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RoseOnPlayer

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  1. Don't overcomplicate. MOBAs aren't pay to win because even if you spent million dollars, you won't have the advantage in winning the game. There's no such thing as Pay2win when it comes to owning skins.
  2. Depends on the nature of advantage. Does the advantage affects "winning" in terms of combat? If yes > Pay2win. If no > Not pay2win. If they play 5+ hours a day, then they deserve that advantage. If one player just paid to skip this, that's pay2win.
  3. The only P2W elements are these two: 1. Anything that affects stats/combat vs player (both direct and indirect). 2. Anything with significant zulie advantage such as being able to trade with others those items bought with real money or item mall (including cosmetics).
  4. You can estimate your skill points based on this guide. You can check the group of skills to guide you with your build choice.
  5. If you plan solo boss hunting, you can go offense cluster, defense cluster, and summon cluster. Try the following: Offensive core 80 Enhancement core 15 Skill-based core 30 Skill-based extension - Fire 10 Intelligence extension 15 Summon core 10 Phantom sword summon extension 5 Total: 165 (You can add more skill clusters but make sure it will not hinder the way you play as battle cleric, such as summon Salamander will reduce the number of Phantom sword that you can summon, etc). Go for Arua/Hebarn or Typhoon/Gale, Junon Mask, Exalted Raging. As for stats, 150 SEN, 100 CHA, 250 DEX, rest INT.
  6. Lmao I don't find it "little." It's actually too much to read if you are lazy like me lol.
  7. It is possible if you play as lurer. BC is mainly fun when leveling in Eldeon from 120 to 160. At level 160, you will be forced to FS in Ruins BUT you can still find party if you work as lurer, but not as easy as when you play FS.
  8. Additional note: If you still need help on how to customize your build, feel free to ask by describing how you want to play with your cleric. You can use the clusters as your initial references then I can create a custom build for you. For example: A battle cleric with healing support capabilities. Take offensive core Take healing core and extension-party Get more sub-clusters based on what you need/want (for example, since you will need more mana as healer, get Mana flame or mana regeneration). Wrap up for 241 points (if you are level 250) or based on your current SP. ??? Done!
  9. Muse job skills are technically grouped into 5 clusters, namely: Common Offensive Supportive Cleric Mage But for the benefit of this guide, we will be grouping skills into multiple groups and clusters. Definition of terms: Cluster - Cluster is a main group of skills based on your preference of build. Core - Core is a sub-group of skills which are important within their respective clusters. Extension - Extension is a sub-group of skills that usually requires core group as pre-requisite. Luxury - Luxury is a sub-group that is usually purely additional/bonus. Important notes: Numbers in parenthesis is the amount of required SP. Skill groups within a cluster may (such as Summon Cluster) or may not share the same required core skills. Skills in blue are base skills without prerequisites Skills in green are skills with chained prerequisites Skills in yellow are final skills or skills that isn't required to learn another skills. Skills in orange are standalone skills. MANA CLUSTER Mana Cluster consists of skills that benefits mana regeneration, mana consumption reduction, and max MP thickening. These skills are usually important to sustain mana for healing skills and mana shield generation. Mana Core - CHA (20) are group of skills that increases mana regeneration if your main stats is Charm. This sub-cluster is best for support healers. Mana Crux (10) Mana Convergence (10) Mana Core - INT (20) are group of skills that increases mana regeneration and max MP if your main stats is Intelligence. This sub-cluster is best for defensive cleric, esp for mana shield spam. Meditation (10) Mana Pool (10) Intelligence Extension (15) are group of skills to support additional Intelligence. This sub-cluster is best to support Mana Core - INT sub-cluster. Knowledge Training (10) Gift of Knowledge (5) Mana Extension (15) are group of skills to support mana usage, great for support healers and defensive cleric. Mana Conservation (10) Blessed Mind Chant (5) SUMMON CLUSTER Summon Cluster consists of skills that allows summoning. Summon Core (10) is a sub-cluster to allow summoning. Summon Training (10) Summon Extension (7-15) is a sub-cluster for Bonfire summoning, great for any build of cleric. Requires Summon Core (10). Bonfire (5) Summon Mastery (2-10) Offensive Summon Extension - Phantom Sword (5) is a sub-cluster for Phantom Sword summoning. This skill group is highly recommended for solo leveling and single-target killing. Requires Summon Core (10). Phantom Sword (5) Defensive Summon Extension - HP (5) is an extension for Bonfire summoning to enhance HP regeneration. This improves healing through passive HP regeneration. Ideally, keep your Summon Mastery at level 1 and Salamander Flame at level 4 to conserve SP. Requires Summon Extension (7-15). Salamander Flame (5) Defensive Summon Extension - MP (5) is an extension for Bonfire summoning to support mana sustain. This improves active healing through passive mana regeneration. Ideally, keep your Summon Mastery at level 1 and Mana Flame at level 4 to conserve SP. Requires Summon Extension (7-15). Mana Flame (5) Offensive Summon Extension - Firegon (10) is almost a luxury sub-cluster for summoning Firegon. I personally do not recommend this as this requires a lot of SP for minimal DPS increase. I'd rather recommend Phantom Sword sub-cluster. Requires Summon Extension (15) and Defensive Summon Extension - HP (5). Summon Fire Elemental (5) Summon Firegon (5) Offensive Summon Luxury (10) is a luxury sub-cluster to summon Ice Dragon. I haven't tried this but it requires too much SP to learn. I only see this as purely aesthetics/cosmetics. Requires Offensive Summon Extension - Firegon (10) and Defensive Summon Extension - MP (5). Summon Earth Elemental (5) Summon Ice Dragon (5) OFFENSIVE CLUSTER Offensive Cluster consists of skills that increases wand melee attack damage and wand skills. This cluster is recommend for both melee-based and skill-based battle clerics. Offensive Core (80) are group of skills that increases wand attack power both for melee-based and skill-based Wand Mastery (10) Wand Speed (10) Wand Accuracy (10) Wand Range (10) Wand Control (10) Wand Speed - Cleric (10) Wand Piercing (10) Cleric's Intensity (10) Enhancement Core (15) are group of skills that enhances damage through additional damage buff and reducing target's magic defense. Valkyrie Chant (5) Mental Focus (5) Mana Bolt (5) Skill-based Core (30) are group of active skills mainly for skill-based battle clerics. Requires Mana Bolt (5). Spirit of the Magi (10) Mana Wave (5) Voltage Bolt (5) Voltage Jolt (5) Voltage Storm (5) Skill-based Extension - Ice (10) is an extension for skill-based cleric for Ice skills. This sub-cluster is good for kiting as it reduces target's movespeed. Ice Bolt (5) Frostbiter (5) Skill-based Extension - Fire (10) is an extension for skill-based cleric for Fire skills. This sub-cluster is good for dealing damage-over-time, especially with Charm stats. Fire Bolt (5) Hellfire (5) DEFENSIVE CLUSTER Defensive Cluster consists of skills that increase defensive capabilities. Defensive Core (45) consists of skills that allows damage blocking through magic tool, esp if your main stats is Dexterity. Mystic Deflection (10) Mystic Guard (10) Mystic Deviation (10) Mystic Safeguard (10) Resistance Chant (5) Defensive Extension (30) consists of skills that increases defense and magic resistance, esp if your main stats is Intelligence. Mystic Armor Training (10) Dragon Skin (10) Mystic Armor (10) Mana Shield Extension(5) is a core skill for Mana Shield, synergizes best with Mana Core. Mana Shield (5) Mana Shield Force (5) HEALING CLUSTER Healing Cluster consists of skills that allows healing, highly recommended for support healers but can also be useful for battle and defensive clerics. Healing Core (25) is a sub-group of skills for single-target healing, required and important for support healers but can also be great for defensive and battle clerics. Cure (5) Heal (5) Restore (5) Recovery (5) Integrity (5) Healing Extension - Party (25) is a sub-group of skills allowing party heals, best for support healers. Requires Healing Core (25). Heal - Party (5) Restore - Party (5) Recovery - Party (5) Integrity - Party (5) Heavenly Grace (5) Healing Extension - Revive (5) allows reviving of fallen allies. Requires Restore (15). Soul Revive (5) Healing Luxury (10) enhances healing. Recommended for support healers but can also be good for single-target healing. Healer's Touch (10) SUPPORTIVE CLUSTER Supportive Cluster consists of buff skills. Supportive Core (20) Resistance Chant (5) Blessed Mind Chant (5) Gift of Knowledge (5) Valkyrie Chant (5) CONTROL CLUSTER Control Cluster consists of crowd controls. Sleep Core (10) allows sleep control. Sleep (5) Sleep Cloud (5) Purify Core (10) allows unbuffing and muting. Purify (5) Soul Doubt (5) HOW TO CUSTOMIZE YOUR BUILD? You can customize your build by mix-and-matching clusters for as long as your total SP will not exceed your usable SP (241 SP at max level). Some sub-clusters can be mixed together. Note that all skills within a cluster may or may not be included depending on your preference. For example, FULL SUPPORT CLERIC may consider the following skills: Cluster-based skill preferences: Healing Core (25) allows healing. Healing Extension - Party (25) allows party heal. Healing Extension - Revive (5) allows revive. Healing Luxury (10) enhances healing. Summon Core (10) allows summoning. Summon Extension (7) allows bonfire and bonfire upgrade. Defensive Summon Extension - HP (4) allows salamander flame. Defensive Summon Extension - MP (4) allows mana flame. Mana Core - CHA (20) allows mana regeneration through CHA. Mana Core - INT (20) allows mana regeneration and max MP through INT. Intelligence Extension (15) increases INT. Mana Extension (15) reduces mana consumption and increases max MP. Defensive Core (45) allows magic tool blocking. Defensive Extension (30) increases defensive capabilities. Individual skill preferences: Valkyrie Chant (5) allows additional damage buff. Sleep (1) allows sleep. Total: 241 This build is capable of full healing skills, full mana sustains, full supportive buffs, full defense, and some single-target sleep control. Another example, FULL DEFENSIVE CLERIC may consider the following skills: Cluster-based skill preferences: Defensive Core (45) allows defensive capabilities with magic tool. Defensive Extension (30) allows defensive capabilities. Healing Core (25) allows healing. Healing Extension - Party (25) allows party heal. Intelligence Extension (15) increases INT. Summon Core (10) allows summoning. Summon Extension (7) allows bonfire and bonfire upgrade. Defensive Summon Extension - HP (4) allows salamander flame. Mana Core - INT (20) allows mana regeneration and max MP through INT. Mana Extension (15) reduces mana consumption and increases max MP. Sleep Core (10) allows sleep controls. Purify Core (10) allows unbuffing and muting. Individual skill preferences: Mana Shield (5) allows mana shield Voltage Storm tree (15) allows stun Valkyrie Chant (5) completes supportive buffs Total: 241 This build is capable of full defense with mana shield and full healing and can also take advantage of sleep (and aoe sleep), unbuffing, muting, and stun. Lastly, MANA SHIELD BATTLE CLERIC may consider the following skills: Cluster-based skill preferences: Offensive Core (80) allows wand attack power, attack-based and skill-based. Enhancement Core (15) allows enhanced damage. Skill-based Core (30) allows enhanced skill damage. Skill-based Extension - Ice (10) allows skills that slows target's movespeed. Skill-based Extension - Fire (10) allows skills that deals damage-over-time. Intelligence Extension (15) increases INT. Summon Core (10) allows summoning. Summon Extension (7) allows bonfire and bonfire upgrade. Defensive Summon Extension - HP (4) allows salamander flame. Mana Core - INT (20) allows mana regeneration and increases max MP through INT. Mana Extension (15) reduces mana consumption and increases max MP Sleep Core (10) allows sleep controls. Purify Core (10) allows unbuffing and muting. Individual skill preferences: Mana Shield (5) allows mana shield. Total: 241 This build is capable of attack-based and skill-based offense with Salamander flame and Mana Shield. Also capable of unbuffing, muting, stuns, sleep (and aoe sleep). CLOSING REMARKS Let's wrap this up. Maybe some other guides will help you with stats. But as a rule of thumb, this is the summary for stats: For support cleric with maximum (or near max) healing/buffs, INT = level, rest CHA. For battle cleric with highest AP, DEX = level, some SEN for critical, rest INT. For defensive cleric with balanced defenses, DEX = INT. Note: If you find any incorrect info in this guide, please feel free to point them out for correction.
  10. Battle cleric is a very fun way of playing cleric. Its ranged and fast AA is very satisfying to watch. Add the fact that you aren't using any ammo lmao.
  11. Can we use the color hierarchy of monsters in-game? Like, I want devs to be Purple and lowest member as white/gray/bluish white or gray.
  12. 1. Disable the CLOSE function from ALT+F4! This was possible back in NA ROSE. I place my buff skills in Alt Hoykeys and when I press F4, BAM! 2. Make function hotkeys (F1-F12) usable when entering chat mode. This is frustration. Sometimes I don't know why my skills aren't casting, then it ends up that I had entered chat mode (usually accidentally). 3. Place all shortcut keys of UIs in the leftmost of the keyboard. We need the Alt V (inventory), Alt A (character), Alt F (friends), Alt S (skills) back. When playing, we are usually using the leftmost keys to access the UIs. 3b. If not, include these to legacy mode. PS: Also, please fix WASD keys causing movement malfunctions. When using W, sometimes your character moves backwards.
  13. I feel you. The mammoths! Really, the mammoths!
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