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kaiserkiva

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Woopie

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  1. So what is the security layer?how will it mitigate offenders? Are you able to detect them or do they just dc if they try to bot or use more than 2 clients?
  2. He’s like the pvp guru. This is really helpful though. Now I know that artisan (my fav class) is in pvp.
  3. I guess we’ll just have to wait for rednim to fix those issues. tbh I can relate to your last point now. I’ve played this game for nearly a year and there’s barely any difference in gameplay especially in pvm since I started playing. The levelling phase is too fast, low and mid level items are irrelevant due to most players being at max level, botters everywhere and random dcs when you try to vend or when fighting mobs. I’ve also noticed that there are lots of posts in the ideas section of the forum but have not been read and the ones that have been considered are still not been implemented. The rate of development is slow and it may take them 2-5 more years to fix the game and new content for new players. The updates are becoming predictable now. I bet there will be new mounts again next update and few tweaks in pvp. Mark my words lol. I’m probably same with you of not having much motivation to play. Atm, I just hunt bosses to kill time after work. I’m trying to find new things to do in game. But soon I will be watching the development in the sideline or just stay afk in game.
  4. You’ve pretty much summed up the rose online experience of this current version. I think the majority of players have had similar experience in their levelling phase of their first character. I personality struggled on my first main character as when I reached max level I only had 2m zullies which is quite sad. I joined at the time went there was an influx of zullies due to the 20m quest in Orlo. Even though there is so much zullie last year, players levelling their first char are poor and struggling. This is still the same now even after the nerf of the quest to 2m. Everyone is just equally poorer but the poor will stay poorer (kinda sounds like normal society lol). Why am I mentioning this? Because zullie is one of the resource that helps you with the levelling phase by buying pots, refining and traversing around the maps. If you are poor and lacking zullie you will struggle as you’re character is weak early. I think it would not be good to introduce more zullie creation at early levels as this will create another zullie inflation like what happened year. Nerfing mobs clearly should not be done as older and more experienced players will just monopolise the game even more. When I read your post, the main big problem isn’t really about zullie but rather the characters (especially muses) being too weak. I think one big solution to this is to earn more skill points in early levels. Currently there are 250 skill points and earning 1 per level may seem reasonable and fair but it’s actually penalising lower level characters due to passives that require 2 skill points to learn. Passives are so important that they help your char with sustain healing/damage/defence stats that helps you with levelling. And choosing between having a passive and active skill is a hard choice. Obtaining only 1 sp per level just seems unfair imo. I think obtaining 2 skill points per level up to level 100 and 1 skill points per level after 100 should fix these underlying issues with levelling and killing bosses. With this change, all class especially muses/clerics would benefit from this the most as when the class turns level 100 they will have the same skill points as a current level 200 character. They will max out healing and other required passives to be a full support. If this is implemented I think there will be no need to rush to max as your character will be strong enough at level 100 and you can slowly explore other maps and kill mobs with ease. Also, as the SPs will all be used in level 150. There will be less requirement for players to do the gruelling levelling phase between level 160-180 and spamming the fossil quests. There will likely be more dungeons and more pvps at this point as the peak is already at mid levels. And as you say, until orlo is completely finished as well as other new content. There shouldn’t really be a reason to suffer from levelling and worrying too much about zullie. Exploration, progress and new experiences should be the focus of the developers for new and former players to play the game. My comments regarding the botting problem. I think it’s difficult to actually stop them from doing it. The only thing I can think of is more penalty when a character dies for example: losing 1 level after dying. Botters thrive because of only losing a few % experience points upon death. Having a large penalty will encourage them to be attentive and try their best not to die. I’ve also posted an idea of having a rose online hardcore mode. Maybe this is an alternative to the old easily exploited game. Overall, I agree with all your points. You kinda indirectly mentioned me on point 7 but ye, I guess there is a game genre preference there. But it was mentioned that drop tables will be worked on which is something to look forward to. And I heard rumours that will be a new a dungeon coming up soon. I just hope that more content will come in the next couple of months or this year in general before everyone loses interest in the game. Anyways, I would advise you to keep playing, learn about the game and play slow until full release. Until then, we should all be patient, keep calm and play some more Rose Online . See you in game. My IGN is shaws and zstark.
  5. It’s time to move on. Sticking to tradition will not suddenly bring back or attract new players or players playing more. New content = more players and playing time. Reborn system will make classes hard to balance so it may not be a good idea. Regarding the lack of zullie it can be fix with more repeatable quests that gives zullie as rewards. I believe there’s no zullie quests in Luna and only a few in eldeon. There is also no levelling/zullie quests in gorge of silence and dessert of the dead for levels 80-100. So more of what game already has should be implemented. Imo, I don’t think it’s the grind that makes the game fun, it’s more on the progress of your character and exploration of the game. Without this, the game is monotonous and players will get bored. I should mention also that theres a bigger problem that has not been mentioned yet. It’s botting. A lot of players do it for levelling and clan points farming. Botting speedruns the levelling phase making majority of low level items irrelevant. Players go to botters botting spots to level up since it’s convenient and this limits exploration. Botting encourages other players to bot aswell. Imagine botting and you get the bonus exp by over killing a mob, that would mean that they will speed run the game even more. Botting sucks basically. A possible solution is to make every life matter. Once you die you either started over again from last save point or lose a level each death. Currently, you only lose a bit experience from dying. I think it’s not punishing enough for afk botters. So to sum up, exploration is fun, progress is fun, challenge is fun, new content is fun and botting sucks. The game is not dying. It’s still in early access.
  6. Btw i would like to highlight a potential bug. If another player attacks the mob or boss you’re fighting, this tends to reduce the chance of getting good drops. I think is this is kinda troll because whenever I fight a boss, sometimes a random player will auto the boss once then run away and the drop becomes shite. I’ve experienced this plenty of times. Soloing a boss without any intervention gives better drops in my experience. Hopefully, this can be fixed.
  7. Do I need to have 10 shamrocks to get the quest? I have a lot of nets but can’t get quest.
  8. If they don’t invite you cus you have wand. Buy a staff and reset your skills to aoe. It’s about you adapting to their party and not them adapting to you. Muse heals are weak. I agree with that. But you can use your summons to tank for you and kite mobs.
  9. Since forest ash can be obtained from SC why not make a game arena where the final boss is the astarot king which drops the required mats for FAW. The game revolves around being max level so having a Luna game arena dungeon at mid levels e.g. 130-160 will be good for the game. This will reduce grinding and monopoly of astarot feathers. Will likely be a popular dungeon. No more rushing to max level. Reduce the price of FAW. Another way of earning valor. I can’t think of a con for this.
  10. Nobody is looting because it’s probably their other char and not their main. If someone doesn’t loot it’s likely that they’re already rich. New players tend to loot much more though there’s nothing wrong with that. Clerics are not buff slaves and having individual buffs for each class is a great improvement imo. I do agree that repeatable quests and levelling in a few spots kinda sucks and it may even feel like it’s not an open world game. However, the alternative is fighting mobs without quests which takes longer to level up. Or doing other quests i.e. valor, obtain a pet and clan point quests but these do not give a lot of experience unfortunately. I think more repeatable and daily quests should be introduced in all maps to diversify levelling spots. And increasing experience gained from other types of quests should be implemented. In low level areas, farming is quite dead. The usual farmers are likely high level chars killing kings for medallions or uniques. The game seems centred around end game for pvp and pvm/dungeons. Being low level does not seem as rewarding as being max level and the levelling phase feels like something most players want to get over with. Btw, this is my perspective of this version of rose online and opinion on some of your points. The game surely has evolved and I can’t say for certain whether this version is better than the old. This is the only version that I’ve gone far into the game and so far it’s been fun after months of playing. So far you’ve only played 2 weeks. I think there’s a lot of content you may have missed. My advice is to keep playing and see how you get along from start to finish. The game is still in early access and more updates will come. Anyways, good luck, have fun and see you in game.
  11. I agree that farming Chems while being max level is ridiculous. All players should atleast put in some work to obtain good drops. That’s why I think the level difference for farming should be increased so a player will be able to solo a boss with a single char or atleast with a dual client both at the right levels. Because currently bosses are too overpowered and the game encourages players to rush to max level to get ahead due to active dungeons at high levels (ez valor for full pvm gears) and grey farming in all areas. In an ideal rose online world, a lower levelled player should also be able to farm a pvm/valor gear, farm in dungeons, farm mats at the right level efficiently and kill bosses.
  12. So it is what it is and just kill it quicker?. That doesn’t explain why drops are ruined if you take longer to kill lol. This just shows that being at the right level when farming sucks. Can you tell me any other spots where king turak spawns? I only know one spot in shady jungle.
  13. Yes it does take me a while. Is there any reasonable explanation why taking it too long to kill ruins drop?. Gems havent dropped yet, some are blue but commonly no drops at all. According to rosefandom website king turak is level 180. update: I’ve killed 3 turaks in the past 3 hours and no drops. Took me around five minutes to kill.
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