Zeror Posted January 19, 2023 Share Posted January 19, 2023 (edited) Give dungeons multiple difficulty levels For the benefit of everyone, from the solo player to the hardcore ROSE clans, it is a good idea to have multiple difficulty levels for the dungeons. The idea is as following: Normal difficulty For the solo player and casual party's. This is the easiest level. Heroic difficulty Only for party's. Can't go in solo. Mobs have a higher defense/attack to increase difficulty (like 15-20 levels above the normal difficulty). Mythic Hebarn's Wrath difficulty Only for party's. Can't go in solo. Dungeon is scaled to max level and have an above heroic difficulty to increase difficulty even further. Only for the toughest well organized groups to conquer. The Party Leader would be able to change the dungeon difficulty within the party settings before the party enters the dungeon. You cannot change the difficulty when you are inside a dungeon. Edited January 19, 2023 by Zeror 4 1 Link to comment Share on other sites More sharing options...
Forestwithin Posted January 19, 2023 Share Posted January 19, 2023 This sounds like a good idea, makes it possible and more fun for everyone to actually do dungeons. 1 Link to comment Share on other sites More sharing options...
Zeror Posted January 19, 2023 Author Share Posted January 19, 2023 2 hours ago, Forestwithin said: This sounds like a good idea, makes it possible and more fun for everyone to actually do dungeons. Not only that. You spread the people as well. So places like this becomes less crowded. Link to comment Share on other sites More sharing options...
Sneaux Posted January 20, 2023 Share Posted January 20, 2023 100% in favor of this. And that means if we have low level dungeons in the future, they could be scaled to real difficulty if a system like this is already in place. Link to comment Share on other sites More sharing options...
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