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Auto scaling of zulie


maximsi

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Hi,

So my suggestion is about zulie.

Instead of having billions in your inventory, zulie could be scaled down in everything. Except maybe certain thing for instance...

Something being sold already to merchant for lets say 1 to 100 zulie is barely worth changing...

But stuff being sold or can be sold for 1000 can be scaled down to lets say 100 instead of 1000

Same goes for zulie dropped to be 34 instead of 340 or 3400... Depends ofc. Its to lower the huge amounts of zulie we have. I heard stuff being sold for 500mil, the same stuff could be sold for 50 mil or 5 mil if it was all scaled down.

Yeah stuff is being sold for even 17 bil or more?

Thats like 17.000.000.000? When it could be 17 mil or 170mil at most least lets say 1.7 mil

These numbers are a little absurd ๐Ÿ˜

With autoscaling there could also be a money sink that would be introduced with it, else inflationngoes to infinity and beyond. One answer to this would be to change the amounts feom quests, from drops, lets say divided by 10

And then divide all money by 10 or something like that

Thats pretty much the suggestion and whats it about. Cause looking at those billions of numbers can be hard for most people, and smaller numbers can make it more "realistic" or "imaginable"

Thanks ๐Ÿ™‚

Edited by maximsi
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Out of curiosity. If you scaled everything down proportionately, then all you're doing is removing 0's. Everyone's relative market value remains exactly the same. You've effectively changed nothing other than the cosmetic appearance of that wealth. I hate to put it so plainly but, it would literally do nothing.

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not everyone has farmed up (or purchased) billions by now, many people actually have life and work also ๐Ÿ˜‰

What about new players? If we cut zeroes by scaling new players get 0? Or perhaps game will have dept to them ?ย ๐Ÿ˜„

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The problem is not the high prices. Problem is that the market is not balanced. There is also not enough zulie sink methods.

One way to fix it is introducing new currencies for example. Maybe each planet can have it's own type currency and the Ferrel Guild can exchange those different currencies. Ofcourse with interest to have a zulie sink there. Like 1.000.000 zulie on Junon = 1.000 Eucoin (Eucar + coin, i dunno ๐Ÿ˜›) on Luna. Ferrel Guild could take 15% interestย  for example so you get 850 Eucoin.

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Nothing will change as the community is in control of the market although you are not forced to buy the items being advertised, it will be detrimental to you as a new player if you are falling further behind with the ever changing market.

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Yes, changing the cosmetic of the appearance from billions to millions would be a good step towards having "realistic" numbers in inventories

And then a money sink also yeah.

But lowering the numbers from billions to millions would be great, its only a matter of tine before we talking millions of billions with billions already present, imagine more ppl playing = bigger numbers, even if it is just cosmetic its better

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12 minutes ago, maximsi said:

Yes, changing the cosmetic of the appearance from billions to millions would be a good step towards having "realistic" numbers in inventories

And then a money sink also yeah.

But lowering the numbers from billions to millions would be great, its only a matter of tine before we talking millions of billions with billions already present, imagine more ppl playing = bigger numbers, even if it is just cosmetic its better

Imagine if

17.024.153.725 zulie becomes

17.024 gold, 153 silver and 725 copper zulie

Where 1000 copper is 1 silver and 1000 silver is 1 gold.

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28 minutes ago, Zeror said:

Imagine if

17.024.153.725 zulie becomes

17.024 gold, 153 silver and 725 copper zulie

Where 1000 copper is 1 silver and 1000 silver is 1 gold.

Sure why not, as long as the numbers are notย 

17.500.300.200 or more ๐Ÿ˜‚

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