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PvP Changes Poll 2 of 2 (Cleric/Mage/Artisan)


PvP Resurrection (Cleric/Mage)/Cold Snap (Mage)/Artisan  

33 members have voted

  1. 1. Should Ressurection Spells be disabled in PvP Game Arenas?

    • Yes.
      14
    • No.
      19
  2. 2. Should Cold Snap debuff be reduced/changed in PvP Game Arenas?

    • Yes.
      23
    • No.
      10
  3. 3. Should Artisan recieve some buffs for PvP?

    • Yes.
      26
    • No.
      1
    • They are fine as they are.
      6


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Poll 2 of 2:

Clerics (Mages potentially as well) have access to low cool-down Resurrection Spells (Soul Revive/Soul Recall):

- Soul Recall can bypass Skill Points as it becomes independent from Soul Revive after learning

- Soul Recall has a very low cool-down of 2.5 seconds allowing for spam resurrection 

- Removal of resurrection spells in PvP Game Arenas would force dead characters to always spawn at respawn points instead and reduce kill camping

- PvP specific resurrection skill book for honor shop that requires resurrection as prerequisite and longer cooldown than Soul Recall but fully heals the target too

Mage Cold Snap debuff:

- Completely locks a target into place

- Movement speed reduction is way too high

- Could be changed into a freeze effect instead where the target is stunned inside an ice cube until broken out of (through damage)

Artisan Class buffs:

- Currently sitting ducks with little to no defensive skills 

- Only their Damage Over Time effects do high damage

- Grenades are very niche and situational

- Could use some more situational defensives and explosives for Area of Effect damaging

Edited by Heatfist
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  • Heatfist changed the title to PvP Changes Poll 2 of 2 (Cleric/Mage/Artisan)

1. No. This would be no better than when they removed sacrifice from PvP. Revive spam is dumb but they can just increase cool down to be more like it was on NA. 

2. No. Cold snap isn't that powerful as it still allows you to cast skills unlike mute or stun. You can purify pot the slow effect or have a cleric purify you. Usually people die from this because they are overextended. 

3. Yes. Artis could use some kind of survival or escape skill as they are overly reliant on other classes.

Edited by Kaizy
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2 hours ago, Heatfist said:

Poll 2 of 2:

Clerics (Mages potentially as well) have access to low cool-down Resurrection Spells (Soul Revive/Soul Recall):

- Soul Recall can bypass Skill Points as it becomes independent from Soul Revive after learning

- Soul Recall has a very low cool-down of 2.5 seconds allowing for spam resurrection 

- Removal of resurrection spells in PvP Game Arenas would force dead characters to always spawn at respawn points instead and reduce kill camping

Mage Cold Snap debuff:

- Completely locks a target into place

- Movement speed reduction is way too high

- Could be changed into a freeze effect instead where the target is stunned inside an ice cube until broken out of (through damage)

Artisan Class buffs:

- Currently sitting ducks with little to no defensive skills 

- Only their Damage Over Time effects do high damage

- Grenades are very niche and situational

- Could use some more situational defensives and explosives for Area of Effect damaging

Like to have a Skill revamp or new one with Arti. Escape Bomb I guess? Hehehe

 

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I think with Soul Recall, it should be made a longer cooldown time in PvP, it's to easy to rely on been revived all the time and the respawn timer is much slower than the cooldown timer. make it 3-4 seconds so opposing players get distracted by a new target so it's not just spam killing the same person over and over every 3 seconds

I like the idea of locking someone in ice until broken out, but make that a good cool down amount 

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  • 1 month later...

Clerics can just build a Shrine (set a salamander flame as respawn point?) so players can revive at a designated respawn point if they so choose.

Cold Snap should either be a full-on freeze that interacts with other spells/abilities to resist/be freed from or stay as an ms down skill with zero changes except for increased cooldown.

Artis should be able to devise their own solutions to being squishy. I won't accept some artificial and arbitrary passive or active skill designed specifically for escape/egress/exfil. I wouldn't mind a teleportation spike like Valorant's Chamber or even a modified version of Yoru's ability. (That said, the latter fits mages more than tech-using dealers.) A better solution is a 'Blast Off!' skill that requires Cannonier's Panic (5), dealing large area aoe damage + mini-stun and moves the dealer some large distance away, disarming them for t = 5 sec and dropping weapon dura.

 

Edited by Bobbity
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