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Job/Class/pat quests balances and ideas


rayun

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Quest system in game has always been somehow unbalanced. This post is primarily related to KEY quests (first/second job, cart/cg drive)

In general i think JOB/CLass quests should be specific to job you pick, and shouldnot be depend on some rare monster/etc where it majorly limits chances, especially if its close or in some popular farming/level area. This can create frustation for new players as i have seen in past many being stuck for weeks in Krafy or another place, simply as they need to have it done and its not easy if you dont have much help from others.

Job specific quests could be the related to earning your class specfic passives.

Most discussed quests are now "kill N monsters in X location" style what should be diversified, some had little variations but not exactly.

Doing PAT related quests are same annoying, no clear time estimation, and new players often mix up texts meaning/map.

With reworking many other things in game (e.g. much slower leveling/etc) some of this problems will be fixed, but many remains.

Based on developers comments game will be more focused around working on slowly your key character, and not having 20 of them at max level, with slowing things done quest balance is even more important (especially for new/inexperience players)

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Recapp:

Quests texts should be VERY clear what has to be done, even if your english isnot 10/10.

Job/Class jobs should be more specific for class specifics

Quest locations/logic should make sure it is guaranteed to complete in certain time, not to frustate players by dragging it for many days 

Huntable job quest "Random" drop rate should be "RATE" drop rate, as it would quarantee that even if you were unlucky after 5-10 kills you still get it. I recall having one character what couldnot get krafy drop for weeks as it was "randomly unlucky" 😉 Programmic random isnot really random/fair.

 

We can create class-spefic threads about job classes if Devs has interest, as adding classes/etc all ideas in one post here would be way too long 😉

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Hi I certainly agree that quest text should be clear and that's actually being worked on during the alpha testing.

As for the second job quests- I'm not sure which ROSE you played but at NA (which is what the devs have the license for), there are special versions of the required monsters already in the game. They are called "Supreme" (Krawfy, Doonga etc) and their names reflect that. When you have an active second job quest, those monsters are easier to kill.  The proofs also share while in a party so you can do job quests with friends.  There is still a fair amount of running around talking to various NPC's, but the instructions are clear and include the NPC's location.

The devs have added a quest tracker to the game and that also makes keeping track of quests much simpler. 

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3 hours ago, HoneyBuns said:

Hi I certainly agree that quest text should be clear and that's actually being worked on during the alpha testing.

As for the second job quests- I'm not sure which ROSE you played but at NA (which is what the devs have the license for), there are special versions of the required monsters already in the game. They are called "Supreme" (Krawfy, Doonga etc) and their names reflect that. When you have an active second job quest, those monsters are easier to kill.  The proofs also share while in a party so you can do job quests with friends.  There is still a fair amount of running around talking to various NPC's, but the instructions are clear and include the NPC's location.

The devs have added a quest tracker to the game and that also makes keeping track of quests much simpler. 

Yes i do remember supreme ones, but even they are often killed by nearby farmers or didnot drop for days (unless it was fixed last year when i wasnot playing)

Job quest was just one example, all i meant is that quest system could be polished a little more 🙂 

Hopefully being in party will also be enough when server open alpha and it will be swarmed by army of eager players who will be doing this quests, maybe devs will raise this mobs respawn and/or proof drop rate 

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39 minutes ago, rayun said:

Yes i do remember supreme ones, but even they are often killed by nearby farmers or didnot drop for days (unless it was fixed last year when i wasnot playing)

Job quest was just one example, all i meant is that quest system could be polished a little more 🙂 

Hopefully being in party will also be enough when server open alpha and it will be swarmed by army of eager players who will be doing this quests, maybe devs will raise this mobs respawn and/or proof drop rate 

They are looking at everything including drop rates and spawns.  Also since the king set will not be in the game (or at least not with any stats) there probably won't be as many people farming kings. 

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10 hours ago, HoneyBuns said:

Hi I certainly agree that quest text should be clear and that's actually being worked on during the alpha testing.

As for the second job quests- I'm not sure which ROSE you played but at NA (which is what the devs have the license for), there are special versions of the required monsters already in the game. They are called "Supreme" (Krawfy, Doonga etc) and their names reflect that. When you have an active second job quest, those monsters are easier to kill.  The proofs also share while in a party so you can do job quests with friends.  There is still a fair amount of running around talking to various NPC's, but the instructions are clear and include the NPC's location.

The devs have added a quest tracker to the game and that also makes keeping track of quests much simpler. 

This sounds great.

I don't remember that I did many quests at all when I was playing back in the days. 

I remember 1st & 2nd job quest, quest for the car & some event quest. Even a main quest where you could earn good rewards such as hearts etc. 
I think the game should have more quests, clear path & easy instructions. Wouldn't mind putting out new NPC's at more locations where you will end up sooner or later. 
For example putting a NPC at the Aqua King spot, who can give you a couple of quests. 

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  • 1 month later...

adding side quest that are unique to their zones are very good things to have. Like why we need to get an apple for a farmer, escort quest while protecting them from hornets, moldie raids on the junon gates triggered by talking to an npc, underwater chests that needs to be found (or maybe on top of mountain cliffs), trying to cool down a fight between 2 npcs by helping them with their errands

Edited by RandomAblty
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