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Class Balancing by Austinbomb :D


Austinbomb

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If you are a mage you probably won't like this, but keep an open mind as this impacts many other classes.

After playing 3 different classes and doing a lot of PVP in AA and 1v1s, the following is what I recommend. Have an open mind as its not biased towards any class.

Classes that should remain the same: Bourg, Scouts (All), Raiders (All), Champions (sword)

 

Soldiers - Add 2 second 100% success stun effect to Soul Wreck similar to irose.  Add 4 seconds to Sacrifice cooldown.

Champions (Sword) - Change the mute from soul wreck to sword force if the above change is made

Champions (Axe) - Add dodge down 20% effect to Final Strike

Impacts:  Changes to Soldiers will grant them the ability to actually melee opponents. The stuns would assist them in gettiing closer. Nerfing Sacrifice will make overall AA experience better and not make players cringe at clan wars. Fights would likely become stagnant if not nerfed.

 

Muses - Add 10 seconds to mana shield cooldown and reduce absorption by 20%

Mages - Add 5 seconds to cold snap cooldown

Clerics - If mana shield is adjusted they will be balanced

Impacts: Changes will make mages and clerics less tanky like traditional magical classes in RPGs are. They will continue to have their DPS but must be more decisive in who they target and when.

 

Artisans - Add passive skills similar to loot gems

Impacts: Most people that play this class do it to make money. When you think of an Artisan, PVP god doesn't come to mind. Give them a PVM advantage.

Edited by Austinbomb
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On 3/16/2023 at 9:58 AM, Austinbomb said:
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If you are a mage you probably won't like this, but keep an open mind as this impacts many other classes.

After playing 3 different classes and doing a lot of PVP in AA and 1v1s, the following is what I recommend. Have an open mind as its not biased towards any class.

Classes that should remain the same: Bourg, Scouts (All), Raiders (All), Champions (sword)

 

Soldiers - Add 2 second 100% success stun effect to Soul Wreck similar to irose.  Add 4 seconds to Sacrifice cooldown.

Champions (Sword) - Change the mute from soul wreck to sword force if the above change is made

Champions (Axe) - Add dodge down 20% effect to Final Strike

Impacts:  Changes to Soldiers will grant them the ability to actually melee opponents. The stuns would assist them in gettiing closer. Nerfing Sacrifice will make overall AA experience better and not make players cringe at clan wars. Fights would likely become stagnant if not nerfed.

 

Muses - Add 5 seconds to mana shield cooldown and reduce absorption by 20%

Mages - Add 5 seconds to cold snap

Clerics - If mana shield is adjusted they will be balanced

Impacts: Changes will make mages and clerics less tanky like traditional magical classes in RPGs are. They will continue to have their DPS but must be more tactical in who they target and when.

 

Artisans - Add passive skills similar to loot gems

Impacts: Most people that play this class do it to make money. When you think of an Artisan, PVP god doesn't come to mind. Give them a PVM advantage.

Lmao really?? Make cold snaps duration longer lol it’s already ridiculously over powered.. you basically lock people in place til they’re dead

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Cold snap already has a 34 second cooldown, increasing the cooldown just makes it more of dead skill on the  mages skill bar and it still pretty much means death to the person getting hit by it. Lowering the duration of the effect from 8 seconds is a better answer. The other thing about this skill  it snares them in place from like 40m away which is more range than everything except for bows and guns. A skill like coldsnap being a melee range skill would not be as polarizing.

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1 hour ago, Phish_ said:

Cold snap already has a 34 second cooldown, increasing the cooldown just makes it more of dead skill on the  mages skill bar and it still pretty much means death to the person getting hit by it. Lowering the duration of the effect from 8 seconds is a better answer. The other thing about this skill  it snares them in place from like 40m away which is more range than everything except for bows and guns. A skill like coldsnap being a melee range skill would not be as polarizing.

yeah i completely agree.. no class should get a skill that basically is a guarunteed kill, and that is what that it currently is with such a long duration.;

Edited by prettywomanlover
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