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(Updated 9/27) Cleric-related Skill Suggestions: mostly buffs, heals, summons, and controls


RoseOnPlayer

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The purpose of this suggestion is to introduce diversification for the Cleric class, such as Heal-specialist (knows specialized healing skills) and Buff-specialist (knows specialized buff skills). These new skills also allow Clerics to play an interactive and strategic role in teamplays.

In this suggestion, there will be five types of buffs:
Blessed buffs, are buffs with long duration same as traditional Cleric buffs.
- Charm buffs, are traditional Cleric buffs redesigned with longer cooldown and stackable efficiency (up to 150%).
- Healing skills with buff, are regenerating skills with minor buffs.
- Blessings buffs, are strong buffs with short duration and long cooldown.
- Chant buffs, are stackable and spammable buffs (up to 600% efficiency).


HEAL-RELATED SKILLS (MUSE)
Consists of basic single-target and party healing skills.

Heal
Restores the target's HP.
Cooldown: 3 seconds
Basic single-target healing skill.
Pros:
- High strength healing
Cons:
- Single target


Party Heal
Restores nearby party member's HP
Cooldown: 5 seconds
Basic party healing skill.
Pros:
- Affects party members
Cons:
- Moderate strength healing


BUFF-RELATED SKILLS (MUSE)
Consists of traditional Cleric buff - Blessed Body and Mind, and charm buffs. Charm buffs can now stack once for 150% efficiency, have shorter duration, but have longer cooldown.  Some charm buffs are now 2-in-1, for a total of two blessed buffs, two solo charm buffs, and three 2-in-1 charm buffs.

Blessed Body and Mind
Increases nearby party member's max HP and max MP for 15 minutes. Effects do not stack.
Cooldown: 5 seconds
Basic buff skill. Only the strongest source within the same effects will activate.
Pros:
- Long duration

- Short cooldown, spammable
- 2-in-1 buff
Cons:
- Moderate strength buff


Hustle Charm
Each cast increases nearby party member's movement speed for 60 seconds. Additional stacks are only 50% efficient.
Cooldown: 30 seconds
Basic buff skill. Only the strongest source within the same effects will activate.
Pros:
- Moderate strength buff

- Moderate duration
Cons:
- Long cooldown


Wallop Charm
Each cast increases nearby party member's attack power and accuracy for 60 seconds. Additional stacks are only 50% efficient.
Cooldown: 30 seconds
Basic buff skill. Only the strongest source within the same effects will activate.
Pros:
- Moderate strength buff
- 2-in-1 buff

- Moderate duration
Cons:
- Long cooldown


HEAL-RELATED SKILLS (CLERIC)
Consists of advance healing skills, one of which is a single-target regeneration healing, and three stackable and spammable regeneration healing with buffs.

Restoration
Restores a huge amount of the target's HP, affecting allies within a huge area around it.
Advanced healing skill.
Cooldown: 15 seconds
Pros:
- Very high strength healing
- Affects allies
Cons:
- Moderate cooldown (probably)


Purification
Removes a few negative effects from the target and restores its HP.
Cooldown: 15 seconds
Specialized single-target healing skill.
Pros:
- Cleanse effect
- High strength healing
Cons:
- Single target
- Moderate to long cooldown (probably)


Redemption
Removes a few negative effects from nearby party members and restores a slight amount of their HP.
Cooldown: 30 seconds
Specialized party healing skill.
Pros:
- Cleanse effect

- Affects party members
Cons:
- Moderate to low strength healing
- Long cooldown (probably)


Regeneration
Each cast regenerates the target's HP for 30 seconds.
Cooldown: 5 seconds (starts a 3-second shared cooldown with stackable buffs and heals)
Specialized single-target healing skill. Only the strongest source within the same effects will activate.
Pros:
- Stackable healing
- Short cooldown, spammable
Cons:
- Low strength healing
- Single target


Aspiration
Each cast regenerates nearby party member's HP and increases movement speed by 5% for 30 seconds.
Cooldown: 5 seconds (starts a 3-second shared cooldown with stackable buffs and heals)
Specialized party healing skill. Only the strongest source within the same effects will activate.
Pros:
- Stackable healing with stackable buff
- Short cooldown, spammable
- Affects party members
Cons:
- Low strength healing


Motivation
Each cast regenerates nearby party member's HP and grants 5% additional damage for 30 seconds.
Cooldown: 5 seconds (starts a 3-second shared cooldown with stackable buffs and heals)
Specialized party healing skill. Only the strongest source within the same effects will activate.
Pros:
- Stackable healing with stackable buff
- Short cooldown, spammable
- Affects party members
Cons:
- Low strength healing


Salvation
Each cast regenerates nearby party member's HP and reduces damage taken by 5% for 30 seconds.
Cooldown: 5 seconds (starts a 3-second shared cooldown with stackable buffs and heals)
Specialized party healing skill. Only the strongest source within the same effects will activate.
Pros:
- Stackable healing with stackable buff
- Short cooldown, spammable
- Affects party members
Cons:
- Low strength healing


BUFF-RELATED SKILLS (CLERIC)
Consists of advance buff skills such as charms, blessings, and chants. Blessings buffs are strong 2-in-1 and 3-in-1 buffs with longer cooldown. Chant buffs are stackable and spammable buffs, one of which is a solo party buff, and three 2-in-2 party buffs.

Haste Charm
Each cast increases nearby party member's attack speed for 60 seconds. Additional stacks are only 50% efficient.
Cooldown: 30 seconds
Basic buff skill. Only the strongest source within the same effects will activate.
Pros:
- Moderate strength buff

- Moderate duration
Cons:
- Long cooldown


Lucky Charm
Each cast increases nearby party member's critical hit and dodge rate for 60 seconds. Additional stacks are only 50% efficient.
Cooldown: 30 seconds
Basic buff skill. Only the strongest source within the same effects will activate.
Pros:
- Moderate strength buff

- 2-in-1 buff
- Moderate duration
Cons:
- Long cooldown


Protective Charm
Each cast increases nearby party member's defense and magic resistance for 60 seconds. Additional stacks are only 50% efficient.
Cooldown: 30 seconds
Basic buff skill. Only the strongest source within the same effects will activate.
Pros:
- Moderate strength buff

- 2-in-1 buff
- Moderate duration
Cons:
- Long cooldown


Blessed Soul
Grants additional damage to nearby party member for 15 minutes. Effect does not stack.
Cooldown: 5 seconds
Advanced buff skill. Only the strongest source within the same effects will activate.
Pros:
- Long duration

- Short cooldown, spammable
Cons:
- Moderate strength buff


Holy Blessings
Greatly increases nearby party member's attack power, attack accuracy, and critical hit rate for 30 seconds.
Cooldown: 60 seconds (starts a 15-second shared cooldown with blessings buffs)
Advanced buff skill. Only the strongest source within the same effects will activate.
Pros:
- High strength buff
- 2-in-1 buff
Cons:
- Short duration
- Long cooldown


Sacred Blessings
Greatly increases nearby party member's movement speed, attack speed, and dodge rate for 30 seconds.
Cooldown: 60 seconds (starts a 15-second shared cooldown with blessings buffs)
Advanced buff skill. Only the strongest source within the same effects will activate.
Pros:
- High strength buff
- 2-in-1 buff
Cons:
- Short duration
- Long cooldown


Divine Blessings
Greatly increases nearby party's defense and magic resistance for 30 seconds.
Cooldown: 60 seconds (starts a 15-second shared cooldown with blessings buffs)
Advanced buff skill. Only the strongest source within the same effects will activate.
Pros:
- High strength buff
- 2-in-1 buff
Cons:
- Short duration
- Long cooldown


Inspiring Chant
Each cast increases nearby party member's attack speed for 30 seconds.
Cooldown: 5 seconds (starts a 3-second shared cooldown with stackable buffs and heals)
Specialized buff skill. Only the strongest source within the same effects will activate.
Pros:
- Low to high strength buff
- Stackable buff
- Short cooldown, spammable
Cons:
- Buff strength dependent on stacks


Empowering Chant
Each cast increases nearby party member's attack power and accuracy for 30 seconds.
Cooldown: 5 seconds (starts a 3-second shared cooldown with stackable buffs and heals)
Specialized buff skill. Only the strongest source within the same effects will activate.
Pros:
- Low to high strength buff

- Stackable buff
- 2-in-1 buff
- Short cooldown, spammable
Cons:
- Buff strength dependent on stacks


Encouraging Chant
Each cast increases nearby party's critical hit and dodge rate for 30 seconds.
Cooldown: 5 seconds (starts a 3-second shared cooldown with stackable buffs and heals)
Specialized buff skill. Only the strongest source within the same effects will activate.
Pros:
- Low to high strength buff

- Stackable buff
- 2-in-1 buff
- Short cooldown, spammable
Cons:
- Buff strength dependent on stacks


Embracing Chant
Each cast increases nearby party's defense and magic resistance for 30 seconds.
Cooldown: 5 seconds (starts a 3-second shared cooldown with stackable buffs and heals)
Specialized buff skill. Only the strongest source within the same effects will activate.
Pros:
- Low to high strength buff

- Stackable buff
- 2-in-1 buff
- Short cooldown, spammable
Cons:
- Buff strength dependent on stacks


SUMMON-RELATED SKILLS (CLERIC)
Consists of summons as an alternative to Salamander Flame and Mana Flame. These are stronger version and mobile but can easily get destroyed when hit by enemies.

Summon Salamander's Eye
Summons a red orb that restores nearby ally's HP every second.
Cooldown: 60 seconds
Advanced summon skill.
Pros:
- Follows the caster
- Regenerates more HP than Salamander Flame
Cons:
- Can be easily killed
- Can only summon one due to high summon gauge consumption
- Long cooldown


Summon Frost Wyvern's Eye
Summons a blue orb that restores nearby ally's mana every second.
Cooldown: 60 seconds
Advanced summon skill.
Pros:
- Follows the caster
- Replenishes more mana than Mana Flame
Cons:
- Can be easily killed
- Can only summon one due to high summon gauge consumption
- Long cooldown


CONTROL-RELATED SKILLS (CLERIC)
Consists of controlling skills, especially for self-protection such as self-peel and zoning out sticky enemies.

Heaven's Judgment
Calls upon the power of lightning from the sky, electrocuting nearby enemies and stunning them for 3 seconds.
Cooldown: 15 seconds
Advanced control skill.
Pros:
- Long stun duration
- High damage
Cons:
- Moderate cooldown


Divine Protection
Unleashes and channels divine power, knocking away enemies and continuously healing nearby allies. Lasts for 5 seconds.
Cooldown: 30 seconds
Advanced control and healing skill.
Pros:
- Unique controlling effect (knock away)
- Continuous healing
Cons:
- Long cooldown
- Channeling


PASSIVE SKILLS (CLERIC)

Healer's Touch
Increases healing power and max MP. Casting a healing skill applies a stack of Healing Touch to affected allies for 5 seconds, up to 6 stacks. Each stack increases ally's regeneration and healing received by 5%.
Specialized passive skill.

High Priest's Gift
Increases buff power and regenerates 1.5% of max MP every few seconds. Casting a buff skill grants a stack of Holy Gift for 5 seconds, up to 6 stacks. Each stack increases movement speed and dodge rate by 5%.
Specialized passive skill.


Note: Texts in blue are figures subject to balance adjustments. Please give feedback based on concept.

Edited by RoseOnPlayer
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  • RoseOnPlayer changed the title to Cleric-related Muse Skill-tree Suggestions

I think one of the issues too is that the fact Cleric seems to be the only class where their main ability scaling stats are different depending on what you want to do.

This further shrinks diversity in their builds, off the bat you need INT to wear wands (quite a lot actually compared to for example bourg launchers requirement to use launchers), A lot of CHA to be able to support decently. I think for example Ouroboros wand already requires something like 250 INT while the Reverse cannon, requires less than 140 STR.

Bourgs still scale heavily off CON for everything else i believe unless it was changed.

I think one of the main needed changes would be to get rid of scaling from CHA, and have everything scale off their main stat, this would make them at least not completely useless in their other form, this would also help other classes now that they have buffs too, to not need to pump CHA to be able to boos their buffs.

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  • RoseOnPlayer changed the title to (Updated 9/27) Cleric-related Skill Suggestions: mostly buffs, heals, summons, and controls
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