Heatfist Posted June 4 Share Posted June 4 (edited) Poll 2 of 2: Clerics (Mages potentially as well) have access to low cool-down Resurrection Spells (Soul Revive/Soul Recall): - Soul Recall can bypass Skill Points as it becomes independent from Soul Revive after learning - Soul Recall has a very low cool-down of 2.5 seconds allowing for spam resurrection - Removal of resurrection spells in PvP Game Arenas would force dead characters to always spawn at respawn points instead and reduce kill campingMage Cold Snap debuff: - Completely locks a target into place - Movement speed reduction is way too high - Could be changed into a freeze effect instead where the target is stunned inside an ice cube until broken out of (through damage) Artisan Class buffs: - Currently sitting ducks with little to no defensive skills - Only their Damage Over Time effects do high damage - Grenades are very niche and situational - Could use some more situational defensives and explosives for Area of Effect damaging Edited June 4 by Heatfist 1 Link to comment Share on other sites More sharing options...
DoubleRose Posted June 4 Share Posted June 4 I think res should be a higher cooldown in pvp, but not fully disabled. If you are getting killed by cold snap, that's on you. It punishes players who were out of position. 1 Link to comment Share on other sites More sharing options...
Kaizy Posted June 4 Share Posted June 4 (edited) 1. No. This would be no better than when they removed sacrifice from PvP. Revive spam is dumb but they can just increase cool down to be more like it was on NA. 2. No. Cold snap isn't that powerful as it still allows you to cast skills unlike mute or stun. You can purify pot the slow effect or have a cleric purify you. Usually people die from this because they are overextended. 3. Yes. Artis could use some kind of survival or escape skill as they are overly reliant on other classes. Edited June 5 by Kaizy 1 Link to comment Share on other sites More sharing options...
zyk Posted June 4 Share Posted June 4 2 hours ago, Heatfist said: Poll 2 of 2: Clerics (Mages potentially as well) have access to low cool-down Resurrection Spells (Soul Revive/Soul Recall): - Soul Recall can bypass Skill Points as it becomes independent from Soul Revive after learning - Soul Recall has a very low cool-down of 2.5 seconds allowing for spam resurrection - Removal of resurrection spells in PvP Game Arenas would force dead characters to always spawn at respawn points instead and reduce kill campingMage Cold Snap debuff: - Completely locks a target into place - Movement speed reduction is way too high - Could be changed into a freeze effect instead where the target is stunned inside an ice cube until broken out of (through damage) Artisan Class buffs: - Currently sitting ducks with little to no defensive skills - Only their Damage Over Time effects do high damage - Grenades are very niche and situational - Could use some more situational defensives and explosives for Area of Effect damaging Like to have a Skill revamp or new one with Arti. Escape Bomb I guess? Hehehe Link to comment Share on other sites More sharing options...
Missy1981 Posted June 7 Share Posted June 7 I think with Soul Recall, it should be made a longer cooldown time in PvP, it's to easy to rely on been revived all the time and the respawn timer is much slower than the cooldown timer. make it 3-4 seconds so opposing players get distracted by a new target so it's not just spam killing the same person over and over every 3 seconds I like the idea of locking someone in ice until broken out, but make that a good cool down amount Link to comment Share on other sites More sharing options...
Bobbity Posted July 23 Share Posted July 23 (edited) Clerics can just build a Shrine (set a salamander flame as respawn point?) so players can revive at a designated respawn point if they so choose. Cold Snap should either be a full-on freeze that interacts with other spells/abilities to resist/be freed from or stay as an ms down skill with zero changes except for increased cooldown. Artis should be able to devise their own solutions to being squishy. I won't accept some artificial and arbitrary passive or active skill designed specifically for escape/egress/exfil. I wouldn't mind a teleportation spike like Valorant's Chamber or even a modified version of Yoru's ability. (That said, the latter fits mages more than tech-using dealers.) A better solution is a 'Blast Off!' skill that requires Cannonier's Panic (5), dealing large area aoe damage + mini-stun and moves the dealer some large distance away, disarming them for t = 5 sec and dropping weapon dura. Edited July 23 by Bobbity Link to comment Share on other sites More sharing options...
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