?? 1 Link to comment Share on other sites More sharing options...
Vix Posted August 2, 2022 Share Posted August 2, 2022 22 minutes ago, LordAlbion said: what's wrong with the way they are now? Why change what is not broken?? Exactly!!! 1 Link to comment Share on other sites More sharing options...
Avatar Posted August 2, 2022 Share Posted August 2, 2022 1 hour ago, LordAlbion said: what's wrong with the way they are now? Why change what is not broken?? This is not a healthy mentality to have. If we all go by this, then there would be no room for innovation. The reason could be that it makes you last longer when you’re fighting mobs. If it takes 10 seconds to regen, a lot of damage can be done in that time. You could die with the mob having 5 hp left. Having the bonfire regen your hp/mp faster will mitigate that. 2 Link to comment Share on other sites More sharing options...
LordAlbion Posted August 2, 2022 Share Posted August 2, 2022 My 'mentality' is that if the devs take every suggestion made regarding things that are not broken, we will never get out of alpha. It's all about priorities Link to comment Share on other sites More sharing options...
Rebus Posted August 2, 2022 Share Posted August 2, 2022 4 hours ago, LordAlbion said: My 'mentality' is that if the devs take every suggestion made regarding things that are not broken, we will never get out of alpha. It's all about priorities This forum is just a place to collect all of the ideas. The devs know how to handle their priorities and it is still nice for them to browse through here occasionally. Most of the things suggested in this section are not really a consideration until open beta or even release. That being said, this very suggestion was something lazypenguin personally talked about on stream yesterday (while testing on a support Muse) and it should be as simple as exchanging two numbers per skill rank. 1 2 Link to comment Share on other sites More sharing options...
Luckystriike Posted August 2, 2022 Share Posted August 2, 2022 I think this is a good idea! But they have to look at it in a larger scope . I don't know if this will be OP in combination with other changes or skills/mobs. But this applies to all rebalance changes ofc Link to comment Share on other sites More sharing options...
Vexoi Posted August 2, 2022 Author Share Posted August 2, 2022 What I'm suggesting would not make bonfire heal more on average. Healing, for example, 50 HP every 10 seconds or 25 HP every 5 seconds has the same Healing over time value and heals a total of 300 HP total per minute in both cases. A very exaggerated equivalent (which I am NOT suggesting) would be healing 300 HP every 60 seconds, which would mean waiting an entire minute before getting any HP. Another one (which I am also NOT suggesting) would be healing 5 HP every 1 second, which is way too often but still the same average HP per minute. 1 Link to comment Share on other sites More sharing options...
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