Jump to content

Wars are no fun at all.


Zuin

Recommended Posts

Every clan war thats taken place has been a mindless dumb down version of pressing buttons by staying stagnant. It's not fun at all. Horrible experience for the players. 

I'd say about 70% of the knights i've seen in clan wars just use bot on sacri.

Most of the aoe classes like mage/champ are botting with target enemy option. Honestly it should be removed from the game.

Clerics have salamander flames and heals on bot too.  Scout traps on bot too.

 

It isn't practical for the mods to always be around 24/7 to monitor every map. 

 

 

My suggestion is to nerf aoe dmg of every class and make the game more interactive for players who enjoy the pvp aspect.

Make taunt purely pvm and buff knights.

Scout trap aoe should be reduced massively.

Rebalance mage as whole. Way too overpowered than any other class.

Edited by Asur
  • Like 4
Link to comment
Share on other sites

Then just remove knight from pvp 🤪. What can a knight do when he want to protect his team without taunt? Not every1 play pvp only for killing. Knight is the only class that doesnt have any DoT (1H sword), low skill power, long skill cooldown and small aoe range. Now you even want to nerf them more, it's ridiculous 🤣

I do believe that most ppl that want to nerf knight are raider class. Why dont you ask what did your team's clerics do? Why dont they purify? And plus dont forget that champ also can use sacrifice (their aoe range is even much larger than knight's).

 

 

P/S: Ppl only compain about taunt/sacri in AA, no one complain about it in real war where clerics are active (not botter like in AA)

Link to comment
Share on other sites

15 minutes ago, Hercules said:

Then just remove knight from pvp 🤪. What can a knight do when he want to protect his team without taunt? Not every1 play pvp only for killing. Knight is the only class that doesnt have any DoT (1H sword), low skill power, long skill cooldown and small aoe range. Now you even want to nerf them more, it's ridiculous 🤣

I do believe that most ppl that want to nerf knight are raider class. Why dont you ask what did your team's clerics do? Why dont they purify? And plus dont forget that champ also can use sacrifice (their aoe range is even much larger than knight's).

 

You are certainly entitled to your opinion. But if you don't see the problem with knights then god bless you sir.

You don't see anyone complain about wars because there are only 2 clans that actually war. I'm from one of those clans and I can say this happens quite often.

Edited by Asur
Link to comment
Share on other sites

In my opinion knight role is mostly for protecting team members. I played narose before. Many clans war and many ppl play AA/CD/DP. But not many ppl complain about taunt like this (even that time there're less clerics in war/AA, but they are active, taunt is easily removed by purify)

Link to comment
Share on other sites

17 hours ago, Hercules said:

Then just remove knight from pvp 🤪. What can a knight do when he want to protect his team without taunt? Not every1 play pvp only for killing. Knight is the only class that doesnt have any DoT (1H sword), low skill power, long skill cooldown and small aoe range. Now you even want to nerf them more, it's ridiculous 🤣

I do believe that most ppl that want to nerf knight are raider class. Why dont you ask what did your team's clerics do? Why dont they purify? And plus dont forget that champ also can use sacrifice (their aoe range is even much larger than knight's).

 

 

P/S: Ppl only compain about taunt/sacri in AA, no one complain about it in real war where clerics are active (not botter like in AA)

This is the take of someone who doesn’t understand what pvp is like on rose. First of all, not every single subclass of every class needs to be viable in pvp. If you want to stand in one place and click one button. Go play pvm “content”. This is a 20 year old game. There are virtually no skill-based mechanics that make it engaging for people to play. And now the way large wars are, there’s no real interaction with other players in pvp. You can be just as successful as 20 dudes sweating it out in discord comms by setting up a 1-5 button script and posting your knight, cleric, champ in one spot. Let’s face it, the game is too old and too basic (and frankly bad) to compete with the fun and engaging aspects that other games like Call of Duty, League of Legends, and World of Warcraft have. What ROSE DID have at one point was UNIQUE combat that was fairly exciting and fast paced. There was some skill expression to determine who successful PvP players were. Kiting with movement speed, timing your attack windows on people, and using stealth (if you’re a hawker) intelligently would allow you to win against multiple people who weren’t as good. Attack speed, crit, and movement speed made the game fun and different from other games. All the skill changes have done is made ROSE an infinitely worse version of other already established MMORPGs lol. On top of that, the pvp scene is basically a bot and afk cess pool now. But hey! As long as you can play your little knight and “protect your team mates” who cares about the quality of pvp!?

Edited by Nyxx
  • Like 1
Link to comment
Share on other sites

You can keep your opinion and keep thinking that you're "smart" with your melee raider (while all other classes are "dumb"???). You think all knights/clerics/aoe champs are botters or just stand and click one button lol? Narrow minded

 

5 hours ago, dbeeeee said:

Sacrifice is whats broken with knights. They can still taunt 1 char but two knights shouldnt make it impossible for anyone to attack their true target in pvp. Stupid af lol

Then that two knights must be perfect in timing because taunt is 20s cooldown/8s effect and it cant not be overlapped  😆

Link to comment
Share on other sites

4 hours ago, Hercules said:

You can keep your opinion and keep thinking that you're "smart" with your melee raider (while all other classes are "dumb"???). You think all knights/clerics/aoe champs are botters or just stand and click one button lol? Narrow minded

 

Then that two knights must be perfect in timing because taunt is 20s cooldown/8s effect and it cant not be overlapped  😆

Don’t need to think that I’m smart. I objectively am. And this isn’t about me being smart. It’s about what’s good for the game in terms of PvP. I don’t just play raider. I play every class. If anyone is narrow minded, it’s you. Unable to see past your own situation in PvP. I don’t “think” anything. I WATCH dozens of games of AA that I’m in on all different classes. Every single one goes 1 of 2 ways. Either one team far out classes the other and spawn camps them until the game is over. Or both teams are equal enough to where they can both make it to the mid crystal. And once they do? The same thing happens every single time. 95% of players stacking on each other hiding in the crystal and the group so you can’t even target them efficiently (because the terrible game has terrible targeting mechanics). What’s going on in the middle? Clerics are spamming salamander flame and party heals brainlessly, no thought required. Knights are spamming target enemy, sacrifice, and taunt on cooldown, no thought required. Champs and bourgs are spamming aoe. The game is literally unplayable for anyone else. It doesn’t matter if that’s all they do or not, what matters is that the game has fostered this kind of pvp situation and even rewards it.  It’s not just AA. Turak wars are the same. If you are ACTUALLY supporting this style of combat and pvp then you really are beyond reasoning. Really can’t be anything other than a lack of critical thinking ability.

  • Like 1
Link to comment
Share on other sites

What if there were a couple catapults scattered around the map to add an additional objective? If the attackers held one for enough time it would launch a powerful aoe attack on the crystal that also did some damage to nearby players. It would do enough damage to kill all the summons and give the attackers a chance to rush in. The damage would also need to be sufficient enough that the defenders would lose if they just hung out by the crystal and gave up every catapult.

  • Like 2
Link to comment
Share on other sites

6 minutes ago, DoubleRose said:

What if there were a couple catapults scattered around the map to add an additional objective? If the attackers held one for enough time it would launch a powerful aoe attack on the crystal that also did some damage to nearby players. It would do enough damage to kill all the summons and give the attackers a chance to rush in. The damage would also need to be sufficient enough that the defenders would lose if they just hung out by the crystal and gave up every catapult.

However, this problem isn't limited to arena. Any war and it's the same story.

Link to comment
Share on other sites

3 hours ago, DoubleRose said:

What if there were a couple catapults scattered around the map to add an additional objective? If the attackers held one for enough time it would launch a powerful aoe attack on the crystal that also did some damage to nearby players. It would do enough damage to kill all the summons and give the attackers a chance to rush in. The damage would also need to be sufficient enough that the defenders would lose if they just hung out by the crystal and gave up every catapult.

It’s not a bad idea for pvp game arenas, but Asur is right. The problem with pvp (really the only worthwhile content in rose because the pve is abysmal) is the actual combat mechanics and class designs. It’s not fun or engaging or stimulating or exciting or anything positive. It’s not even fast. It’s slow, monotonous, and boring. 

  • Like 1
Link to comment
Share on other sites

13 hours ago, GodOfEntity said:

War sort of, in game, and real life, sort of has the same aspect to it. It's whoever can fight it the longest. Whoever can last the longest. Whoever can, keep fighting. So, is it mindless keyboard mashing?...
 

I get that this is a game, that wars seem like they're supposed to be fun. - But war is grindy in this game, in the same way as leveling. (And farming, and the entire game is grindy, the game is grinding) 

--It's honestly, just outlast you enemy. doesn't matter if you can be, seemingly winning for 10 minutes, 20 minutes. 30 minutes. --- Keep doing that for 2 hours, 3 hours, 4 hours, 5 hours 6 hours. 24 hours, 48 hours, 148 hours, ect. 

An old fable. "People in glass houses shouldn't throw stones" 

Bro what was the point of writing this? I don’t even fully know that I got the point you were trying to make (if you even had a point, which is questionable). If you’re saying wars in this game are supposed to be boring and monotonous and grindy, then that is a terrible take. It’s a game. It’s supposed to be fun. The grindy part of an MMO is supposed to be getting to the end game. End game content is not supposed to be grindy and boring and brainless. It’s supposed to be the reward for the labor. Wars in this game are NOT supposed to be boring or mindless or grindy. They have been fun far longer than they have been boring. Wars can last a long time and still be fun. The negative part about the wars is not that they last long. It’s what you’re doing in that time that’s cancer. Whether a war lasts 10 hours or 10 minutes, if it’s fun and engaging it doesn’t matter.

Link to comment
Share on other sites

×
×
  • Create New...