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Add Baseline Clan Skills


DoubleRose

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From LazyPenguin's livestream yesterday, it sounds like clan skills will have their values and costs reduced. The logic is that this will help small clans by making it easier to get the skills, while nerfing the bigger clans by reducing the value they get from the skills, thus reducing the gap between them. Assuming few changes to the drop table, there is a better way to even out clans.

Give every clan baseline skills.

Every clan will get something like 3% exp, common drop 12.5%, uncommon 7.5%, rare 5%, very rare 3.75%, epic 1.25%, and legendary 0.5%. 

Unlocking the clan skill, which should still have its cost reduced, will raise those values up to current game levels.

So why is this better?

Instant rewards for making a clan. If you want to form a clan with your buddies, you get some stats without having to do tons of farming. It closes the gap even faster.

Big clans still get to feel special. They still can get the mount and stat skills so they stand apart from the rest.

Prevents a supply shock. Even with clans finally using the drop skills, prices are going up and up. I saw a shop buying dirty spiritual stones for 90k last night. That price will be driven even higher if the current plan of nerfing clan skills gets implemented. Players who already got their gear won't be hurt, but newer players, the ones who are supposed to be helped by this change, will find this good gear is out of reach.

Overall, this change will provide a boost to small clans while insuring enough materials are flowing into the game.

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For 1m Zulie those are some great stats!

I think they should have a low CP initial cost to unlock then afterwards cost more the next ranks. 100k per initial permanent unlock would be a fair amount for a starting out clan imo. 

Or on clan creation offer the option to start out with those Clan stats if you pay 20m instead of the 1m on clan creation.
(Since 1m is easy to come by now for basically anyone and clans are meant to be a combined effort)

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8 hours ago, DoubleRose said:

From LazyPenguin's livestream yesterday, it sounds like clan skills will have their values and costs reduced. The logic is that this will help small clans by making it easier to get the skills, while nerfing the bigger clans by reducing the value they get from the skills, thus reducing the gap between them. Assuming few changes to the drop table, there is a better way to even out clans.

Give every clan baseline skills.

Every clan will get something like 3% exp, common drop 12.5%, uncommon 7.5%, rare 5%, very rare 3.75%, epic 1.25%, and legendary 0.5%. 

Unlocking the clan skill, which should still have its cost reduced, will raise those values up to current game levels.

So why is this better?

Instant rewards for making a clan. If you want to form a clan with your buddies, you get some stats without having to do tons of farming. It closes the gap even faster.

Big clans still get to feel special. They still can get the mount and stat skills so they stand apart from the rest.

Prevents a supply shock. Even with clans finally using the drop skills, prices are going up and up. I saw a shop buying dirty spiritual stones for 90k last night. That price will be driven even higher if the current plan of nerfing clan skills gets implemented. Players who already got their gear won't be hurt, but newer players, the ones who are supposed to be helped by this change, will find this good gear is out of reach.

Overall, this change will provide a boost to small clans while insuring enough materials are flowing into the game.

where can i find the link for this live stream

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