HoneyBuns Posted April 1 Share Posted April 1 Please share your feedback on today's patch here. Remember to share your suggestions in Ideas Link to comment Share on other sites More sharing options...
foxxy Posted April 1 Share Posted April 1 (edited) Clans will have to compete for access to rare bosses and to secure new loot and gear. another PVP focused patch.. rly ??? and still waiting to get bugged pvm skill fixed.... im not happy with that and to be honest.. the drops for new dungeon.. why dropping Valor stuff insteed of new stuff like u point out for OCF ? Edited April 1 by foxxy 2 Link to comment Share on other sites More sharing options...
Luckystriike Posted April 1 Share Posted April 1 6 minutes ago, foxxy said: Clans will have to compete for access to rare bosses and to secure new loot and gear. another PVP focused patch.. rly ??? and still waiting to get bugged pvm skill fixed.... im not happy with that and to be honest.. the drops for new dungeon.. why dropping Valor stuff insteed of new stuff like u point out for OCF ? Wait a bit and there will be a damn nice new dungeon for non pvp players. Link to comment Share on other sites More sharing options...
kaiserkiva Posted April 2 Share Posted April 2 So what is the security layer?how will it mitigate offenders? Are you able to detect them or do they just dc if they try to bot or use more than 2 clients? Link to comment Share on other sites More sharing options...
foxxy Posted April 2 Share Posted April 2 (edited) because the icon for the element in weapon / Armor. Before we could also see it easy by Mouseover. What we realy need is to see what its strong/weak against. Cause after u put the element on weapon / Armor u cant see any details anymore. for nowe we need a " Handmade " List or any other ways to check what element is strrong / weak against others. U should give those infos with any enable/disable option insteed of this icon. Or find another way to easy find this information ingame TY Edited April 2 by foxxy 1 Link to comment Share on other sites More sharing options...
Luckystriike Posted April 3 Share Posted April 3 10 hours ago, foxxy said: because the icon for the element in weapon / Armor. Before we could also see it easy by Mouseover. What we realy need is to see what its strong/weak against. Cause after u put the element on weapon / Armor u cant see any details anymore. for nowe we need a " Handmade " List or any other ways to check what element is strrong / weak against others. U should give those infos with any enable/disable option insteed of this icon. Or find another way to easy find this information ingame TY Is this something? Link to comment Share on other sites More sharing options...
foxxy Posted April 3 Share Posted April 3 not that bad. but i would prefer something like an Elemental Icon on the minimap that u can just open by click it and it show all elements with their strong/weak against information. Or any Informarion Window at UI to enable/disable where u can show this elemental stuff and many other information. Link to comment Share on other sites More sharing options...
australe Posted April 27 Share Posted April 27 the loptop we created 1 of our accounts (we have family of accounts created) no longer working we bought new device of course we enjoyed playin gall accounts in our new (added device) but the last patch prevented this account to log in and ask for authentications from old device how then may i revive and play this char?????!!!!! Link to comment Share on other sites More sharing options...
HoneyBuns Posted April 27 Author Share Posted April 27 11 hours ago, australe said: the loptop we created 1 of our accounts (we have family of accounts created) no longer working we bought new device of course we enjoyed playin gall accounts in our new (added device) but the last patch prevented this account to log in and ask for authentications from old device how then may i revive and play this char?????!!!!! Please make a support ticket if you have not already done that. Link to comment Share on other sites More sharing options...
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