Bobbity Posted July 26, 2022 Share Posted July 26, 2022 (edited) Hello, everyone. This suggestion provides clerics with a unique skill that I might've hinted at before for saving parties. Lets get into it. Hostile units near the caster are not aggravated unless attacked or affected by a spell. Caster assumes a seated meditative position and is unable to attack or cast spells. Duration: Indefinite (emote), 5 seconds fade time after breaking meditation. Radius: 36 meters Cooldown: 50 seconds Cost: 50% of caster's max MP Advantages: - Can, with good timing, reliably resurrect an entire team from teamwipe - Allows clerics (Muses too?) to navigate and explore terrain even stealthed characters cannot. Problems: - Use-case is limited - Requires a new emote Edited July 26, 2022 by Bobbity 1 Link to comment Share on other sites More sharing options...
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