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Cleric Skill - Bodhi


Bobbity

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Hello, everyone. This suggestion provides clerics with a unique skill that I might've hinted at before for saving parties. Lets get into it.

 

Hostile units near the caster are not aggravated unless attacked or affected by a spell. Caster assumes a seated meditative position and is unable to attack or cast spells.

Duration: Indefinite (emote), 5 seconds fade time after breaking meditation.

Radius: 36 meters

Cooldown: 50 seconds

Cost: 50% of caster's max MP

 

Advantages:

- Can, with good timing, reliably resurrect an entire team from teamwipe

- Allows clerics (Muses too?) to navigate and explore terrain even stealthed characters cannot.

 

Problems:

- Use-case is limited

- Requires a new emote

 

 

 

Edited by Bobbity
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