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Two accounts farming together is a complete waste.


jealotus

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After the level cap update on the party, I'm seeing many parties with two accounts each, because of that we have many main spawns that take time to die, a total waste, that's because half of the party does not apply damage.
I think two accounts should not be allowed to farm together, only one Claric should be allowed. We still have to consider the long-term impacts on inflation.

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The number of spawns are very limited, they are disturbing the healthy progress of the grinding. I see people are logging out many times because they can't get into parties.
Controlling two accounts to farm makes the process dull and torturous, I've seen MMORPGs die because of this. The possibility also creates the obligation.
To continue this way, the only way would be to ban them from occupying the main spawns.

Edited by jealotus
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There's no need to take away what I and others enjoy when there are other fixes to your problem. Spawns are lacking and soloing is terrible. Fix either or both. Have spawns with powerful sub bosses to make single target dps and healing more useful. It'd make sense to add more monsters similar to yeti horsemen that you straight up cannot fight without a cleric.

One cleric per party would hurt the game because cleric is the most popular class.

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15 minutes ago, DoubleRose said:

There's no need to take away what I and others enjoy when there are other fixes to your problem. Spawns are lacking and soloing is terrible. Fix either or both. Have spawns with powerful sub bosses to make single target dps and healing more useful. It'd make sense to add more monsters similar to yeti horsemen that you straight up cannot fight without a cleric.

One cleric per party would hurt the game because cleric is the most popular class.

You can be comfortable with this, I understand, but if it were up to people who think like you, we would still be without the level gap system in the party (newpatch).
Adding more spots would be great, but it would slow down the party creation process, it would still perpetuate the problem of parties with AFK players wasting the best spawns, there will always be one Spawn that is better than the other.
There are already an absurd number of MMORPGs that died because of the multi-account farm system, people say they like it, but this becomes one of the main causes of withdrawal.
I completely agree about Subbosses and Bosses, but a good part of Clerics are AFK quest farmers.

Edited by jealotus
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I duel client with a cleric. I don't think everyone should do this, but I like it when 2, 3, or even 4 people in the party do it. There are good reasons to do this. 

 

Even if I decide to ONLY heal on my cleric, there's still a chance, (if I'm solo cleric) depending, that I can't outheal damage. Having a second cleric ensures that it's more likely to outheal it. A third means that one of those three can be a total space cadet, and still have team live. A fourth? Well, that means that quest turn ins can be staggered without coming back as a cleric needing to rez everyone. 

 

Personally, I'm quite upset when a person believes that my cleric is with me only to afk to leach exp. 

Maybe I'll go through my vods and clip every time my cleric has come in super clutch with a heal.  

I take great pride in how well I play two accounts at once. 

Is it absolutely necessary to have clerics with the party on a duel client. Well... No, it's not. But the idea that this is breaking the game to have is a very toxic mindset to have. IMO.

Edited by GodOfEntity
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Most of the time you will see/read people shouting for aoe class to join their party and for this reason a non aoe class is hard to find a party. I think for this reason  dual client is ok.  There  are always ups and downs and  pros and cons on everything.   It always falls out  into what kind of community you are with. I always see parties refusing others to join them because they are not the type of class looking for to join them. For these reasons i don't think dual/multiple clients is bad at all.  

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