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Heatfist

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Everything posted by Heatfist

  1. Anyone know the current value for Legendary Aurum, Orleans, and Raptor pieces?
  2. Remove the taunt effect on players, leave it for monsters only. Give knights a short aoe stun as a Honor shop PvP skill (could add it to an improved Impact Wave with stun instead of taunt, as mentioned by ChristAngelo). Could also do an improved magic arrow for crossbow to stun instead of taunt as Honor shop skill as well.
  3. I agree that dealers are the squishiest without any defensive skills. The thing Dealers can do that other classes cant is craft. You can craft potions to use to heal and also grenades for niche abilities like mana steal, stun, dmg, etc. A neat survivability skill for dealer imo would be one called "Hired to Protect" (or something along those lines) which could be a 5 point skill reducing the cooldown on it from 60 sec to 40 sec and having the effect cause your active minions to take all damage the Dealer would take in the next 5 seconds as well as pulling monster aggro off the Dealer too.
  4. In iRose, the Cleric’s Cure beyond level 5 turned into a blue beam. Would be nice to have each heal with some colour differentiations to know which is being cast exactly.
  5. The light beam is yellow for all the healing spells. Changing the colour of each one a bit to white, yellow, light blue, etc to add some differentiation between then would be great.
  6. This guide is for people who prefer solo levelling and gaining some few extra Zulies along the way from levels 160+ in Eldeon. This is by no means a fast levelling method, just an alternative to Ruins group farm, Oblivion Temple group farm, or Marsh of Ghosts farm. (These quests are all in the Sikuku Ruins and require a lot of travelling and attention to dialogue for smooth sailing!) There are 4 quests to grab for this levelling method. The 4th is a chain quest which starts in Ruins and can be done in parts as you travel from Xita to Ruins through Shady Jungle. In Xita Refuge: Delivery Quests*: Sikuku Ruins Delivery (1): Given by [Arumic Researcher] Catherine Clara (Deliver beakers to Redford*) Supplying the Expedition: Given by [Ferrel Guild Staff] Gilbert (Deliver the supplies to Bennett) Monster Killing Quest: Supplying Weaponry: Given by [Righteous Crusader] Harold Evan (Collect 7 Tigris Captain teeth) (Completing the above 3 quests will reward you with 54 Valor Points and about 8-11 million XP) *Redford is part of the delivery quest and he himself after some dialogue play offers Tree of Purification quest which is the 4th quest to take! *Delivery Quests Can be done within 12 minutes with Sporty/Racing Cart (with Backseat) or with Mount (if Muse/Knight using manashield builds/block builds) or with high Movement Speed Hawker classes with invisibility. See map images for fast route bellow marked in Pink! (The Purple circled areas on the fast route require some mountain climbing and skilled manouvering to get over, it may or may not be ideal for some. Otherwise simply follow the paths around those points). In Sikuku Ruins: Chain Quest: Purification Tree (1): Given by [Arumic Researcher] Redford (Find information on the tree in Shady Jungle) (Completing this quest chain rewards around 120k Zulie, 4 Vital HP Potions (M), 6 Lisent Hg, and about 5-8 million XP) The rinse and repeat of this method is as follows: Set your Save Town (aka respawn point) as Xita Refuge! Grab the 3 quests mentioned above (NPCs are in red circled areas on the maps bellow). Get to Sikuku Ruins (Follow the blue line as guide to get there on the maps bellow). Make your way to Redford in Sikuku Ruins. Give Redford the beakers from Catherine (Delivery Quest). Talk to Redford about the Tree of Purification and accept the quest. Make your way to the Northwest part of Sikuku Ruins (circled in orange on the map bellow). Here you will find the Tigris Captains for Harold's quest (Supplying Weaponry). Should take about 7-12 kills to complete. Head over to the little camp in the center of the map to find Bennett (Supplying the Expedition) and turn in the quest. At this point you have 3 of the 4 quests complete, time to go back to Xita (get a player to kill you in ruins or stand in a party's aoe until death and then respawn in save town). Turn in the 3 quests, and pick them up again! Get to Shady Jungle and enter the Sikuku Village where the big tree is (aka Tree of Purification). Under the tree talk to [Sikuku Resident] Parah and talk to her about having hope to get the next part of the Tree of Purification quest. Head over to [Cleric] Jude slightly Northeast of the tree area (see red circled spots on map bellow) and talk to her about helping the tree. Go back and examine the tree near its face side (South side) there will be some spider webs covering some eggs (see image bellow), step on them to trigger text and recieve the next part of the quest. Go back to [Cleric] Jude and tell her there is a way to cure the tree! She will ask you to gather 25 Bone Spider Venom (Bone Spider locations are circled in yellow in the Ruins map bellow). Off to Sikuku Ruins now. Once again turn in beakers delivery quest at Redford. You may hunt Bone Spiders near Redford or go to Tigris Captains and then the big Bone Spider area for the venoms. When done hunting, turn in the supplies quest at Bennett again, and get yourself killed to return to Xita. Turn in and pick up the 3 quests again, and go to Shady Jungle to Jude for 120k Zulie and potions reward! She tells you to go back to Redford, do so and recieve some more XP and some Lisent Hg. Give him the delivery of beakers again, and pick up the Tree of Purification quest also. The first few rounds may take a while to learn, but once you have a pace down it will get faster! Just rinse and repeat and happy levelling! Images bellow to help show where things are! Red circles = NPC locations Orange circles = Tigris Captain location Yellow circles = Bone Spider locations Blue line = Guideline to destinations
  7. Yeah making it account locked on acquire instead of character would be good to help gear characters on the same account.
  8. The episode quest rewards a full lvl 100 unique set with 10 sen, and set bonus during the Luna portion of it.
  9. I agree, I don’t mean to have each tier of offhands in the shop either just maybe 2-3 similar to the backshields. In honor shop you have accessories and school looks. So my idea for this mask/offhand shop would be to have an offhand for the low level range, mid range and high range to fit the style. Of course the in between and best in slot should be left as drops or crafts. As for masks have 2-4 stat varieties for each class with a different look for low level, mid level and high level. These masks wouldn’t be able to have sub stats same as the other Valor gear and would only be able to fit gems to make them different from the unique masks that are drops. Stronger masks can always be added to end game drops and other niche masks could be added to craftables in the future. Main endgame currency is already Valor and most etc materials are already available in the Valor shop so people will always be farming for Valor anyways unless there’s a change in that area. If there were endgame areas dropping special kinds of material for end game crafts in various maps for high end crafted gear that would be great too but that’s a whole new topic on its own.
  10. Add the pvm skills sold from Valor Skill Shop into the class trees or make the books droppable off ghosts/dungeons instead and replace the Skill Shop with a Mask/Off-Hand Valor Shop. The craftable masks are all grade 3 or lower. Junon Mask from episode quest is one of the only few unique masks. Adding some higher level higher grade masks with various stats for all jobs would be awesome. Same with Off hands. Valor Shop has back items why not have Shield, Magic Tools, and Recreational Valor offhands too.
  11. I third this! Atleast 2 hours in advanced notification prior to the take down. No one wants to be 80% deep into a boss fight then get dc’d. Or crafting and suddenly dc and potentially losing materials. Scheduled > Spontaneous Besides that, thank you for you hard work and dedication to keep the game going even with all its ups and downs and all arounds
  12. A cooldown would hurt the PvM players. So after reading through a bunch of complaints and whatnot and checking skills in various classes, I've come up with the idea to instead of nerfing Mana Shield give each class a "Shield Jab" like skill that removes 1 debuff off target instead. Have them all 100% (instead of 80% like Shield Jab currently) and up the cool down to 10 seconds from 6 seconds. So instead of nerfing, give everyone a fair counter instead. Each class already has a detect stealth skill for cloaking shenanigans so why not have a debuff too. This wouldn't harm PvM and would make PvP killing faster too.
  13. An option to toggle combat status effect text on top of character when such occurs within the settings. It’s a bit hard to notice when the character gets muted, stunned, put to sleep, etc. It would be nice to have a nice bog text come up on top of the character when they are effected by negative debuffs. For example when the character is hit by a stun effect have “Stunned” text pop up above the character for better visibility of what happened. Helps to react faster this way than to wonder why the character isn’t doing anything then noticing the tiny debuff symbol in top left corner.
  14. Besides maybe the Scout class, the other ranged ammo using classes are like sitting ducks in both PvM and PvP. Crossbow users are “tanky” but still get destroyed by magic damage, pierces, stuns, sleeps, slows, etc. I would like to suggest a skill that can allow these classes to propel a short distance backwards and receive a short movement speed buff to regain distance over an enemy also with a side effect to make it not too over powered. Example skill: Disengage 1/5 Requires: Guns/Launcher/Crossbow/Bow - Propels the user 2m backwards and increases their movement speed by 5% for 4 seconds (If damaged within the 4 seconds the movement speed is dispelled). 60 second cooldown. 2/5 - Propels the user 4m backwards and increases their movement speed by 8% for 4 seconds (If damaged within the 4 seconds the movement speed is dispelled) 55 second cooldown. 3/5 - Propels the user 6m backwards and increases their movement speed by 12% for 4 seconds (If damaged within the 4 seconds the movement speed is dispelled). 50 second cooldown. 4/5 - Propels the user 8m backwards and increases their movement speed by 15% for 4 seconds (If damaged within the 4 seconds the movement speed is dispelled). 45 second cooldown. 5/5 - Propels the user 10m backwards and increases their movement speed by 20% for 4 seconds (If damaged within the 4 seconds the movement speed is dispelled). 40 second cooldown. Pros: - Allows the class to create a distance from their enemies for kiting, or for fleeing - In groups they can use this to create a distance to allow for tank to pick up the mob off them if needed - Can be used as a short “sprint” but would require some character positioning to propel in the correct direction - Could also be used to propel into a group of mobs to lure back to party (if they don’t get hit in the process) Cons: - Could propel into environment objects (trees, rocks, wall, etc) and possible get stuck - May propel into or near a single aggressive monster or a group of aggressive monsters and be murdered - Potential glitching/trolling in some areas - Wouldn’t work too well in areas with ranged monsters or ranged players (in PvP)
  15. It looks like all buffs are available to be crafted as potions except for the Enhanced Damage Buff. Please add it to the crafts as well.
  16. They made launchers attack faster and it might be bugging the animation timing causing it to stick. Or something else.
  17. Yea I have maxed Jab since it’s required for the Shield Slam and Stun as well as the other Knight shield related slams and throws. I’d be willing to test it out again. If you have a mage we can test jab vs mana shield on a PvP map and see if it’s working as intended or not to report to devs.
  18. Thanks I’m not expecting all answers here. Just wanted to know because I was 1v1 against a mage to test Shield Jab out. When they only had Mana Shield up I asked if my Shield Jab dispelled it and they said that it didn’t. I also noticed it was still up after the second Shield Jab too. Something is off there. I’ve only noticed Candle Ghosts being able to dispel it completely with their ghost voodoo magic. Yeah I agree that Mages can be punished by other Jobs and vice versa but my point was that all shield/defensive type skills should have the same cooldown times.
  19. If you sort the inventory properly between your two accounts and set loot to equal share you shouldn’t have a problem. If you’re cluttering the same loot on both characters then of course both will be full quickly. Move things around between the characters so one has different types of drops from the other and the loot share will then sort it out for you. In general though I agree inventory could be a bit bigger. For those playing 1 character filtering out and sorting what to pick up and what to leave plus managing ammo can be tedious work.
  20. What skill can dispel the mana shield? I have tested Shield Jab with Knight (removes a buff) against a Mage and it dispelled all but the Mana Shield. The general MP drain skill from PvP vendor also doesn’t drain enough mana to make it viable to use with how fast MP can regenerate. It should be on a 45 second cool down just like the Knight Reflect and Guard skills since it plays a similar role of preventing incoming damage.
  21. Yeah it’s pretty small range. Also very slow casting time.
  22. It’s a lack of questing option issue. There are better monsters to grind xp from directly without quests. It’s just that those areas you mentioned are the fastest to level or earn the most money at their levels so everyone tends to go there for the quests. There are alternative options but again it’s the quests that make those areas popular. When you go to Eldeon you’ll see the same thing again with the quests there. If you want your own mobs for xp grinding without the quests try other maps, they are empty. Such maps are: Forgotten Temple, Mt Eucar, Freezing Plateu, Crystal Snowfields (on Luna). Goblin Cave B2/B3, Gorge of Silence, Desert of Dead (on Junon)
  23. Exchanging coins would be fine too, as long as that Token is brought back somehow. I did some digging in Warpportal and found your guide on the Jorgis quest and it seems fun. A bit of a pity to not have it available. Making a use for Ice keys again would also be interesting, maybe for some hidden chests writhing Forgotten Temple or Luna Clanfields (available to open for people within the appropriate level range). I don’t think the 4 kings need to offer extra loot xD, they seem to have pretty solid drops from what I’ve seen so it’s a treat to just kill them for a quest. Or maybe have Ruven give some kind of head, or back cosmetic in the theme of something related to Forgotten Temple or the 4 king mobs with the quest completion.
  24. Archaeologist Jorgis has an exclamation mark over him but the quest requires Captain Ruven’s Token to begin. This token I found out was an Item Mall item. Since a lot has changed and the token is no longer obtainable, it would be nice to be able to have an alternative way to acquire the token to do the quest. I would like to suggest that Captain Ruven in Junon give a quest to adventurers of level 130+ which rewards them with the Captain Ruven Token on completion. Since Captain Ruven is known for scamming players of their Zulie by smuggling them to Luna, the quest could be themed around finding his lost treasures in the Forgotten Temple on Luna. It could revolve around defeating the 4 kings within the Forgotten Temple to find Captain Ruven’s Golden Tooth/Dagger/Compass/Nugget which he lost when a mammoth attacked him on different occasions during his trips to Luna. His lost treasures then found their way into the Forgotten Temple and were picked up by the 4 kings (Moonsister, Moonbrother, Sword Master, and Grand Pastor). After defeating the 4 kings within the Forgotten Temple and receiving the quest items. The player returns to Captain Ruven and is rewarded with experience appropriate to the 130+ level range (around 4-10million) and the Captain Ruven’s Token ETC item needed for Archaeologist Jorgis quest within the Oblivion Temple. (Possibly add a description to the item mentioning that someone in Oblivion Temple may be interested in the token to give some kind of direction and avoid the item from being discarded). This would then allow players to pick up Jorgis’ “From Rags to Relics” quest line which explores the Oblivion Temple and rewards a cosmetic chest item, experience, and token needed for a quest in Sikuku Underground Prison perhaps.
  25. Yeah no need to rush. You can farm it if you want or wait for dungeons. Save it up slowly use it when you need to. Too many ppl rushing to max and burning out xD
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