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Tutankhamun set is incredibly inbalanced


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The value of the Tutankhamun set varies massively between the classes. The stats for dealer and soldier are almost x3 as good compared to muse and hawker.

We’ll compare the differences between the set across classes. Therefore, the pvm and primary/secondary stats can be ignored.

Value will be based on how many skill points it would take to get the same stats. Each value is 2 sp because passives require 2 sp each.

Critical = 1%

Attack speed = 5%

Defense = 4%

Accuracy = 2%

Movement speed = 2%

Stat = 5

Magic defense = 0 because monsters don’t (or VERY rarely) deal magic damage and this is a pvm set

This yields the following values:

Dealer: 7 + 6 + 24 = 37

Muse: 7 + 3 + 0 = 10

Hawker: 7 + 4 + 6 = 17

Soldier: 7 + 4 + 24 = 35

The muse stats should probably be reworked entirely and the hawker stats could use a slight buff. Perhaps swap the magic defense with magic penetration.

tut 2.png

tut 1.png

tut 3.png

tut 4.png

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One thing that always bothered me was that when dungeons were released, there was very little adjustment to the rewards at all. For example, the game arena modes came out in 2012, Cave of Ulverick was first in June, then Halls of Oblvion in July, then Sea of Dawn in August (roughly). 

The tutankhamun set was 'good' until a month later when SOD came out and the Luna set had the same exact stats + 1, which made it just kinda outclassed. Yes the tutankhamun set has a level 200 requirement and the Luna set is 2010, but wouldn't it be more interesting the sets had different stats instead of the same thing.  The spider bite set is weaker overall but atleast it has different stats, and is a bit more of a budget set when you get to 200. 

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