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Ashura

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Aqua King

Aqua King (7/14)

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  1. How can you determine that? I have also come to the same some sort of conclusion but i do not have any definite to validate my point. What other players mainly say its more or less a time based factor that determines the quality and quantity but still nothing conclusive.
  2. The drop system is a bit of a weird one to understand in most cases you will get more rare to very rare drops as oppose to in terms of uncommon drops. The gem drop percentage has to be increased across the board even gem boxes from ghosts seems like more like a phantom drop nowadays, also more skill books drop from them and not just a skill book i.e 1 x sacrifice i get 2-3 at a time.
  3. Every time you want to do the quest you will need to have at least 10 shamrocks in your inventory
  4. Perhaps make it so the NPC's only appears when there's an event on every planet and have a costume to mark the even.
  5. Okay i did a quick analyses of this quest and would like to suggest that we make easier for newer player to do these types of quest because it is quite expensive and not really all worth it considering the only meaningful reward is the cart. I am currently level 112 and leveling on Luna, intentionally did not by me a cart or a mount to see how much it would cost me to traverse the majority of ROSE planets and if it is possible to just use the good ol pegs. This is the breakdown i currently have of the quest and how much it costs. The reward for the quest whether you go option 1 or 2 is 24.9K zulie and your choice of reward whether it be schematic(1) or leprechaun box(2) These prices are based on AVRP. Eucar scroll - 6.4k Trip from Luna-Junon - 5k Zant scroll - 2.5k Junon scroll - 3.8k Trip back to Luna - 5k Total traveling cost - 22.7k Quest Reward 24.9k - Travel Cost 22.7k = Actual Reward 2.2k and schematic or leprechaun box I hope the team can look at this and perhaps add annual event NPC's on each planet just to make things easier for all concerned.
  6. Nice experience i like to help out players as well if i have mats to hand them to craft items, i am currently using a buffalo backshield on my mage wish i could actually use different ones but that is mainly on certain levels that we can equip them. A lot of players new and old do miss a lot of the Rose experience by breezing through game trying to reach max level and when they have to solo play or start a new character trying to do the storyline etc they get bored quickly because they are not use to struggling and revert back to the fast paced group/party aspect of the game and then a different set of boredom sets in. My very first character is a scout stuck on lvl178 my 2nd character is a level 248 cleric and then i have a few mid 150-170 as well, i am honestly struggling to level my scout because the character/class does not feel the same i do not get the same enjoyment i use to have. Partying could resolve the issue but that would feel like a cop-out.
  7. all ammo and arrows should also be removed, sometimes the costume tab should also be empty no gear on in that section as well
  8. Its not your fault the drop table and the dealer/artisan class still has to be looked at overall a lot of these materials had a use in some or other iteration of Rose so your PoR will most likely be from which edition you migrated. There is a quest in El Verloon from i think Orias where you kill 20-40 rackies which rewards you with health vials, it is a repeatable however. The Rose community is also helping tremendously to improve the game and trying new innovative ideas to help with creating an enjoyable environment for all. Also there are a lot of helpful and friendly Roserians (not you Roserian) in the games official discord channel who is more than willing to help and also try and join a clan if you can to help with gear and other items that you can use.
  9. This is the problem i have with a lot of things in the game where you decide on a playing style and its just so easy to say (IF YOU DON'T LIKE IT JUST RESET!!!) that is hardly the issue at hand. We should accept each and every character with their strengths and weakness and find a way to help each other to make the game enjoyable for everyone. @Seanos wrote how he felt about the changes of the game and how it negatively impacted his experience and the next comment is trade in your wand for a stave and spam AoE's not that i am trying to point a finger at @kaiserkirva's comment but that is in general the consensus of a lot games nowadays.
  10. Judging from what everyone is saying is that there is no work around for any of these problems, if you take the one aspect away then another problem get created. While reading these posts i thought about maybe if adding a level limiter on items would resolve the problem of only wearing/using certain items i.e unique weapons it is quite rare that once you have obtained a unique weapon that you will use another weapon until lvl200 unique weapon in some rare instances some deviate from this. A possible solution would be to give weapons as a quest reward but can only be used until a certain level or until the next quest unique weapon gets acquired but it is a bit of stretch though. A lot of frustration for the is related to certain character nerves to accommodate melee build chars who struggle in the PvP arena and considering that its a mainly a mini game to give you a break from questing and farming i just feel its making a lot of players who are not PvP orientated just give up on actually continuing the game. The lack of zulie drop is a major concern for new players and also the fact that not a lot of low level items gets vended and at a cost effective price is also a deterrent. There were talks a few months back regarding artistry and introducing new designs to help improve the game but mainly most of them were introduced into IM and not really benefiting players who can not afford to purchase items. A balancing act would be to introduce these items into the IM upon creation lets say for about 2-3months and then make it an event item 9-12months later so that everyone can have a chance to get it, it might be a negative to the artist but at least it will show the community that not everything in ROSE is money driven. There's a few more points but yeah lets leave it at that for now.
  11. This bug you get with normal mobs as well not sure if the (main) server is at play here regarding from client to server lag/ping but I seem to get it when killing regular old mobs as well
  12. Yes this is only effective on Dealer/Arti/Bourg with the discount and merchandising for any other class you just get the money (one third) the item would cost at an NPC if durability is 100%.
  13. Looking at it as a whole a lot of different factors for the decline or lack of player base (story-line, endgame content, craft-able items, pvp arena, dungeons, class diversity) I will focus on the main(immediate) issue that is causing the decline in player base. The lack of in-depth analyses of the drop table spreading the materials across different maps over crowding of prime spots to make money which also breeds RMT we can't sell regular gear for a lot of money which creates a rift between players who vend the entire time and those who are just lucky to sell an item for a lot of money, but also the lack of attention to dealer/artisan and other classes that need more fine tuning just to make them play/enjoyable as a whole and not just working on the surface issues. I realize the team is spread too thin working on different things trying to improve the game and i commend them for the amount they have achieved in so little time (Migrating Database, game engine(polish), bug fixes etc). A lot more to say but yeah gonna cut it short.
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